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Assassin's creed ii: diary of a treasure hunter - game tactics and tips from the masters. Assassin's creed ii: diary of a treasure hunter - game tactics and tips from the masters Special memories of assassins creed 2


Brief background:

Desmond Miles and Lucy escape from the Abstergo laboratory and find a new shelter in which our hero will continue to study the memories of his ancestors. This time, with the help of Animus, we will be transported to the beautiful Italy of the Renaissance. A fascinating journey through the most beautiful cities awaits us, meeting Leonardo da Vinci, Niccolo Machiavelli, the Medici family, and, of course, a new Character.

Meet: Ezio Auditore da Firenze


Born in Florence, June 24, 1459, into a noble family. His father, Giovanni Auditore- a famous banker who has connections in all the highest circles of the nobility and is friends with the Medici family, an assassin.

Ezio's mother Maria, a writer, is passionate about art and willingly purchases paintings from a family friend - Leonardo da Vinci. Ezio has two brothers - the eldest Frederico, the same rake and fighter as Ezio, and the younger - Petruchio- is not particularly healthy, but is very passionate about collecting eagle feathers. The truth is not admitted why he needs them.

Ezio's sister - Claudia, is very pretty, and, which is quite logical for a young lady, is busy with love experiences.

Ezio was unaware of his future fate until he reached the age of seventeen, but the conspiracy against the Auditore family and the further execution of his father and brothers did their job. Ezio becomes an assassin and sets out on a path of long and bloody revenge. Actually, this is where the main events of the game Assassin's Creed II begin

Sequence #1: Florence, 1476

boys
Ezio and his friends decided to “settle scores” and measure their strength with Vieri Pazzi - one of the representatives of a family that has long been at odds with the Auditore family. The exchange of “courtesy” ends with Ezio getting hit in the face with a stone (this scar is distinguishing feature all of Desmond's ancestors) and a fight breaks out. With fists. During the battle, you can master controlling the character in battle (how to attack, counterattack, how “grabbing” works, etc.). During the battle, Ezio will be joined by his brother - Federico - and “will help.” When the battle is over, Patzi will run away. Now you need to search the pockets of all the fallen - in total you can collect about 400 florins.

You should have seen the other guy
We run after Federico to the doctor, climbing the walls and jumping from beam to beam. We give the doctor money in exchange for medical help.

Rival brothers
We continue to race with Federico to the roof of the church. This is our first vantage point in ACII. Next, the brother advises to return home as soon as possible, but Ezio has another idea: he intends to spend the night in the arms of the lovely Christina Vespucci .

A glass before bed
Let's synchronize. We jump from the ledge of the tower into a haystack, wait for the Pazzi to pass by, and climb out of the haystack. Christina's house is very close, on the next street. We run to the right to the boxes near the wall, then to the roof and down. Having reached the place under Christina’s windows, we watch a romantic scene and wait for the morning. In the morning, Ezio will be caught at the crime scene by Christina’s father and will have to “make his own feet.” Through the window, in a roundabout way, trying not to catch the eye of the guards, we run home.

After this, additional tasks of the “Race” category become available.

Messenger
Let's return to father. After a little beating for the night's adventures, we get the task: deliver Giovanni's letter to his friend - Lorenzo Medici . Avoiding the guards who are still looking for Ezio, we run to the yellow mark on the map. It is more convenient to run along the roofs - there are no archers there yet. It turns out that the Medici and their entire family left the city for several days. Nevertheless, the order is completed, we return home and get acquainted with a certain Uberto Alberti . I didn’t like him right away..) Oh well. The father says that his mother and sister were looking for Ezio, if we carry out their instructions, we will need to return to Giovanni.

From now on, additional tasks of the "Courier" category become available.

Family friend .
Maria asks Ezio to help her in one matter. In this quest, Ezio meets Leonardo da Vinci , who in the future will become one of his closest friends and will help on missions, and at the same time allow him to test his own inventions. Well, that's later. And now we take the box with paintings from the artist and take it home.

Secrets of Petruchio.
Ezio's younger brother dreams of climbing onto the roof and collecting eagle feathers. This is where Ezio comes to the rescue. We run along the roofs and collect 3 feathers in two and a half minutes. Petruchio happy.

From now on you can collect eagle feathers all over the world. By collecting them all, you can get a bonus and a present. More details a little later.

Payback for treason
Ezio finds Claudia and the sister talks about her lover - Duccio - who cheated on her with someone else. Sister's honor demands vengeance! We find Duccio not far from the cathedral, hit him in the face, and return home.

From this moment on, additional tasks in the “Fight” category become available.

Special delivery.
Having dealt with the orders of our sister and mother, we return to our father. Giovanni again asks to deliver letters to his trusted people. Here you need to act carefully and not get into a fight with the guards. In this mission we meet representatives of the thieves guild, mercenaries and courtesans. In addition, we run into the dovecote and pick up a secret letter for Giovanni.

Prisoner
We return home and find out that the father and brothers have been arrested and are in prison in the Palace of the Signoria. Ezio's task is to get them out of there. The matter is complicated by the fact that the guards are actively looking for Ezio, who will have to be extremely careful.

We get to the square with the scaffold and climb to the top of the Signoria Tower (Town Hall with the clock). Giovanni's cell is almost at the very top, but getting there is not difficult - you can use the hands of the tower clock. It is not possible to save Giovanni, but his father gives Ezio one last instruction about the hiding place in the house. We jump from the roof into a haystack and run home.

Inheritance
Once at home, we use “eagle vision” and find a secret door. In the room there is a chest with an assassin's robe, weapons and documents. The documents must be taken to Uberto Alberti: the same one he met the day before. Since Ezio now has a sword, dealing with the guards is much easier.

Last Hero
Uberto is a traitor. Despite letters proving the innocence of Giovanni and the brothers, Uberto in court seeks to accuse them of treason. Ezio's loved ones are sentenced to death. Alas, Ezio does not have time to save them. Fighting with armored tanks in golden armor is also unrealistic, so there is only one thing left to do - run away.

Flashback Sequence 2 "Escape Plans".

Florentine Republic, 1476.

Disguise.
Ezio escaped from the guards and took refuge in the city, where Anetta finds him and invites him to move to her sister's house and also to meet Claudia and Maria. Auditore agrees, but refuses Anetta’s offer to take him to the right place and insists on taking a different road so as not to put Anetta in danger.

Ezio goes to the house of his sister Anetta (I advise you to go through the roofs, because Ezio does not have any weapons and he cannot mix with the crowd and generally move secretly, so the guards will quickly find him) and, going inside, he sees in front of him a real brothel . For a moment, Ezio thought that he had entered the wrong doors, but there was no mistake, and Anetta introduces Auditore to her sister Paola, the head of the Florentine courtesans.

Ezio intends to kill Uberto Alberti, but his skills do not allow him to achieve what he wants, so Paola takes on his training.

First of all, the Auditore must learn to mingle with the crowd; first Paola allows him to practice with courtesans, then gives him a more difficult task: Ezio will have to follow Paola through the streets of Florence (in full view of the guards) mingling with the crowd so as not to get caught. In fact, you can hide not only in the flow of people, but also, as in the previous part, on benches; sometimes it's better to sit down than try to catch a wave.

Having successfully navigated the city with Paola while remaining undetected, Ezio learns to steal; as in the case of disguise, Poala lets you work with the courtesans first, and then Auditore goes out into the city and steals money from the local population (be careful, do not catch the eye of the townsman whom Ezio robbed, otherwise you risk attracting unnecessary attention and causing street showdowns) .

Ace in the hole.
Ezio has learned to hide, but he cannot sit in the shadows forever, and he will need a weapon. In his father's chest, Auditore found, in addition to documents and a robe, parchment and a broken bracer - Paola advises Ezio to go to Leonardo da Vinci and show him these things.

Ezio is still a wanted man, but he now knows how to blend in with a crowd and can make his way to Leonardo's workshop undetected (though you can walk across the rooftops if you want to save some time).

In the artist's house, Ezio shows Leonardo a scroll and a bracer - at first the maestro shrugs, but soon notices that the text of the parchment is encrypted; He sets about deciphering the text and eventually receives guidance on creating the traditional Assassin weapon, the hidden blade. After spending a couple of hours assembling it, Leonardo showed the blade to Ezio. It will be possible to test the weapon soon, as guards are knocking on the door, accusing the artist of having contacts with Ezio Auditore. In the backyard, the guard, after a short conversation, beats Leonardo, and then Ezio has to use his blade. Auditore kills the guard, says goodbye to Leonardo and returns to Paola.

Judge, Jury, Executioner.
Now that Ezio has a weapon, he can find Uberto and kill him. Paola reveals that he is heading to the Santa Croce exhibition, and Auditore goes there to find his target.

Ezio climbs onto the roof of one of the buildings near the square next to the cathedral and sees Uberto, arguing with Lorenzo de' Medici, enter the courtyard where an exhibition of paintings is taking place. The auditor should not notice until he carries out his plans, so he must act carefully.

First of all, forget about the front entrance, because it is guarded, and you won’t be able to get through the narrow arch between two guards - you can only get inside through the roofs; there are two options: either immediately walk along the roofs, quietly eliminating the archers so that they do not notice Ezio in the future, or jump down, mix with the crowd and climb onto the building closest to the cathedral, so as not to bother with opponents on the roofs. When Auditore finds himself in Santa Croce, all he can do is brutally take revenge on Uberto for the death of his family. After the murder, Ezio will naturally be discovered and will have to flee from the guards.

In the shelter.
Despite the fact that Ezio killed Uberto Alberti, he, his sister and mother cannot remain in Florence, so Auditore decides to take the family to a villa in Tuscany.

Before Ezio can leave the city, however, he must deal with his fame; Paola explains that there are three ways to calm the guards: tearing down posters with the image of the criminal (they are mostly hung closer to the roofs), bribing the heralds (by the way, you can immediately take your money by stealing) or killing the slanderers. Posters reduce fame by 25%, heralds by 50%, and killing witnesses by 75%.
Since Ezio is now wanted, it is likely that one of the slanderers is wandering somewhere nearby - kill him and then tear down the poster, since there are a lot of them in relation to heralds and witnesses. However, no one is stopping the Auditor from peacefully getting rid of the drawings with his image.

When Ezio reduces his fame to the limit and becomes incognito in the city, he can return to the brothel.

Arrivederchi.
Having destroyed Uberto Alberti and regained his incognito status, Ezio and his family can go to Villa Auditore.

Paola brings Maria and Claudia to Ezio, after which he says goodbye to Paola and leaves with his mother and sister, at the same time telling them about the tragedy that occurred.

Ezio leads Claudia and Maria to the city gates, past the guards who are no longer paying attention to the Auditor (of course, if he does anything illegal, there will be conflict), and uses groups of courtesans to distract the patrols blocking the exit from Florence.

The Auditore family escapes the city and heads to Monteriggioni

Sequence #3. "Rest in peace"
Tuscany, Villa Monteriggioni and the city of San Gimignano, 1476-1478


Roadside assistance
After leaving Florence, Ezio, his mother and sister go to Uncle Mario's villa in Monteriggioni. Nothing noteworthy happens along the way, except for a meeting with Pazzi mercenaries near the arrival point. After several threats and unpleasant remarks directed at Auditore, a fight breaks out. Uncle Mario and his mercenaries come to Ezio's aid. Vieri Pazzi flees the scene of the massacre in fear, and Uncle Mario hands Ezio a sword and invites him to take a walk to the villa.

Home Sweet Home
The villa is in a semi-abandoned state - Mario has neither the time nor the money to put this place in order. Along the way, the uncle talks about the city's relationship with Florence, about the people living here, etc. At the doorstep of the house, Mario tries to find out Ezio's further intentions. When he says that he wants to move even further, Mario is somewhat surprised. It turns out that Ezio knows nothing at all about the “other” side of his father’s life, except for his occupation as a banker. While Mario is thinking, Ezio can stroll through the streets of the villa - visit the blacksmith and doctor to buy equipment and medicine. The necessary places are marked on the map, and even without that, the artisan shops are located on the same street, next to the house.

I still recommend taking a walk throughout the villa, running across the rooftops: one of the secrets of the villa is the collection of figurines of ancient gods. The figurines are scattered throughout the villa - there are 8 of them in total. Every 2 pieces open one of the caches in the backyard of the estate. “Eagle vision” helps in searching for figurines.

Repetition is the mother of learning.
Having purchased the equipment, Ezio returns to the house. He really wants to get away, but Mario won't let him go. At least until the guy learns to wield a weapon well in order to protect his sister and mother on the road. Mario is ready to act as an instructor. We go to the “arena” next to the house.

Ezio learns to dodge an attack, counterattack, tease the enemy, and disengage from battle. In addition to practice, Ezio learns details about the assassins, the Templars, and the Code. When the training is completed, Ezio has a duel with Mario.

No matter what, Ezio still intends to leave. Mario gets angry and, waving his hand, disappears from the estate. One of his people reports that Mario and several mercenaries decided to deal with Vieri's henchmen and went to the city of San Gimignano. Ezio decides to go after him.

Before leaving, you can visit Maria. A box appeared in her room in which she could put the feathers she found.

Inevitability of punishment
We find Mario on the outskirts of the city. In San Gimignano you need to find Vieri Pazzi and kill him. The main gate is well guarded, so we follow Mario to the other entrance to the city. While he and his men distract the guards, Ezio must climb over the wall, make his way into the city, take out the archers from the roofs with throwing knives and open the gates. Let's go get Mario. Next, you need to distract the guards and give Mario time to get to Vieri. We take a group of mercenaries with us and deal with the first group of guards (10 people). Next you need to get to the Cathedral of Santa Maria Assunta. Map to help. On the way, it is advisable to get rid of the guards and archers on the roofs. Near the church we help Mario deal with Vieri’s people.

After the victory, you need to find Vieri himself and kill him. We go to the marker and watch an interesting scene of a meeting between the Pazzi family and the same Master whom Ezio had already noticed earlier in the house of the traitor Uberto. When Mario appears on the square, a commotion begins, and Vieri and his men hide on the top platform of one of the fortress towers. Then it's a matter of technology. Vieri is not much of a problem, he is cowardly and fights much worse than Ezio.

It is done. We receive one page of the Code and a letter, then we return to the villa. Residents rejoice at getting rid of Vieri Pazzi and celebrate the victory.

New plans
Ezio changes his mind and is going to continue the work of his father and, like him, fight the Templars. Before you go to Florence in search of adversaries, you need to look at the villa and find four pages of the codex. All of them are marked on the map: three in the city, and another on the farm outside the walls. Mario will explain the meaning of the Code. Having deciphered all the pages, you can gain access to a certain secret, because of which the Auditore family died; after deciphering by Leonardo’s forces, the pages will add “cubes” of health to Ezio and improve his equipment.

Among other things, Mario shows Ezio the treasury, which contains the armor of Altair, the legendary mentor of the brotherhood during the Crusades. You can get to the armor by finding six keys in tombs located in cities throughout Italy.

From Claudia we receive a report on affairs at the estate. From now on, Ezio’s sister will take on the role of manager of the villa and will monitor the financial well-being. The more comfortable life is on the estate, the greater the income. The profits will accumulate in the safe in Claudia's room. Thus, if necessary, you can always visit home and pick up a hundred or two florins. The Architect, who will settle right next to Claudia, will help improve the estate.

Flashback Sequence 4 "The Pazzi Conspiracy".


A living example.
After killing Vieri Pazzi and finding the pages of the codex, Ezio returns to Florence to decipher the texts of the found parchments and deal with Vieri's father, Francesco Pazzi.
Auditore arrives to his friend Leonardo and shows him the scrolls. Last time, the text of the codex page contained a guide to creating a hidden blade, but this time there are only a few drawings, a guide for assassins. However, Leonardo comes up with a wonderful idea - to provide Ezio with a second hidden blade! While the artist is working on the new weapon, Auditore can learn a few lessons from the pictures on the codex page.
Ezio goes to the backyard of Leonardo's workshop and, after practicing on the dummies, learns three new moves: the ledge kill, which allows you to silently impale enemies with your blade and throw them down by grabbing the ledge, or rise up and kill them at the same time; killing from cover, which makes it possible to pierce opponents with a blade and drag them into haystacks, wells, benches and other shelters to hide traces of the crime, or jump out of the city and get rid of the guards in the process; mid-flight kill, which allows Ezio to jump from high ground directly onto an enemy and kill them upon landing (let's note that Ezio never takes damage when descending to the ground this way).
Having finished learning new techniques, Auditore returns to Leonardo and receives a hidden blade on his right hand.

Fox hunting.
Ezio wants to find Francisco Pazzi and put an end to him, but he cannot do it alone. Leonardo advises him to turn to a certain La Volpe (a thief about whom legends are made). Foxes are usually found in the market.
The auditor goes to the market; he stopped for a minute, and his wallet was already in the hands of some thief! Ezio runs after him and eventually catches up. He decides to talk to the robber, but their conversation is interrupted by La Volpe, who sent the thief to attract the attention of the Auditore. The fox returns Ezio's money and discusses plans for further action with him.

See you.
Under Santa Maria Novella, in the catacombs, must pass secret meeting Templars, so Ezio is obliged to get there and find out everything about their plans.
La Volpe suggests running across the rooftops to the cathedral, and they run together to their destination. You have limited time, so you should hurry up (I think it’s not worth saying that if Ezio falls to the ground, you’ll have to restart).
Ezio and La Volpe are standing on the roof opposite the secret entrance to the catacombs - the Fox explains how to use the secret lever, but Auditore will have to go on alone. Ezio goes down to the entrance, activates the mechanism and goes down into the dungeon.

The Mystery of the Novella.
Ezio says goodbye to La Volpe and goes down into the catacombs under the Cathedral of Santa Maria Novella through a secret door to eavesdrop on the Templars' conversations.
Ezio runs through the corridors to a large room with beams and uses them to move forward, using the levers to clear his way (they are hard to miss as they stand in the way of the Auditore). Having activated the mechanism of the last lever, Ezio takes a leap of faith, and a room with simple guards and a pool in the middle opens in front of him.
Auditore waits until Pazzi's men leave, and then climbs up the statue and climbs even higher through rungs and hanging sarcophagi, until he finally reaches the lever that opens the gate to the next room. Ezio jumps down, straight into the pool, while the guards, noticing the opened gate, decide to inspect the area.
The Auditore can either kill all the guards except the trickster, or immediately go after him (if you choose the first option, you can use the same pool as cover; remember: Pazzi's men will attack Ezio a couple of seconds after they see him). The Dodger is very fast, and Ezio is not able to keep up with him, so don’t even think about catching him: run after him as fast as you can and don’t pay attention to your surroundings so that the guard doesn’t escape. The trickster heads to the guardhouse, and at the very end of the journey, events can unfold in two ways:

  1. Ezio never caught up with the guard, and he was able to raise the alarm, which would force the Auditore to deal with all the Pazzi soldiers;
  2. Ezio realized that he could not overtake the trickster, so the Auditore used throwing knives to finish off the guard, and thus the trickster did not raise the alarm.
Whatever the chase turns out to be, go higher and open the next door. There is an opening in the wall from which the Templars can be seen and heard discussing plans to kill the Medici family. They are well armed and are about to take action. Having learned about the intentions of the Templars, Auditore makes his way into the room with the sarcophagus of one of the six assassins buried in Italy, takes the seal (don't forget to also rob the chests) and gets out to the surface.

Wolves in sheep's clothing.
At a meeting of the Templars, Ezio learned that an assassination attempt was being prepared on the Medici brothers. Having climbed to the surface in the dead of night, Auditore sees La Volpe in front of him and tells him everything. After exchanging inspiring phrases, they came to the conclusion that it was necessary to save the Medici at any cost.
The next morning, Ezio goes to the site of the procession at the cathedral and sees a huge crowd in front of him. A little later, he notices the Medici brothers, as well as their ladies, but not Francesco and the rest of the Templars.
As it turned out, it didn’t take long to look for them, because they ran out of the crowd and attacked the Medici. They manage to kill Giuliano, but not Lorenzo - Ezio enters the fight to save him. The Auditore kills Pazzi's men, but Francesco himself, having received serious injuries, disappeared from sight. Ezio would have followed him if Lorenzo had not needed help; The Auditore leads the Medici to the hideout of soldiers loyal to him and protects him along the way. The Pazzi and Medici squads fighting on the city streets already have their hands full, so it’s better not to engage in battle unnecessarily.

Goodbye Francesco.
Auditore rescues Lorenzo and takes him to a hideout, where he reveals his identity. A little later, the Medici people report that the Pazzi thugs are storming the Palace of the Signoria. Lorenzo gives Ezio the task of finding and destroying Francesco Pazzi.
Ezio gets to the Palace, but climbing it is quite difficult. The building itself is designed in such a way that it will be difficult for a parkour player to climb onto it (there are few ledges on the walls), but the Palace has an unfinished area - go to the houses closest to that part of the building, climb onto the roofs and move to the Palace.
Francesco is sitting on the top tier of the building - go up to him, simultaneously clearing the road from the guards, and when Francesco sees Auditore, he will jump down in fear into a haystack. Pazzi will not die from the fall, so also take a leap of faith, give chase and kill Francesco.
Ezio and Francesco find themselves in the corridor of memory, and after a while the scene starts: people have gathered for a demonstration at the Palazzo della Signoria, Jacopo Pazzi incites people, but a second later Auditore’s allies hang Francesco’s body on the wall of the Palace - the people fall silent, and Jacopo runs in fear.. .

Flashback Sequence 5 "Ends Meet".
Florentine Republic, 1478.​


Four victims
Some time after the death of Francesco Pazzi, Ezio meets with Lorenzo at one of the bridges. Both of them want to get even with the conspirators who killed Giovanni Auditore and Giuliano Medici. In addition to Jacopo and Francesco Pazia, Bernardo Baroncelli, Antonio Maffei, Francesco Salviati and Stefano de Bagnone took part in the attack.
Finally, Lorenzo gives Ezio a page of the codex found in Francesco Pazzi, and they say goodbye.

Biting blade.
From Lorenzo Ezio received a codex page found in the archives of Francesco Pazzi. The Auditore decides to talk to Leonardo about deciphering another parchment.
This time the artist will be able to create a modification of the hidden blade for Ezio - the poisoned blade. It works in the same way as the hidden one, with only one peculiarity: when used, the victim will not die immediately, but will fall into an uncontrollable fit of rage, waving the weapon in all directions, and then fall to the ground and never again
won't get up.

Workaround maneuver.

Having received a poisoned hidden blade from Leonardo, Ezio goes to the villa in Monteriggioni, since he will not be able to track Jacopo Pazzi on his own.
The Auditore arrives at the villa and talks with Mario about Patia's four accomplices who can lead Ezio to Jacopo. They don't have the same facilities as Jacopo, so finding them will be much easier.
However, before you go into battle, you need to learn a couple of tricks. Mario shows Ezio how to dodge enemy attacks if a counterattack is impossible, as well as how to disarm enemies.
With the knowledge gained, Auditore leaves Monteriggioni and goes to San Gimignano to put an end to the Pazzi once and for all.

Come out and play.

Ezio found Bernardo Baroncelli, he is hiding in the market and knows that the assassins are coming for him, so he surrounded himself with guards.
The first option is to act quietly: hide in a haystack and use other shelters (crowds, wells) to get close to Baroncelli, and then kill him by talking to him in the memory corridor and go on the run. The second option is more radical: run headlong to Bernardo, thrust some weapon into him, talk to him in the memory corridor and disappear from sight.

Town Crier.
Antonio Maffei has taken refuge in the tower of San Gimignano and is showering the people below with equal parts arrows and prophecies.
Before you tackle Maffei, you need to deal with the archers shooting from the neighboring towers. Ezio climbs to the top of nearby buildings and eliminates the archers (in otherwise The Auditore comes under fire), then rises higher to Antonio and kills him, and they both end up in the memory corridor.

A man in a cassock is not yet a monk.
Stefano de Bagnone has taken refuge in an abbey outside San Gimignano, and not far from it Ezio enters into dialogue with one of Mario's mercenaries, who gives him smoke bombs.
Sneak unnoticed into the abbey courtyard (through the roof or with the help of a crowd of monks) and, using cover, get close to Stefano and kill him. However, no one bothers you to use a smoke bomb and finish off the target in the confusion.
After talking with Stefano in the memory corridor, Ezio runs away from the abbey (to quickly disappear from sight, you can use the same smoke bombs).

Behind closed doors.
Francesco Salviati has locked himself in his villa and is ready for the Auditore to appear. Well, “let’s not keep him waiting.” As is the case with other victims, here you can go ahead or do everything more or less quietly.
If you want to deal with Francesco quickly, you can climb onto the wall of the villa and, using a smoke bomb, stun Salviati, as well as his people, in order to quickly kill the target. But Ezio can launch a full-scale attack on Francesco’s house: talk to the mercenaries sent by Mario to help Auditore, open the gate (you need to get behind the walls) and engage in battle; Francesco will also come out to fight - then finish him off.
After talking with Francesco in the memory corridor, Ezio learns more about Jacopo and leaves.

With friends like this...
Having collected information from Pazzi's accomplices, Ezio learns that Jacopo will come out at night near the church. Auditore climbs onto one of the roofs and identifies Jacopo and his guards using his eagle vision and sets up surveillance. You can walk through the crowd, hiding in the flow of people from the eyes of the Templars, or you can walk along the rooftops and eliminate the archers along the way.
Ezio will eventually follow Jacopo to a Roman theater, where Pazzi has an appointment with two Templars: the master of the order, Rodrigo Borgia, and the Venetian merchant Emilio Barbarigo. Because of the Pazzi's failure in Florence, Rodrigo decides to punish Jacopo and stabs him with a sword. A little later, the Borgia people suddenly find Auditore, and Rodrigo says that the surveillance was quite expected. The Templars leave, leaving the dying Jacopo on the ground and ordering Ezio to be killed. The Auditore, of course, does not allow them to carry out their plan: he kills the guards, and then sends Pazzi on his last journey in the corridor of memory.

Sequence #6: "The Hard Way"
Florentine Republic, 1480

On the road
Ezio returns to Florence and informs Lorenzo de' Medici of the death of the last of the Pazzi family. As a reward, the ruler of the republic gives the assassin a Medici cloak: an identification mark, thanks to which Ezio will not be put on the wanted list either in Florence or in Tuscany: the guards will turn a blind eye to Ezio’s petty tricks.

Ezio plans to travel to Venice to continue his search for the conspirators. We go to visit Leonardo to talk before leaving, but we find out that our friend received an advantageous position in Venice (a lucky coincidence) and left home some time ago. You can catch up with him soon after leaving the city gates towards the mountains: Leonardo is trying to fix the cart and briefly shows Ezio his “miracle invention” - a flying car. Ezio and his friend decide to continue their journey together.

Holidays in Romagna
Of course, the journey will not be easy! The hunt is on for Ezio! Our task is to get to Venice safe and sound: not to kill Leonardo and not to smash our cart into pieces, dodging fiery arrows and pushing the persistent dodgers from Rodrigo’s gang off the cart. We try to drive through turns as carefully as possible, trying not to roll over and not crash into boxes of junk on the road. We navigate using the mini-map, preparing for the next turn. Sooner or later, with grief in half, we get to the outskirts of Venice and send Leonardo further into the city. Ezio bravely remains to fight his pursuers, and when the last of them is killed, he rushes after Leonardo.

A friend is already waiting for our assassin near the ferry in the town of Forli. But here’s the problem: Ezio doesn’t have a ferry pass...

Tutti a bordo
And then... As they say, “look for a woman.” A certain lady somehow ended up on an island in the middle of the water and persistently asks... or rather, demands help. Well, Ezio, of course, cannot pass by. We take the first gondola we come across and go to save the girl. Along the way, our ladies' man does not miss the opportunity to meet her: the beauty's name is Katerina. We deliver her to the shore and, in gratitude for the rescue, she helps Ezio with a pass and invites him to visit. Ezio is fascinated, and Leonardo’s friend warns: this lady is Caterina Sforza, the daughter of the Duke of Milan, Baroness Forli, a very influential and dangerous person. However, this does not bother our hero at all. We go on board and go to the city on the water - Venice.

And while Ezio is sailing towards the city, we are transported to reality: Desmond is brazenly pulled out of the Animus and... Lucy wants to check what our Object-17 managed to learn during her “communication” with the Auditore. We go down to the warehouse.
You need to activate the alarm (4 points) of the warehouse by jumping on the beams and climbing the walls. In general, nothing complicated - everything is clear at the level of intuition. We deal with this and go to bed.

Sequence #7 "The Merchant of Venice"
Venetian Republic, 1481

Benvenutto!
Upon arrival in the city, we meet with our guide, Alvise, and take a look around. In addition to two or three attractions of Venice, you can pay attention to the tension and “special laws” that reign in this area of ​​the city. The dark affairs are run by a certain Emilio Barbarigo. We should check out his palace - the most guarded place in this quarter. We run to the marker on the map to meet Rose.

Mark for memory
Ezio's task is to help Rosa get to a designated place near one of the canals. Rosie is injured and unable to fight. She will somehow walk part of the way on her own, and then she will have to be carried in her arms. We work as a bodyguard. If things get tough, groups of thieves you meet along the way can help. On their own, without orders or money. We get to the place and hand Rosa over to Hugo. Next is the second part of the task. You need to escort the boat with Hugo and Rosa to the shelter, simultaneously removing archers from the balconies along the canals. The main thing is not to lose sight of our charges. It is much more convenient and easier to go through the episode with full “pockets” of throwing knives. We get to the hideout of the thieves' guild and meet Antonio, the local boss. We agree on cooperation and begin to restore order in the ranks of the gang.

By personal example
Rosie shows Ezio a new technique: the assassin can now pull himself up while jumping, which will make traveling across rooftops and climbing towers much easier. We try it in the courtyard, and go to the Frari Cathedral to take the exam.

A huge leap forward
Our task, using our new skill, is to climb the bell tower of the cathedral and descend from it in less than 5 minutes. There is more than enough time. We jump down with a Leap of Faith into the haystack, talk to Rosa and move on to Hugo. His new task is to free his comrades from prison. Let's stock up on knives!

The escape
At three points in the area, marked on the map, there are cells with prisoners. We act quietly and carefully, without causing panic. The main task is to bring at least one thief from each group, safe and sound, to Hugo. Although thieves are great at climbing walls and jumping, they can accidentally fall off the roof. We try to walk slowly, without fanaticism and unnecessary agility. We take out the archers with knives. When all three groups of thieves are free, we receive a new task from Ugo. Let's go to the pier.

Greeted by clothes
To break into Emilio's palace, the thieves will need the guards' armor as a disguise. Ezio's task is to steal armor from three chests, put the goods in a boat and drive it to the thieves' hideout. Groups of thieves will help in the task. We hire them, while they distract the guards, we clean out the chests. We bring the boat to the designated place and return to Antonio.

Cleaning the house
Antonio will ask you to find three traitor thieves and send them to the next world. We go to the green areas and use "eagle vision" to track down the victim. In fact, all three are killed in the same way: we hide, hang on the ledge of roofs (or on board a ship) and are pulled into the water at the most unexpected moment. Without noise and unnecessary blood. A thief at the market can be waylaid in a haystack, and no security will save him.

Decisive assault
First of all, we get rid of all the archers around the perimeter of the building. Then we talk to Antonio and go after Emilio. You can also climb into the courtyard of the palazzo through the roof, and from the side where “our” archers are standing, otherwise you can run into shooting and fall off the wall. We quietly finish off the remaining guards, trying not to throw their bodies into the courtyard to avoid panic. We get to the balcony and jump “onto Emilio’s head.” If it doesn’t work out right away, we catch up and finish it off. Everybody is here. Now Antonio and his team will live in this house, and we are going to meet the next victim.

Sequence No. 8 "Necessity is the mother of invention."
Venetian Republic, 1485.​


Birds of a feather.
The Templars should soon meet to discuss their plans for action in Venice, and, of course, Ezio should be present at the meeting.
Auditore first finds Silvio Barbarigo and Carlo Grimladi, who will lead him to their brothers. Along the way, from the conversation of the Templars, it becomes clear that they want to win over the Doge of Venice. Ezio follows his targets (hiding in the crowd or walking along the rooftops) until they meet Marco Barbarigo, who reports the death of Emilio, and his bodyguard Dante.
Soon the Spaniard himself joins the crowd, determined to kill the Doge, despite Carlo’s persuasion. Ezio continues to follow the Templars and during surveillance he learns all the details; the murder will happen in just a few hours with the help of cantarella. However, knowledge will not save the ruler of Venice, so Auditore hurries to Antonio for help.

If it doesn't work right away...
Ezio alone cannot defeat the Templars, so he again turns for support to Antonio, who moved with his thieves to Emilio's former home.
Together, Auditore and Antonio go to the Doge's Palace to inspect it and strategize. Having examined the fortress from all sides, they came to the conclusion that it would not be possible to enter through the main entrance, it was impossible to climb the wall due to the lack of ledges, and the path through the nearest cathedral to the courtyard was closed, since the roofs of these buildings were separated by a partition. Not finding obvious or non-obvious ways to get inside, Ezio remembers one of Leonardo’s inventions, and a brilliant idea comes to his mind...

Those who don't take risks don't drink Marsala.
Ezio hurriedly runs to his friend Leonardo and asks about the functionality of the flying car that he saw in the artist's cart. Without thinking twice, Auditore decides to test this device in practice, and, lo and behold, it works, but, unfortunately, it was not enough for the flight to the palace, and Ezio descended to the sinful earth halfway there.

A good start is half the battle.
Ezio, Antonio and Leonardo, not satisfied with the machine's flight range, gathered at the artist's house in order to quickly come up with something, but no matter how hard Leonardo tried, the distance that this thing could cover could not be increased. Suddenly, seeing the paper hovering over the fire in the fireplace, the inventor quickly realized how to achieve what he wanted.
Leonardo suggested lighting fires throughout the area so that Ezio could fly. The Auditore goes to the city and destroys the guard units marked on the map, after which the thieves light a fire in the cleared area.
So, the flame is burning, smoke and steam are already in the sky, and the car is ready - only a small matter remains...

Brave flyer.
With little time left, Ezio uses a flying car to get to the palace.
The auditor will have to fly from bonfire to bonfire, and in different ways (for the bonfires were made from the heart) at the player’s choice, but something must go wrong, right? The guards have not dealt with flying monsters before, so, having climbed onto the roofs, they will try to shoot down the “winged demon”, holding a bow in one hand and a cross in the other; If you want, you can kill them, but the memory can be synchronized without this.
Having flown into the palace and sent the car into the ocean, Ezio quietly makes his way to the Doge (don’t raise the alarm; I advise you to first get rid of the guards on the roof, and then you can immediately jump to the Doge’s balcony), who is playing chess with Carlo. Unfortunately, the Auditora is unable to save him. Well, then at least we’ll kill Grimaldi, or what? Carlo has gathered the city guard around him, but he himself is defenseless, so you can easily kill Carlo, ignoring everyone else. After talking with the Templar in the memory corridor, Ezio escapes from the fortress through the main entrance and disappears from sight.

Sequence #9 Carnival
Venetian Republic, 1486

Knowledge is power
Ezio has another page of the codex, therefore, let's go to Leonardo. It turns out that this scroll contains the secret of a new deadly toy: the assassin now has a pistol that can easily be hidden “in his sleeve,” just like hidden blades. His ammunition is bullets, and they are bought, like knives, in a gun shop. I advise you to immediately take care of a larger bag, especially for bullets. You can practice using a pistol near Leonardo's house. The procedure is simple: we aim at the victim-dummy, hold down the "Weapon" button, wait two or three seconds for Ezio to take aim, and release the button. We “kill” three dummies and return to Leonardo.
Ezio was accused of murdering the Doge, and therefore he is wanted everywhere. Fortunately, we were lucky: it was carnival time in Venice. Leonardo gives his friend a mask - now it will be easier for Ezio to get lost in the crowd of the same “masks”. Let's go... to the brothel to meet Antonio.

Damsels in distress.
Ezio cannot relax for a minute, even in a brothel surrounded by beauties. One of the girls was wounded by a certain “client”, and our task is to catch up with him and take revenge. At the same time, we'll practice pistol shooting. This "client" is a real maniac! We run after him and at the moment when he slows down to “take care” of another victim, we fix him as a target and kill him with a pistol. You can, if you really want to, chase him around the block, trying to get within striking distance and finish him off in the traditional way. We return to the brothel.

Wise nun
The owner of the establishment, Theodora, once lived in a monastery, and wisely believes that the occupation of a courtesan does not in any way contradict the purpose of the bride of the Lord. Quite the opposite. But... closer to the point. An ordinary mask will not help you get to the holiday, which the newly minted Doge himself, Marco Barbarigo, will honor with his presence. You need a special, golden mask that will serve as a pass to the fun. Teodora offers to take part in games, the winner of which, according to tradition, receives such a mask as a reward.
Please note: I will warn you in advance that we will need medications. A lot of. We shop and follow Theodora to the “carnival” quarter. We have four task competitions.

Collection of ribbons
The simplest task is the game “Collect Ribbons”. The bigger, the better. You need to collect 25 pieces of ribbons from girls walking near the square. We just go around the neighborhood, look for “blue markers” and steal the tapes. This needs to be done quickly and without getting into fights.

The race has started
The usual task is to run around the block. You need to run through all the points in the allotted time. Nothing complicated.

Capture the Flag.
Here the task is more complicated: our task is to get to the Flag before the opponent, capture it and return “to base” with the flag. Medicines will come in handy here, since you will have to jump from rooftops to overtake your rival trickster. Health is lost by more than half - be careful. Each time the opponent will run faster. There is no need to run the same way as him: the roofs are at your service - you can easily “shortcut” the path.

You can't make good by deception...
The fourth test is for strength and ability to fight with bare hands. However, sensing evil, Dante and Silvio bribe the organizers of the competition, and they bring warriors armed to the teeth into the arena. But Ezio will cope perfectly with all adversaries even without weapons. If anything happens, the dagger can simply be snatched from the opponent’s hands.
By all rights, Ezio should be declared the winner, but... Dante gets the mask.

Stormy fun.
Dante's mask must be taken away! With the help of the courtesans, mingling with the crowd, we steal the desired item from the deceiver and run to the main square of the holiday. Dante will go wild when he realizes what happened and will follow us. Ezio has very little time!
We arrive at the square and show the wonders of camouflage: we move from crowd to crowd, leaving the field of view of the guards and Dante. You need to hold out for exactly a minute. Then a large gondola will approach the pier, the Doge will come out to the people to greet them... and then we use the pistol and send Marco into the corridor of time.
Then - as usual: put your feet in your hands and run from the square. The easiest way is to jump into the water and swim to the other side of the canal.
We return to the Brothel.​

Flashback sequence 10 "Guard".
Venetian Republic, 1486.​

Unfortunate coincidence of circumstances.
Marco was eliminated, and the place of the Doge was taken by a new person loyal to the assassins. But this is no time to rest on our laurels, because Silvio Barbarigo is still alive and causing problems. He occupied the arsenal and hid inside, so getting there and dealing with him will not be so easy. However, Ezio is not alone in this battle: a man named Bartolomeo d'Alviano is fighting with Barbarigo's men, and it is likely that Auditore can attract him to his side...

Fighter in a cage.
Ezio finds a dying mercenary who served under Bartolomeo on the roof of one of the buildings in Venice. The warrior says that Bartolomeo was attacked by Barbarigo's people and needs help. Having paid his last respects to the fallen soldier, Auditore goes after Bartolomeo.
Our future friend is imprisoned in a cage (marked on the map); While he pours insults on his enemies, Ezio will have to send them to the next world. How you do it, quietly or with the breeze, does not matter.
Having freed Bartolomeo, Auditore goes with him to the mercenary headquarters. Two guards are waiting for them at the very entrance to the building - get rid of them. Ezio and Bartolomeo go inside to prepare to fight Silvio.

No one is forgotten.
Ezio freed Bartolomeo, but many mercenaries are still languishing in captivity. Throw them to Barbarigo? By no means! The auditor goes to the places marked on the map, finds the prisoners, frees them, and then takes them to safety. It’s worth paying attention to the fact that you don’t need to make a lot of noise, so it’s better to use a distraction with the help of allies (courtesans, thieves, mercenaries), quickly do your job and hide...

To battle!
Ezio and Bartolomeo decided to attack the arsenal in order to deal with Silvio once and for all, but Barbarigo has a significant numerical superiority, so it is necessary to create a diversion.
According to the plan, Ezio must place Bartolomeo's men in certain places in the quarter so that they can cause chaos in the streets when the signal to attack is given. Auditore takes soldiers with him and leads them to the desired points; Ezio has to make three approaches. Please note that when completing this task you don’t have to worry about unnecessary attention, since Auditore has his own army behind him (but I don’t recommend walking on rooftops, since mercenaries don’t climb walls).
After completing the task, return to Bartolomeo.

Two birds with one sword.
The time has come to strike against Silvio and his people. Ezio climbs to the highest tower in the quarter and sets off fireworks (Bartolomeo knows how to give the signal), after which the mercenaries take to the streets and begin a showdown with the guards - the path to the arsenal is clear.
Ezio notices that Bartolomeo has stumbled upon Dante and his men and rushes to the rescue. Together they manage to defeat Dante, but he, having received serious injuries, runs to the arsenal. This thug will lead Ezio straight to his master - go after him.
Having reached the arsenal, Auditore kills a couple (dozens) more guards and goes beyond the gates of the arsenal to get to Silvio and Dante, who were already ready to sail, but discovered that the ship had already sailed. Having killed them (it is not necessary to kill them at the same time: you can kill one first, then proceed to the second) and talking with them in the memory corridor, Ezio learns that the Templars are going to Cyprus, but for what purposes is unknown...

Sequence #11: "Alter Ego"
Venetian Republic, 1488

It's our Ezio's birthday! He turns 29 years old.. But the assassin’s mood is not at all festive... 10 years ago he lost his father and brothers, and in all these 10 years he has hardly come closer to the main mystery. Answering the questions "For what and why?" still no. Even Rosa is unable to brighten Ezio’s mood... However, the situation is saved by a gift: a trade declaration of the cargo, which arrives the next day by ship from Cyprus. Apparently, this cargo is very important. Ezio must check it, but first we go to Leonardo.

Da Vinci is in a panic. He managed to decipher 2 pages of the Code and find out something about a certain “Prophet”. The Altair prophecy says something like “Only the Prophet can unravel the secret of the Piece of Eden”... and it also mentions the “City on the Water”, i.e. Venice. Ezio understands that the ship is carrying one of the Pieces of Eden to the city, and none other than Rodrigo Borgia will meet it in the city. The first step is to wait for the ship to arrive at the port and follow the courier.

Patience is rewarded
We go to the port and watch the parcel being handed over to the courier. The courier will go to the meeting place with Rodrigo, but his path will be terribly confusing. He will walk around the same block several times, losing his tracks; every now and then switching from walking to running and back... Ezio will have a hard time. In my opinion, it is wiser to walk on the roofs and beams above the streets, otherwise you may just accidentally stumble upon the messenger and be discovered. There are practically no courtesans or special crowds along the road, so we rely on ourselves. Sooner or later, the courier will reach the courtyard in which the Borgia soldiers will wait to move on as part of the escort. The assassin's task is to quickly and quietly kill the courier and take his clothes. All it takes is one and a half minutes.

There are two ways here. First: climb onto the roof, take out the archers with a pistol or knives, jump into the haystack, wait until the courier turns his back to Ezio and use the hidden blade. Second: climb down the stairs from the roof onto the platform above the yard and jump directly onto the courier’s head.

Play
We change clothes, take the box in our hands and go, accompanied by an escort, to Rodrigo. Along the way, you need to carefully choose the road to look believable. If you veer too far from the path, the guards accompanying Ezio will suspect a trick and exposure will follow. The desired location is marked on the map with a yellow marker.

On the spot, Ezio hands the box to Rodrigo... but he is not a fool and understood everything perfectly. Rodrigo calls himself that same prophet and declares his own invulnerability... We will have to prove to him that he is cruelly mistaken. Let's start the fight.

Of course, Borgia is not fighting alone: ​​he has a crowd of guards of different levels with him. The best option- pull out a heavy weapon from one of them and start crushing skulls. Rodrigo himself is an ordinary armored tank brute. We don’t penetrate well, so we simply hit with weapons endlessly, respond to attacks with a counterattack and hit again. When it seems that his strength is running out, help will arrive - Ezio's friends: Mario, Theodora, Antonio, Lis... Rodrigo will be defeated, but... as always, he will escape. The contents of the box - the precious Apple of Eden - are now in Ezio's hands. And Paola makes the assumption that our assassin is the same Prophet.

The time has come to undergo official initiation into the Brotherhood. Ezio and his fellow assassins arrive at the appointed place at night, and we watch a beautiful initiation scene. When others are busy searching for the truth, remember: nothing is true.

We jump from the tower in a leap of faith and go to Forlì to meet with the mentor of the order - Niccolo Machiavelli.

Another birthday gift can be considered the Venetian cloak, which the newly elected Doge will present to Ezio. The effect is the same as that of the Medici cloak, but is valid in Venice and Forlì.

Sequence #12 "Forley in Trouble."
Venetian Republic, 1488.​

Warm welcome.
The apple must be hidden in a safe place, which is the Forli fortress, which is controlled by the ally of the assassins - Caterina Sforza.
Arriving in Romagna, Ezio meets Caterina, her bodyguards and Nicolo Machiavelli. As they approach Forli, they see a crowd of people running away from the city: Forli is under attack! Approaching the walls of the city, Katerina sees that the gates are closed. There is no point in hoping that enemy soldiers will open the doors, so Ezio decides to find another way in: he swims to the pier located close to the walls (swim a little to the right of the gate and you will notice it), then gets to the exit from the city for ships. The grate blocks Ezio's path, but you can easily swim under it by diving into the water.
Once inside, Auditore climbs the wall, kills the enemy soldiers and opens the gate.

Bodyguard.
Entering the city, Caterina, Ezio and Nicolo saw that Forlì was in chaos, and the streets had become a scene of military action. The auditor will take Caterina and Nicolo to Rocca di Ravaldino, a fortress in Forlì.
You will have to clear the way for yourself with a sword: follow Katerina and Nicolo, killing all the Borgia soldiers that the group meets on the way (Katerina’s people will help you with this).
Eventually Ezio, Caterina and Nicolo reach the citadel.

Defense of the fortress.
Have you reached the fortress and hope that all the problems are behind you? Yeah, of course! Borgia soldiers are already storming the fortress, and Ezio and his friends will have to fight them off and defend the citadel.
The Assassin must kill all enemies until they run out, and our arsenal is now truly limitless, because inside the castle there are points where you can endlessly replenish Ezio’s ammunition. In other words, Auditore may not even draw his blade, but simply shoot all enemies with a pistol or throw smoke bombs and quickly get rid of opponents (use what you like).
When all the Borgia men are killed, Cecco and Ludovico Orsi, whom Rodrigo hired to obtain the Apple of Eden, will appear. The two inform Katerina about the abduction of her children and demand the artifact, as well as a map of the Codex pages, for them.

Godfather.
The Orsi brothers have kidnapped Katherine's children, Octavian and Bianca, and will only release them after she gives them the Apple of Eden and a map of the Codex pages. Neither Katerina nor Ezio agree to these conditions and decide to save the children on their own.
First, Auditore goes to a small village at the entrance to the city (the area is marked on the map), where, with the help of eagle vision, he finds Bianca, deals with the guards holding her captive, and from her learns that Octavian is being held at the lighthouse. The Assassin runs to the sea, deals with the guards at the tower (believe me, it’s better to get rid of them right away, otherwise your climb to the lighthouse will turn into shelling with stones) and climbs to its top, where the captive Octavian and Ludovico Orsi are located. Ezio kills Ludovico and saves the second child.
It is worth noting that no more than ten minutes are allotted to complete this task. With the right level of skill, you can synchronize memories much faster.

Checkmate.
Ezio saved Caterina's children, however, upon returning to the fortress, he discovers that the Apple was stolen (the Auditore left it in Ravaldino for safekeeping) by Cecco Orsi. The Assassin goes after him.
Finding Checco is not difficult, but catching and killing him is much more difficult. Once Ezio is discovered, the enemy will go on the run with the artifact, and the Auditor will have to run after him until he stops and tries to defeat the assassin (with the support of his people, of course). However, it is quite possible to kill Checco during a chase: use a horse, a pistol, or anything else.
Having killed Checco, Ezio takes him into the corridor of memory, where he pierces the enemy’s neck with a hidden blade, but the opponent is cunning and is ready to fight to the last: Checco manages to stab Ezio in the stomach. Exhausted, Ezio falls to the ground and sees the Apple being taken by the nine-fingered monk...

An apple from an apple tree.
Some time after the death of Cecco Orsi, Ezio recovered from his wounds and stood up again, ready to find the monk who had taken possession of the Apple. Caterina advises Auditore to ask around at the abbey in Romagna, and he follows her advice.
Ezio heads out of town and comes to the abbey (marked on the map), where he finds a monk surrounded by guards. Things, alas, come to blows, and the assassin has to fight with the guards. Having dealt with the soldiers, Auditore questions the priest about the nine-fingered monk, and it seems that the only cleric who fits this description can only be found in Forlì.
An assassin comes to the local abbey, however, the monks, remembering who killed Antonio Maffei, went on the run. Ezio is only interested in one priest, who, in fact, provoked all this action. Having caught up with him and calmed him down (turn on eagle vision to identify him among the steel ones if you lose him in the crowd), Auditore learned that the nine-fingered man's name is Girolamo Savonarola and that he is now in Florence.
The assassin's path leads Ezio home again...​
First of all, we get rid of fame by tearing down posters and bribing the herald: unnecessary attention from the guards will only do harm. Next, we purchase medicines, knives, bullets, and smoke bombs. The main tactic for all nine kills is stealth. Or a head-on attack. Who likes what). You can kill adversaries in any order. So…

Still life
Ezio's victim is a deceived artist. He destroys all "tasteless" and "obscene" works of art by burning them in flames. The artist is well guarded. We go along the roof to the right, jump into a haystack. We wait. When the victim passes by, you can strike. If the artist does not want to pass by the haystack, we get closer to it, using the crowd and benches as cover. We come within shooting range and use the pistol.

Judgment Day
You need to stop the priest from delivering a sermon. Everything is simple here: we climb onto the roof of the church, take out the archers before they raise the alarm and look around. There is a canopy clearly above the place where the preacher stands. It won't be difficult to jump from there onto the victim's head. We run away, check our equipment and move on.

Archenemy
The Porto-Vecchio bridge is blocked by a condottiere - a fanatic of Savonarola. He is surrounded by bodyguards - mostly halberdiers and dodgers. You can’t kill them with one blow with a knife - they’ll immediately make a fuss. Although... this is also an option: in the chaos it is easier to catch up with the victim, and maybe he will fall off the roof himself, as happened with me.

Unction
You need to quietly climb onto the dome of the Frari Cathedral (finally!) and kill the monk. The main task here is to remain unnoticed, quietly pulling archers off the roofs. Next, the second task is not to fall off the dome.
The monk can be killed by simply pushing him off the balcony. Don't forget to look around: the dome of the Cathedral is one of the highest points in the game, and the view of the city from there is simply gorgeous. We get off the dome carefully!!! You can't see the haystacks from there, and you might miss if you try to jump. If you still jump, focus on the pigeons.

Chiseled intervention
You need to deal with the doctor who offers his help and healing in exchange for loyalty to the new ruler - Savonarola. You need to kill him unnoticed, so we again use the crowd and benches to get closer, within shooting range. We follow in the company of monks to the bench behind the doctor, wait a moment, and use the pistol

Career
Ezio was lured into a trap. You need to deal with the guard commander's henchmen and kill him himself. Here you just have to fight and catch up with the victim, running across the rooftops. Nothing complicated. The main thing is that there is enough medicine.

Forward and upward
Ezio quarreled with one impudent nobleman and he was offended and ran to complain to Savonarola. We'll have to catch up. The tactics are the same as with thieves and couriers: run quickly and do not lose sight of your comrade.

Port authorities
In my opinion, the most “problematic” lieutenant of all. Ezio's victim is a merchant, a stingy man who does not want to share provisions with the city until people recognize the power of Savonarola. He sits on a ship surrounded by bodyguards, who pose the main difficulty. My tactics: jump from the roof of the building, killing two guards in flight. Next - into the water. Using the “ledge kill” method, remove some of the guards from the stern of the ship. Quietly approach the helm and kill a couple more, immediately aim at the merchant and jump on his head. The guard tanks won't have time to figure out what's what.

In the hayloft
Kill the farmer guarding the hay without being noticed. Here again the ability to hide in a crowd and approach the victim unnoticed will come in handy. Shelters - piles of hay - are everywhere. You just need to find a place where a farmer will pass by.

Power to the people
So, all 9 companions of the mad monk are killed. The people thirst for revenge and freedom, and sentence Savonarola to be burned at the stake. He does not have time to use the Apple - it is knocked out of his hands, and immediately falls into the clutches of a nimble guard. We catch up and take the artifact.

Lynching
We go to the square in front of the Signoria Palace. Exactly 22 years ago, Ezio’s father and brothers were executed here.

Death in the fire of a fire. This kind of “justice” is not to Ezio’s liking, and the assassin alleviates the monk’s suffering with a blow of his blade.

To the cheers of the crowd, Ezio accepts the congratulations of Mario and his friends. The case is not over yet. Although the Apple is once again the Assassin's, its secret remains to be unraveled.​

No one understands what to do with the pages of the code and how to stop the Spaniard. Ezio gets the idea to use his eagle vision and, looking at the map differently, he notices that all the pages are painted by Altair. Having collected all the elements into a single drawing, Auditore received a map of the world that is modern to us, but incomprehensible to people of that time, on which several places are marked, including Rome. Apparently, the Pope's staff is a Piece of Eden, and the Treasury itself is located in the Vatican.
After discussing everything with the assassins, Ezio decides to take the Apple, go to Rome and find the Treasury, and also deal with Rodrigo.

IN BOCCA AL LUPO
Ezio arrives in Rome. Stopping on the river near the walls of Castel Sant'Angelo, Auditore climbs the wall and makes his way to St. Peter's Basilica.
The Assassin goes through several checkpoints, killing all the guards, and uses leverage to open his way forward.

Next, Ezio steals a horse and gallops along the city wall to his destination. Here you can do different things: if you control your horse skillfully enough, then you can quickly gallop up to the watchtower (there are several of them on the wall, and each of them will lower a grate blocking the path), climb onto it before the guards get to you with their damn stones, and repeat this process until Ezio reaches the Cathedral; if you feel that you cannot cope, then simply kill everyone (but you should also be careful here; it is recommended to stock up on first aid kits before leaving for Rome) in a row and, without worrying about anything, climb the watchtowers.

At the end of the wall there will be a garrison of elite guards - Ezio gets to them, destroys them and enters the Cathedral. Now the Auditor must not get caught, otherwise desynchronization awaits us. There is only one piece of advice here: try with all your might to quietly get rid of all the guards, since clearing your way to the doors without getting rid of the enemies will be quite problematic.
Having made his way into the large hall of the Cathedral, Ezio sees a crowd of monks and Rodrigo doing the usual thing for the Pope (prayers and sermons). The Auditore sneaks along the beams towards the Spaniard and jumps on him to kill him. They find themselves in the memory corridor, but Rodrigo does not intend to give up and takes out the Staff of Eden in order to kill everyone in the room. The only one not affected by the Staff is Ezio, who wields the Apple. With its help, the Assassin will use a trick once used by Al Mualim - cloning.

In fact, the Spaniard is not so much dangerous as a very tenacious enemy, and you can kill him quickly only by chiseling with a sword and throwing knives or bullets. By the way, the situation with Ezio’s copies is a little different: they die quite quickly and they do little damage, so they won’t last long without the help of the original. Having received serious injuries, Rodrigo turns invisible with the help of the Staff and knocks the Apple out of Ezio's hands, then stabs him in the stomach for the second time in his life and goes into the Treasury, taking the Apple and the Staff.

The auditor was lucky that the armor stopped the blade - Ezio gets up and finds the secret path to the Treasury using eagle vision (there are two switches in the hall, located on the wall symmetrically from each other). Inside he sees Rodrigo trying to overcome the last gate. The final battle will take place... with fists: Ezio and Rodrigo chose to resolve the issue like men. After beating the old man, Ezio uses all the Pieces of Eden and enters the Treasury, where he enters into dialogue with Minerva, a representative of the ancient Forerunner race...

Hello dear readers of the ForgerNode blog! We present to your attention a guide to the game Assassin's Creed II. All those interested, welcome to the cat!

Perhaps the most important question in the guide: What are the system requirements for the game?

To run the game on minimum settings you will need:


Processor: Intel Core 2 Duo 1.8 GHZ / AMD Athlon X2 64 2.4GHZ;
RAM: 1.5 GB (for Windows XP) / 2 GB (for Windows Vista / Windows 7);
A video card with 256 MB of memory and supporting shaders version 3;
8 gigabytes of free space on your computer’s hard drive;
Also, playing online requires a constant connection to the Internet.

Operating System: Windows XP / Windows Vista / Windows 7;
Processor: Intel Core 2 Duo E6700 2.6 GHz / AMD Athlon 64 X2 6000+;
Video card: GeForce 8800 GT / ATI Radeon HD 4700;
8 gigabytes of free hard disk space;
To play online, a constant connection to the Internet is required.

Is it possible to remove the black bars along the edges of the screen?

Unfortunately no. But on widescreen monitors, the stripes may well disappear.

Problem with the game launcher "Launcher Application has stopped working."

You need to disable your antivirus and firewall.

Can't connect to the game! What is the problem?

Ubisoft servers are overloaded. Please try again later.

I can’t start the game, I played it, turned it off, can’t turn it on again, what should I do?

Calm down. Ubisoft servers are overloaded, you will have to wait a while and then launch the game.

Will I be able to replay certain parts of Ezio's memory after beating the game?

You can only replay additional tasks. You won’t be able to replay the “plot”.

I borrowed a game from a friend, installed it from a licensed disk, I enter the key - it says that it has already been used, what should I do?

One key equals one account; it cannot be reused.

I lost my game saves, what should I do?

First, try restarting your computer and game. If that doesn't help, then do the following:

All game saves in the folder C:Program FilesUbisoftUbisoft Game Launcherstoragec2Vlbm9ldmlsMTk5MQ==4(the saves from there also disappeared)
This folder is completely copied to some safe place, just in case of emergency.
Then, everything is deleted from the folder 4 .
Go to the folder TEMP she is here: C:Program FilesUbisoftUbisoft Game Launcherstoragetemp
We find the latest file (make it look like a table) and copy it to the “4” folder, rename it “1.save” (without quotes) and continue playing.

The "special memories" icon appears in Romagna Forlì, what is it?

This is an opportunity to fly in Leonardo da Vinci's flying car. If you can knock down five archers from the roofs, you will get a checkpoint in UGame and nothing more.

Where and how to find the last ax in the game? One ax is missing for a complete collection of weapons.

To unlock this ax you need to collect 50 feathers.

What are feathers for? What happens if you collect them all?

50 Feathers - Unlocks an ax for purchase. 100 - Mom gives you an Auditore cloak.

The last tomb of the assassin in Florence. How to jump on a wall on a lever?

The key combination is “W+RMB+D at the top of the jump+Space”. Thus, jump throughout the tomb.

When I try on Leonardo's hidden blade, the game freezes. H what to do?

Select a blade by pressing number 2 (default).

What to do when you find all the pages of the codex? What to do with them?

Go with them to Villa Monteriggioni, to the office with the wall, press Shift, turn on “Eagle Vision” and assemble the “puzzle” obtained through hard work.

How to climb Altair onto a beam with a lantern?

The key combination is “W+RMB+Space” and at the moment when Altair tries to climb, “W+A” or “W+D”, depending on the side of your “climbing”.

How to remove Ezio's armor?

No way. The only way out is not to buy armor and carry large supplies of medicine.

On this, I think it's time to end. I wish you incredible happiness and the most delicious cookies!

FAQ Assassin's Creed II

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System requirements:
Minimum system requirements:

Processor: Intel Core 2 Duo 1.8 GHZ / AMD Athlon X2 64 2.4GHZ;
RAM: 1.5 GB (Windows XP) / 2 GB (Windows Vista / Windows 7);
Video card with 256 MB of memory and support for shaders version 3;

Recommended system requirements:
OS: Windows XP / Windows Vista / Windows 7;
Processor: Intel Core 2 Duo E6700 2.6 GHz / AMD Athlon 64 X2 6000+;
Video card: GeForce 8800 GT / ATI Radeon HD 4700;
8 gigabytes of free hard disk space;
The game requires a constant connection to the Internet.

FAQ.

Question : How to remove black bars along the edges of the screen?
Answer: The stripes cannot be removed. But on Wide format monitors they may disappear

Question : Launcher problem: "Launcher Application has stopped working."
Answer: You need to disable the firewall.

Question : I can't connect to the game! What is the problem?
Answer: The Yubikov server is overloaded, try again a little later.

Question : I can’t start the game, I played it, turned it off, can’t turn it on again, what should I do?
Answer: Keep calm and be patient, the servers are overloaded, you just have to wait and everything will start.

Question : I finished the whole game, can I go through a certain memory section?
Answer: You can go through everything again, except for the plot DNA; it cannot be reopened yet.

Question : I lost my game saves, what should I do?
Answer: Restart the game and computer, if that doesn’t help, then here it is:


    All game saves are in the folder C:\Program Files\Ubisoft\Ubisoft Game Launcher\storage\c2Vlbm9ldmlsMTk5MQ==\4 (saves from there are also gone)
    This folder is completely copied to some safe place, just in case of emergency.
    Then, everything from folder 4 is deleted.
    Go to the TEMP folder, it’s here: C:\Program Files\Ubisoft\Ubisoft Game Launcher\storage\temp
    Find the most recent file (let’s make it look like a table) and copy it to the “4” folder, rename it “1.save” (without quotes) and continue playing.

Question : I borrowed a game from a friend, installed it from a licensed disk, I enter the key - it says that it has already been used, what should I do?
Answer: 1 key = 1 account, you cannot reuse the same key.

Question : Where is the Templar shelter, I can’t find it on the map?
Answer: Vault is initially available only to Collector's Edition and console owners. Users who, together with Ubisoft, experienced hacker attacks in early March, could also gain access to these locations as compensation for the inconvenience while playing.

Question : The "special memories" icon appears in Romagna Forlì, what is it?
Answer: This is an opportunity to fly in Leonardo's car, if you manage to knock down 5 archers from the roofs - a checkpoint in UGame and nothing more.

Question : Where and how to find the last ax? Is one ax missing for a complete weapon collection?
Answer: The ax becomes available for purchase at Villa Monteriggioni after Ezio collects 50 feathers.

Question : Why collect feathers? What happens when you collect all 100 feathers?
Answer: If you collect 50 feathers, an exclusive ax is available for purchase (how to get it is answered above). If you collect 100 feathers, you will receive an Auditore cloak from your mother’s hands.

Question : How to get to Villa Monteriggioni? I want to collect all the treasures, how to get there?
Answer: You can get under the villa through a well, the well can be ordered from the architect for 4000 florins, the architect in the villa's office.

Question : The last tomb of the assassin in Venice, I can’t jump on the wall on the lever, how to do this?
Answer: The key combination “W+RMB+D at the top of the jump+Space” is similar to jumping throughout the tomb.

Question : How to open the passage to Monteriggioni, located on the side of the mines?
Answer: Buy the Auditore family crypt on Uplay.

Question : The game freezes when I come to Leonardo to repair the blade, what should I do?
Answer: Select “blade” in the weapon menu and press the key (by default it is “2”).

Question : What happens when you collect all the pages of the codex? What to do with them?
Answer: Go with them to Villa Monteriggioni, to the office with the wall, press Shift, turn on “eagle” vision and assemble the “puzzle” obtained through hard work.

Question : I haven't received a letter from Ubisoft with an apology and a key to additional locations, why?
Answer: A letter with an apology and a key was sent to those users who registered a licensed copy of the game for PC in early March 2010. If you are one of them and for some reason have not received a letter, then just wait, mailing is carried out either selectively (which is unlikely) or according to the “ alphabetical order", that is, depending on what letter your login on the Ubisoft server begins with.

Question : What to do if Altair doesn't climb the tower?
Answer: Altair is not Ezio, so he cannot climb onto the beam with the lantern - he will have to climb around the tower and further along the window. Or you climb onto the cornice/balcony of the tower, sit under the beam with a lantern, hold down Space and make a standing jump up, cling to the beam, and then climb as usual. Or watch this - CLICK

Question : How much traffic does the game require? (for those who do not have unlimited Internet)
Answer: 1-2 MB per hour.

Question : How to remove Ezio's armor?
Answer: Not at all. The only way out is not to buy it. With the exception of “Knee Pads”, in order to somehow increase the synchronization scale, and be constantly stocked with medicines, because they will have to be used often.

Question : I can’t find feathers/glyphs/figurines—what should I do?
Answer: Visit this - CLICK

Question : How to use the UPLAY server?
Answer: During the game, for certain actions you receive “Rewards” in the form of points. You can spend them usefully - buy add-ons for the game. There are 4 of them: “Bag for 25 knives”, “Altair Skin”, “Opportunity to visit the tomb in Monteriggioni and learn the stories of the Auditore family”, “Set of desktop wallpapers”. This means that to do this you need to go to the UPLAY.COM website, log in there using your login, which you received when registering the game. Next, go to the "Actions and Rewards" section. There, select “Assassin's Creed II”, and there you select what you need, everything will install itself the next time you start the game.

Question: The launcher writes that it cannot find an Internet connection, although it is there and I can access any sites. What to do?
Answer: This problem may be due to the fact that access via the Internet is carried out through a proxy server. Ubisoft Game Launcher uses Windows HTTP proxy settings, but some configurations may cause problems. If you are connecting to the Internet through a proxy server, try the following:

1. Find the settings.ini file, it is located where Ubisoft Game Launcher is installed
2. Open it in a block window and add the following to the end of the document

ProxyHost=proxyhostname: proxyport
OverrideProxySettings=1

You will also need to change the proxyhostname and proxyport to your proxy settings:
1. Open Internet Explorer and go to Tools then Internet Options
2. Click on the Connections Tab and click on LAN Settings.
3. The Proxy HostName (address) and Port can be found in this window.
If you do not know this information or do not know how to find out your proxy settings, you will need to contact your ISP or network administrator to obtain this information.

There is also a user option.
1. Go to C:\Program Files\Ubisoft\Ubisoft Game Launcher
2. Open the settings.ini file
3. we write there

LastLanguage=ru-RU

ProxyHost=92.52.125.20:80
OverrideProxySettings=1

Question : Before this I was playing normally, but now when I connect it says the wrong login or password. What's wrong?
Answer: Check if your data is accepted on Ubi.com or better yet, even on uplay.com.
a) If you can log in to the latest site without problems and you have the game AC2 listed in the Profile tab, then everything is fine, it’s just a server failure. We recommend using the password reminder feature.
b) If the above operation did not produce results, then there is a possibility that your data has been deleted from the Ubisoft server.
In this case it is necessary:
-go through the registration procedure again (registering an account and entering the disk key)
-if this does not help, then contact Ubisoft support to restore your account.
Go to the website http://support.ubi.com
Select Ask a Question
Submit a question to our technical support staff who will reply to you by email.
Enter your username and password.
You select the essence of the problem, write a question (in English), attach a DXDIAG file, a screenshot of the error, etc...

Question : How to change the high and low stand without holding down a key?
Answer: Go to C:\Documents and Settings\Username\Application Data\Ubisoft\Assassin's Creed 2
Open Assassin2.ini, find HighProfileToggle there and change 0 to 1, save. Now you don’t have to constantly hold down the key for the high stance.

Question : How to complete the nth puzzle in "Truth"?
Answer: Visit this - CLICK

Question : How can I change my password?
Answer :

1.Go to the launcher and click cancel. Another window appears, with a blue circle...under this circle there will be a link "Forgot your password?" Click on it, click “Ok”. Next there may be a window "You are already logged in as **YOUR NICK**. Click GO to logout and go back to the login page." You need to press the Go button. Further on the top right there will be a SIGN IN link, click on it. Next, enter your username and password, after which, if everything is done correctly, you will find yourself on the main page.

2. Hover over the link “Hello, *YOUR NICK*” at the top right, a menu will open, press “EDIT”. Enter your password again. In the "Password" line, enter a new password, in the "Confirm password" line, repeat it, click UPDATE-READY at the bottom
PS "You are already logged in as **YOUR NICK**. Click GO to logout and go back to the login page." this page may not exist, then start from point 2

Question : What to do in a mission at a carnival when you have to win the race 3 times? Won 2 times, but 3 times it doesn't work...
Answer: You need to win 2 races, then lose 2 races, then win the last one

— In our family, to solve problems, we don’t beat people.

Certainly! In our family we kill them.

film "Justified Cruelty"

We bring to your attention walkthrough of the game Assassin's Creed 2, courtesy of "Best Computer Games" magazine.

When your native Florence suddenly finds itself in the hands of mysterious conspirators and fate deals a cruel blow - who will punish the insidious traitors and those who stand behind them? Just yesterday, young Ezio Auditore di Firenze, a rake and womanizer, carefreely climbed the roofs and maiden balconies. Now he is out for blood. But even having become a master of secret assassination, Ezio will not immediately believe that the founder of his family was the legendary assassin - Altair ibn La-Ahad.


Altair, as we remember, galloped along the roofs of eastern cities, sneaked into the crowd and secretly bloodletted the figures of the era of the Crusades. Three hundred years later, Ezio Auditore did about the same thing. And another five hundred years ago, in 2012, our old friend Desmond Miles is being held captive by the Templars and playing with his newly acquired paranormal abilities. The poor guy was never given a chance to rest: some two hours after the finale of Assassin's Creed, Lucy bursts into the cell and steals our hero from the clutches of Abstergo. Now Desmond will no longer dive into the depths of his genetic memory to search for the Templars powerful artifacts... He will do this for the benefit of the assassins.

In the story, we will see the laboratory in which Desmond is researching the life of yet another of his ancestors only a couple of times, and only in passing. It's here just for framing. So we can say that further - only the Renaissance, the fifteenth century, Italy; noisy cities and mountain roads, killers and victims, crowds of onlookers and vigilant guards, chases and fights.

Our Ezio will cause quite a stir in those places.

Insidious crime on the roof

It's good when a sequel to a game series surpasses the original. It’s doubly good when something clearly swan-like emerges from a sometimes cute, but at the same time rather ugly duckling.

When Assassin's Creed came out two years ago, the players had mixed feelings. Yes, Altair was off his knees, the world was beautiful and convincing, and the plot ideas of the writers turned out to be at least original. But, if you think about it, decent missions could be counted on one hand - and the rest of the game was filled with boring, unclear and repetitive tasks.

Now we know for sure that the developers at Ubisoft Montreal know how to fix their own mistakes. 450 people worked on the second part, three quarters of whom worked on the original. But how the game has changed! When they say that compared to Assassin's Creed 2, the first part looks like a technical demo, this is not an exaggeration. The game universe expanded in breadth and depth, and it literally shows how carefully the developers tried to strengthen the successful elements of the first part and eliminate the unsuccessful ones.

In some ways this reached a little to the point of absurdity. Remember, for example, boring plot dialogues? In the second part, many conversations were joined to action. Talking to Leonardo da Vinci while walking through the squares of Venice is good and healthy. But having started a dialogue during a fight, even not a particularly serious one, you will inevitably find yourself in a dilemma: hit the tinsel without listening to the plot information, or hang your ears, missing blows from the left and right.

Hidden in the crowd

In correcting the “plot issue,” the developers chose the path that Rockstar had already successfully taken. Borrowing successful ideas benefited the assassins. Even in the first part of Assassin's Creed, “ears” were visible Grand Theft Auto. The new game, without much exaggeration, can be called “GTA in the Renaissance.” It's just that the signature satire is missing. Everything else is there.

A huge world opens up in parts. Icons of tasks on the map and mini-map are generously scattered here and there: races on rooftops, delivery of correspondence, orders for assassinations - and side missions can be distinguished at first glance from those that move the plot.

Instead of police there are guards. For petty hooliganism they will hit you in the face a couple of times, and for serious offenses they are ready to chase the troublemaker through the streets and on the rooftops - they just won’t go into the water (and this is very useful, since Ezio, unlike Altair, can still swim learned). The yellow circle of the “wanted area” on the mini-map is a direct borrowing from GTA IV. If you break out of it for a few seconds and at the same time do not find yourself in the direct line of sight of the “policemen,” they lose the trail. True, there are no “wanted stars”, but there is a “fame” parameter - the higher it is, the further you need to go around the guards so that they do not suspect something is wrong. You can reduce fame in different ways: bribe heralds, kill the necessary officials. The easiest way, however, is to tear down the “Guards Are Wanting” posters from the walls. They appear automatically - and for some reason not at the height of human growth, but often at the very top, where only pigeons can read them.

All tasks are preceded by scenes on the engine, and it is difficult to find fault with them. The actors demonstrate convincing accents and pepper the English speech with Italian words and expressions. The characters themselves are also pleasing: it’s easy to recognize not only historical figures like Lorenzo de’ Medici, Machiavelli or Savonarola highlighted in the portraits, but even Leonardo da Vinci, whom Ubisoft artists “rejuvenated” by copying from a famous self-portrait. And Leonardo’s embarrassment and fussiness in the presence of the handsome Ezio look much more natural than the cutesy antics of Bernie Crane from GTA IV.

I'll get off the Venice Bridge - the water is waist-deep

I remember that the mayor of New York spoke disapprovingly about the same GTA IV: they say they are doing anti-advertising to the city. He, of course, was wrong: Rockstar copied their Liberty City from the city patriotically, with love and attention to detail. The mayors of Venice and Florence (who they have now - isn’t it the Medici?) are silent for some reason. Don’t they still know that there is a game in the world that has done more for tourism in their cities than all the advertising brochures combined?

Assassin's Creed 2 is a real hymn to Florence, all of Tuscany and Venice. I won’t say anything about the realistic reproduction of the life of Italian cities of the Renaissance, but their architecture is copied from the highest level. The visits of Ubisoft developers to these cities were not in vain: narrow streets, bridges and canals create an amazing atmosphere of presence, and the sights are recognizable at first sight. Florence's Cathedral of Santa Maria del Fiore, Ponte Vecchio, Palazzo Pitti, Pinzetta San Marco in Venice - now you don't need to be a Spider-Man to climb the walls and roofs of famous palaces to your heart's content.

And while Ezio climbs from ledge to ledge, onlookers below stare and talk in a mixture of English and Italian. "Is he crazy?" - “Is the path on foot forbidden to him, the path of a worthy person?” - “Is this even allowed, to climb walls like this?”

Townspeople often get in the way of the hero, but without them, virtual cities, fortresses, estates, monasteries and small villages would be deserted and dead. There is nothing wrong with the realism of their behavior. Merchants, nobles, peasants, monks, beggars, thieves, street girls - they wander about their business, sit on benches or talk, gathering in groups. Guards patrol the streets in groups or stand guard guarding streets and entrances.

The developers carefully thought out the behavior of city residents in case of violation public order. The townspeople are timid, but curious - they try to keep their distance from fights, but are in no hurry to run away, and they begin to call the guards only in cases of clearly criminal cases. They very rarely rush into a fight with the main character, but city thieves are always ready to steal the wallet from the unwary Ezio, so if someone is running towards the hero, clearly intending to push him, “hit first, Freddy.”

Making your way through a crowd in an attempt to escape or catch up with someone is a thankless task. Mouse controls, however, allow you to maneuver while running, avoiding any crowds of people. But the city loaders clearly have some kind of conspiracy of their own: with identical boxes in their hands, they walk so as to be in Ezio’s way, and at the slightest collision they will drop the box and cause a scandal. However, the worst of all are the bards. At the most crucial moments, they impudently stand in the way of the hero and, strumming their lutes, hum mocking couplets, counting on a handful of coins. This is how a bard lives, lives - and gets hit in the forehead.

"...The poison had no effect"

Things are a bit strange with the combat system and controls. It is, of course, a console game, but in many ways it is familiar: anyone who has played GTA IV will get the hang of it. Many will find the separate keys for hitting with the right hand, left, foot and head, and in addition to them, the “high profile” modifier, mysterious. It's pretty easy to remember that "forward" and "high profile" are running. It's harder to grasp that the "head" is interacting with NPCs, and the "left hand" is interacting with the mechanisms. Then more and more crazy combinations of “wings, legs and tails” begin for various actions, strikes and fighting techniques.

The keys can be reassigned, but here, as they say, there is a nuance: if you hang them around the keyboard to suit your taste, pressing some combinations will require you to break your fingers. The developers guess about the existence of a second button and a wheel on the mouse, but do not attach any importance to this fact.

Such an original control system does not interfere with movement along the streets and rooftops. Ezio is an independent guy, with his head on his shoulders. If you hold down the three-key combination “free run” (“forward” + “high profile” + “leg”), our hero will choose his own path along the cornices, beams and roofs. The player can only lazily choose the approximate direction. It is possible to drop Ezio from the roof onto the pavement by “free running”, but it is quite difficult. In this regard, the developers even went a little overboard: even from a height of one meter, our free runner doesn’t want to jump right away, he hesitates for a long time and wants to hang by his hands first.

True, if, out of habit, he bursts into the crowd with the “free run” combination pressed, Ezio automatically begins to pick out change in the pockets of ordinary people. This is fraught with troubles, but not very big ones.

Our hero also knows the basic skills of a steeplejack, and here the player also only sets the general direction. Only very advanced techniques require separate key combinations, but they are also easy to learn if desired. The only thing that sets the heat in the spirit of Prince of Persia: Sands of Time are the last three of the six puzzles, with the help of which Ezio gets himself Altair’s old suit. By the standards of the game, they are insanely complex: in them you not only have to quickly, in a limited time, jump across platforms, risking falling over, but also somehow cope with the quirks of the camera, which changes the entire coordinate system on the fly. One of these puzzles even forces you to learn a new key combination on the go - and this is definitely not the best place to practice.

To complete the game it is not necessary to go into these six dungeons, so theoretically it can be assumed that in this strange way the developers deliberately made a valuable reward difficult to obtain. However, this is precisely an imbalance, since there are similar problems with the unreasonably prohibitive complexity of seemingly ordinary tasks in the plot - especially in the thirteenth “Savonarol” chapter, which was not originally in the console version of the game.

Sword in the eye

If the main principles of running across the roofs are easy to remember on the go, then combat is more difficult to master - but only because it is redundant. In general, of course, it’s not appropriate for an assassin to play d’Artagnan. He must sneak up, deliver a fatal blow and escape. And he does this. Jumping from the roof, he thrusts secret pop-up blades into the victim’s neck. Hanging on the edge of the roof, he carefully plunges the knife into the admiring landscape of a guard, and then throws him from a height. Hiding in a haystack, stabs a passing guard with a blade, and then drags the body into the same haystack.

If, for example, you need to clean out a guarded chest or go through a checkpoint, it is best to hire street girls (they will distract you with conversation), thieves (they will anger you and lure you out) or fighters (they will distract you with a sword in the eye) for a modest reward. Well, if the guards go into conflict, it is more profitable to run away than to fight. Health, tea, is not official - and now it is not restored on its own, forcing Ezio to run to pharmacists for medicines and potions, listening to friendly advice about weekly bloodletting.

Nevertheless, there are plenty of situations in the game when you need to kill a lot of people in battle. And this is where redundancy begins. The developers wanted the battles in the game to be beautiful, spectacular, and cinematic. The idea was a complete success for them. Ezio doesn't drop chandeliers on his enemies. Dodges, parries and killing blows with ever-effective camera angles - it's all there. But there is much more. Our hero can fight with paired secret blades, swords, daggers, hammers, fists, brass knuckles - even brooms, fishing rods and lutes! His arsenal includes slow-acting poison, smoke bombs, throwing knives and even coins to scatter on the streets, attracting the attention of passersby and thereby slowing down the guards. He can grab an enemy and slam him with his hand, foot or head, throw him into a counter or into an enemy. He can throw dust and debris from the ground into the enemy's eyes, dodge a blow, try to go behind his back - and even take away a weapon.

And each technique has its own key combination; if you wish, you can make a real ballet out of the fight. Moreover, the enemies, no matter how many there are, always attack one at a time - at most, someone else will try to strike from behind.

Or you can practically not bother with anything at all and not think about techniques, fortunately in battle the good old faceroll, also known as “rolling your face on the keyboard,” works great. Ezio, as I mentioned above, is smart and independent, and the player only needs to remember two moves: a block with a counterattack for normal enemies and a disarming move for wielders of hammers. Simple and angry.

Your own amusement park

You can only take away weapons from enemies in battle temporarily - you won’t be able to collect them this way. For blades, armor, as well as larger pouches for knives and poison, you need to go to stores, where the modest assortment improves slightly as the game progresses.

Ezio can earn money for purchases in different ways. Complete story quests. Do side quests. Opening ownerless chests. Catch thieves and enemy envoys (one blow to the neck is enough for them to give up everything they have). Finally, you can go among the people and take up the craft of a pickpocket!

But you don't have to do all this. The money, which by the end of the game will have nowhere to go, will be given by our family rural estate of Monteriggioni. A magnificent estate with fortified walls, a small town inside and a two-story palazzo. At first, the estate is in a neglected state - walls overgrown with vines, deserted streets, primitive shops. But once you invest several tens of thousands in the estate, rebuild the infrastructure - from a bank to a brothel - Monteriggioni not only begins to generate income from tourism, but generally becomes a crowded and very nice place.

Only the palace is an exception. It is luxurious, but uncomfortable and too gloomy. And the attic, where portraits of each character we killed appear on the walls, looks like it came out of some Silent Hill. I also don’t want to appear on the second floor, where Ezio’s mother, uncontacted after mental trauma, quietly prays. But on the ground floor you can choose the weapons you bought and take the accumulated money from the chest. The more invested in Monteriggioni, the faster the chest fills. Very soon any sense in making money in any other way disappears.

And in the next room on the wall hang the found pieces of the assassins' code, written three hundred years ago by Altair. To complete the plot, you will have to find and steal all thirty parchments.

Yesterday the Templars were strangled, strangled...

Even in the first part of Assassin's Creed, the developers successfully applied a fail-safe recipe for designing conspiracy theories: take equal parts of real historical characters and actual events - and come up with a conspiracy for them. Both the well-known Dan Brown and Umberto Eco (not only the Italian) dabbled in this method , but also a professor at the universities of Florence).

The fifteenth century is rich in interesting historical characters: Medici, Borgia, Machiavelli, Leonardo, Pazzi, Savonarola. We take the nice ones as assassins (the sight of Nicolo Machiavelli diving like a swallow from a tower into a haystack - this, I tell you, is worth a lot), we declare the unsympathetic ones to be evil Templars. The developers even real events those times managed to subsume the theory of eternal confrontation between these two secret organizations. The conspiracy of Francesco Pazzi and the assassination attempt on the Medici, sermons, the rise and death of Girolamo Savonarola, the “papal” career and the poisoning of Rodrigo Borgia - all this is presented through the prism of the conspiracy and the magical effect of the powerful artifacts of the “Shards of Eden”.

Unless Leonardo Da Vinci is not a member of secret organizations, but deciphers Altair’s notes for Ezio solely out of sympathy for the young killer. Altair's vague but convincing prophecies are the merit of the screenwriters, and the drawings stylized under the medieval canon are the merit of the artists. But that's not all. As the story progresses, Ezio accumulates a huge number of letters, in which much can also be gleaned about the lives and involvement in conspiracies of other Renaissance figures who do not appear in the game. In order not to get confused in characters, places and other realities, you can explore the game encyclopedia, which is updated as you go. In it, even the Templar conspiracy is clearly presented - you can see which of them is in charge and who is in the wings, whose identity has been clarified and whom Ezio has already managed to kill.

If this is not enough, you can use the “eagle gaze”, which Altair also dabbled in at one time. But in those days, a special vision mode was useful only for reconnaissance, in order to immediately understand who is a friend and who is an enemy. Here, with his help, Ezio finds twenty symbols on the walls of houses left by his less fortunate predecessor. Having discovered each of these symbols and listened to the voice recording left by “subject 16”, the player must solve one or more simple, but quite DanBrown-esque puzzles - find a common element in famous paintings, put together a picture from pieces, discover a hidden element in a photograph. Having found and “decoded” all twenty hidden symbols, the player is rewarded piece by piece with a small video in which the legend of the Fall appears from an unexpected side.

Because the developers were not too lazy to put so many hints, allegories and secrets into the game, they can be forgiven for a lot - even the extremely stupid final battle with the main villain. What is more important is what happens next: Ezio, and with him Desmond Miles and the assassins, will finally learn the secret of the origin of the “Wrecks of Eden”, which the Templars of all eras are chasing. What secrets remain for the last part of the trilogy? What time and place of action awaits us in it?

If the impression of Assassin's Creed 2 had not been spoiled by vile copy protection, the game would have been almost an ideal example of what the Ubisoft developers are capable of, who seriously decided to correct the mistakes of the turbulent past. The Renaissance era, the beauty of Italian cities and the turbulent political life those times opens up for us. Italian speech and magical, bewitching music by Jesper Kyd. But the main thing is, as usual, freedom. Freedom to run across rooftops and climb walls, jump from heights into hay and empty chests, sneak up on victims in the night and strike. Ezio is the most agile and fastest of all, he cannot be stopped, for he is the new legendary assassin.

Ubisoft's decision looked wild from the very beginning. So that the Internet is always required? So that the game is constantly in touch with the servers, constantly checking its authenticity? So that she begins to consider an honest buyer a pirate whenever the connection is lost? This sounds crazier than anything that has come up before in the field of copy protection. The DRM bogeymen of the past are nervously smoking on the sidelines: all these StarForce, limited installations, system bindings and weekly checks that Electronic Arts was going to introduce into Spore.

Even from a pragmatic market point of view, the idea was clearly a failure. What kind of buyer would like it if the game constantly demands proof that you are not a camel? Everyone understands that such an offensive idea will push even the most honest players into the open arms of a filibuster!

Didn't push. Camel-protected games turned out to be a tough nut to crack. Now, when these lines are being written, the pirates have not yet dealt with either Assassin's Creed or Silent Hunter 5. How is that? Ubisoft specialists have shown Jesuitical cunning. The main principle of the new protection is almost ingenious: not the entire game goes on sale, but only the client one a part that is incomplete without the server side. Breaking conventional security can be extremely difficult, and history knows examples computer games, which held up many days after release. But what should pirates do if they don’t even have the full game? Become developers yourself?

If Assassin's Creed does get hacked, then there will be few people willing to sit on an Internet leash for their own sixty dollars. However, we safely assume that Ubisoft's new protection will last long enough - so long that a drop in sales due to piracy will be possible do not take into account.

However, such protection still has a weak spot, and a very vulnerable one at that. Immediately after the launch of the publisher’s authentication server, they began to be subject to DoS attacks of varying intensity, which is why players were sometimes unable to access them for many hours. The hackers’ reasons are quite Karandyshev’s: “So don’t let anyone get you!” The servers are overwhelmed with requests, the game crashes and stops. Naturally, the publisher will take the heat for this, and it’s well-deserved: if Ubisoft continues to fail to protect its customers from hackers, such protection will be worthless. The publisher's reputation is already at serious risk.

Basic Concepts

Guards! Guards!

The relationship between secret killers and guards has always been difficult. That’s why let’s immediately try to find out what our Ezio Auditore can expect from the guards and how to avoid it.

So, let’s imagine an ordinary situation: the city guard catches our hero doing a compromising activity (for example, stabbing anyone with a knife) or sees a character who is very similar in description to the orientation received. What happens?

First, the guards will develop and begin to grow suspicious. The player will see this intense mental process as arrows above their heads filling with yellow. At the same time, the guards will begin to express their suspicions out loud, or even call out to Ezio.

Remember that when a guard is thinking about such matters, it is contraindicated to run, jump and break the law, otherwise suspicions will quickly turn into confidence. The hero should, on the contrary, walk away at a leisurely or fast pace, blend in with the crowd, or otherwise disappear from view before he gets into trouble.

On a note: if, for example, the situation is unambiguous - for example, a guard sees Ezio running away from or fighting with other guards, then the suspicion phase is skipped.

If the arrow above the guards' heads turns completely yellow, they go to investigate, loudly calling out to the intruder and drawing their weapons. In this case, it usually makes sense not to pretend to be a rag, but to urgently run and hide, because the arrow above the heads of the guards will begin to fill in red. As soon as it turns completely red, the guards will rush to attack. Here the hero has to either accept the fight or try to escape.

In general, guards, if not provoked, are peaceful people. If they have not received an orientation on Ezio, he can sprint literally in front of their noses and quickly walk through a group of patrolmen, casually pushing them apart with his shoulder. You never know, the person is in a hurry. But if he accidentally drops some matron while running, the guards’ fists will itch.

However, you should not sit like an eagle on some beam in front of the guards, climb a wall, or generally be above ground level. They don't like it. They will call out to the impudent person a couple of times, and then they will take out stones and begin to accurately shoot down the “crow” that refuses to land on its own.

It’s good that the guards can’t see very well what’s going on above the second floor. They simply won’t notice Ezio standing on the edge of the roof. And it’s none of their business. Guarding roofs is the prerogative of archers.

Archers are the worst thing for the newly minted Carlsons. They don't like it when someone else is walking on the roof, and they move from the calling stage to the shooting stage very quickly. This is what they suffer from, since it is easier for a killer to poke an archer with a knife than to walk around him on the rooftops.

However, as soon as you jump from a roof, hang on the edge, or even hide behind a pipe, archers often lose interest in the intruder.

In addition to archers and guards patrolling the streets, there are also those who block the streets, guard valuables or entrances to apartments where money is kept. They do not like to be approached close to them and carefully guard their personal area. They will emphatically push away the impudent person. If you try to pass through a “checkpoint” or enter a protected area, they will immediately enter into battle.


What should Ezio do if the guards are chasing him?

You can interrupt everyone and leave whistling. However, this is a long and unhealthy process. To break away from the guards, you need to disappear from their sight for a few seconds. At the same time, a yellow circle appears on the mini-map, marking the search area. Get out of it and the chase will stop.

A fail-safe option: play Chapaev. Our hero now swims perfectly, and the guards never go into the water. Sail away - and the job is done.

There are other ways to hide: for example, diving into a pile of straw, hay or leaves. In this case, it is necessary for the guards to lag behind at least a little. If you climb into the fragrant hay in front of their eyes, they will not appreciate this strange act.

Wells and canvas shelters on the roofs of houses are also suitable for games of hide and seek. All shelters glow in the "eagle's eye" mode.

Be careful, the criminal is armed

If Ezio does dirty tricks, sooner or later he will become a well-known figure in the city. It's bad for the killer. The degree of fame increases with unseemly actions, painting the indicator red. If the indicator is filled to the end, our hero is wanted: armed, dangerous and known to every guard. Firefighters are looking for him, the police are looking for him... in general, an uncomfortable situation.

Fortunately, there are three ways to return to anonymity - one is easier than the other, and the third is completely difficult. Three types of indicators appear on the map and minimap as soon as the hero's fame begins to increase.

  • 75% fame removes the murder of an official involved in our case. The problem is that the official is actively resisting, running away, calling the guards... However, if he was caught, why not?
  • 50% fame removes the herald's bribery. Approach him, hand him 500 florins (a huge amount of money, by the way), and lo and behold, he has just denounced a serial killer, and then he quickly moves on to problems foreign policy. And although there is no longer any need to catch the heralds, the disadvantage of the method is obvious: a toad.
  • 25% fame Ezio loses if he rips the "Wanted Dead or Alive" poster pinned to the wall with an arrow. This is the most easy way, because there are a lot of posters around and it’s not difficult to get to them.

This is interesting: Science is still finding it difficult to solve the mystery: why are posters often hung under the roofs of houses, on balconies - where they cannot be seen from the ground?

In some story points and dungeons, Ezio's fame automatically becomes one hundred percent, and nothing can be done with it until the mission is completed.

Eaglets learn to look

“Eagle Eye” is an amazing skill inherited by Ezio Auditore from Altair. With its help, you can easily find a victim among passers-by, detect disguised guards, assess the balance of forces at a glance, see possible shelters, and during a pursuit, even “smell” the trail of a fleeing enemy.

But besides this, Ezio also uses his “eagle gaze” to discover twenty symbols embedded in the memory of the “Animus” by the mysterious “Subject 16”. In normal vision mode they are also visible, but they are difficult to notice. The fact that there is such a symbol in the area and is worth looking for on the walls of houses will be indicated by the icon of an eye next to the name of the area in which Ezio finds himself.

Each symbol gives a small voice recording, several simple puzzles that add atmosphere to the game, and as a reward - a fragment of a “memory” video that reveals the secret of the original events that gave rise to the legend of the Fall of Adam and Eve.

“Coffee, coffee... What coffee?”

It is not difficult to put Ezio's financial affairs in order. Firstly, florins are given to him in large quantities for completed missions. Secondly, very quickly the Auditore estate begins to generate such income that there is no point in not only robberies, but even in pursuing the thieves who cut off the killer’s wallet.

But let’s take it in order and for the sake of order, let’s clarify in what ways Ezio gets money:

  • Marauding, collecting finances from fallen enemies. As has already been said, there is no need to engage in such dirty deeds, and the guards will not turn a blind eye to looting.
  • Pickpocketing. Wandering through the crowd, pushing them aside and cutting off wallets at the same time, is funny at first. The rich discover the loss quickly, the poor a little more slowly. But there is absolutely no income from this activity, and the fame of the “Baghdad thief” grows in direct proportion to the number of thefts. In general, rummaging through pockets for small change is unworthy of our hero.
  • Stealing from chests. The chests stand either unattended on balconies or guarded by one or more guards. It seems like it’s not too lazy to rummage through them, but in the second half of the game, the profit from tourism at Villa Auditore will be tens of times greater than the possible profit from robbery. However, if you already bought a treasure map in a store and the chests “appeared” on the map, you can clear them of valuables.
  • Earnings from completed tasks. Both story missions and all side missions count. The profit from them is very good, especially since we don’t have much of a choice if we beat the game anyway.
  • Robbery of thieves and couriers. Borgia couriers are easy to recognize. They rush down the street towards Ezio, recognize him, shout in horror in Italian something like “Your madre!” and, after cartoonishly slipping their feet, they take to their heels. If you catch up with them and knock them, they will share money, and a lot of it. We do not recommend killing - your fame will increase greatly. It’s about the same with thieves, only they also try to push Ezio while running, easing his finances. It's even easier to catch up with a thief than a courier. Having been hit in the neck and not having accomplished the feat, the thief will give up the wallet and all the florins that he has with him.

For your information: sometimes the guards rush after the thieves fleeing from Ezio. They don't mind if our hero runs next to them, but aggression towards the thief will switch the guard's attention to Ezio. And if, in the confusion, you inadvertently slap the guard himself...

In a chase with elements of urban obstacles, you must be careful when jumping from roof to roof. If, for example, you jumped onto a ledge, and at that moment the person being pursued is climbing up it, then Ezio will not be able to stay on the edge and will simply fall like a sack onto the pavement.

It is important: If it’s easy to deal with thieves with your fist, then in a couple of places in the plot it will be impossible to do without the ability to knock a character down with a jump.

  • The easiest way to earn money is investing in the Monteriggioni estate. The profit will flow very quickly - Ezio will only have to regularly visit the estate and take money from the chest before it overflows. I advise you to immediately invest money in infrastructure - the value of the estate will increase, and tourists will start leaving more money. And the chest will become deeper.

How will we spend the money? Let's get a look.

  • Doctors for a fee they will heal us if Ezio’s health was damaged in battle or due to an unfortunate fall. They will also supply you with potions - very effective - and poisons for blades.
  • Blacksmiths They will sell new weapons and armor (the range grows as the story progresses). They will also help you reload your secret pistol and replenish your supplies of smoke bombs and throwing knives.
  • Tailors they will sell additional “pockets” for knives and potions, and also repaint the suit if Ezio suddenly wants to change his image.
  • Gallery owners will sell excellent paintings by Renaissance masters. Investing in paintings will increase the value of the estate and the profit from it. You can admire these paintings on the second floor of your “palazzo”.
  • Heralds for five hundred florins they will kindly convince the people that Ezio is a nice fellow and should not be wanted for murder.
  • Tickets stations fast travel will instantly deliver our hero to the desired city at reasonable rates.
  • For one hundred and fifty coins you can buy courtesan services. They will flirt for us with whoever we point our finger at. Groups will agree to help us for the same amount thieves And mercenary warriors.
  • Finally, florins of ten pieces can be throw in the streets, delighting the simpletons and slowing down the pursuit (the beret-clad guards, by the way, are not averse to picking up a couple of coins themselves). By throwing florins you can get rid of the bard's unnecessary attention. You can hide in the crowd that has gathered for the ringing of coins. If Ezio wants something strange, then with coins scattered on the ground he can “buy” himself a broom from a passing janitor, so that he can use it to fight off the guards.

Our hero's main expense item is new weapons and armor. But if you immediately start putting the estate in order, then from the middle of the game the hundreds of thousands of florins that have accumulated will simply have nowhere to go - even if you shout “Enough!”

"The eagles are flying!"

The map and mini-map in the game are made so that they are easy to read at a glance. You won’t have to think long about the meaning of the pictograms, and as a last resort, the developers have prepared a detailed explanation of each.

Not all icons appear on the mini-map (there are too many of them), but only the most important ones. Story mission icons are always visible. If Ezio is near the starting points of side quests, they will also appear. If his anonymity is violated, pictograms of leaflets “The guards are looking for them” are immediately detected. A transition to another area is usually visible at the edges of the map, and arrows indicate fast travel stations.

However, the card does not open immediately. Initially, it is masked by the “fog of war”, which can be dispersed for each individual area. You need to climb to the very top of the high tower (marked on the mini-map), shoo the eagle from its perch (Shoo! Shoo!), sit there yourself and perform “synchronization” - that is, examine the surroundings.

It’s not necessary to do this everywhere, but synchronization opens up new opportunities on the map, and this activity is something you can’t beat when you’re down, since Ezio knows how to climb towers. And the view from the towers is also beautiful. It is very easy to descend from these “key points” back to the sinful earth. Jump - and we are already below. Under each synchronization point, someone kindly placed a cart with a pile of hay. Don't try this at home.

For your information: if Ezio jumps not onto soft hay, but onto hard pavement, then up to a certain height the blow, which could remove part of his health, can be mitigated by pressing the “Forward” key and thereby forcing the hero to roll.

The poles on the towers are not the only places from which you can safely and beautifully jump into the hay. Pigeons will help us find places convenient for jumping! For some reason, these cunning birds settle in precisely such places and leave heaps of droppings there. Although who knows - maybe the townspeople specially place carts with hay in the places where killers who slipped on manure most often fly onto the pavement...

Besides saving time, leaps of faith have two other uses. Firstly, they allow you to correctly encrypt yourself from being chased. Secondly, with their help you can penetrate into forbidden territory in order to get closer to the victim. The guards on duty below do not notice the assassin who has collapsed into the hay. Who knows what's falling from the sky? Move on, there's nothing to see here! Six o'clock and everything is calm!

Movement

An assassin went from point A to point B

Movement in the game is both simple and complex. It's very easy to learn how to move Ezio's carcass from place to place tolerably. But there are plenty of cunning tricks and non-obvious rules.

Step

Table 1
Movement
Movement Combination
Step
Run +
Sprint/free running + +
Bounce +
Roll on landing
Pushing the crowd +
Interception + +
Interaction with NPCs
Interaction with objects

We will move at a pace only when it is necessary to attract attention to ourselves as little as possible. There are two types of steps in the game: normal and accelerated. The first one is good for camouflage in a crowd, the second one is good for surveillance or escort missions.

If, while walking wide, he also uses his left hand, Ezio will begin to carefully push away the crowd. Usually no one is indignant, not even the guards. But working with your hand still does not relieve you from the need to maneuver.

Run

Running in itself is not punishable. If the guards weren't looking for Ezio, they wouldn't even care if he jumped around them. The problem is that while running it is very easy to run into passers-by or the same guards, and for this you won’t get a pat on the head.

However, by quickly maneuvering with the mouse, Ezio will easily avoid crowds of people even while running. And this is good, because the “push” technique is not a panacea - the hero will still stumble, or even fall to the ground.

Sprinting is even more dangerous in this sense. The good news is that sprinting is ideal for running away from someone or catching up with someone. Our hero cannot get tired or out of breath, so even during normal movements from place to place there is no reason not to use sprint. The main thing is not to collide with people.


And here it’s worth saying a few affectionate things about the movers and bards.

Loaders walk the streets with large boxes in their hands. If they drop this box (and they drop it under any outside influence), they begin to be loudly indignant, run after Ezio and attract unnecessary attention. But this is not the worst thing. What's worse is that the movers don't look where they're going - they usually turn their heads somewhere to the side and count the crows. But despite all this, they suspiciously often set a course for a collision with Ezio, calculating the lead no worse than torpedo computers.

You can’t strangle the loaders, but you have to do something with them! Fortunately, their weakness is precisely their targeting accuracy. If you are running down the street and a loader is looming ahead, assume that he is headed for a collision and change your trajectory to ensure you miss him. Still, loaders do not have homing properties. Unlike bards.

Bards are evil incarnate. Alone or in groups, they love to jump out in front of Ezio and beg for thalers, singing silly doggerels to the accompaniment of their lutes. If the assassin runs, he will easily go around the bards and leave them behind, and if he collides, he will at least knock the lute out of their hands and scare them.

But these bad people love to pop up in plot points when Ezio must follow someone unnoticed. You won't be able to get around the bard - he will jump forward again and block the path. It is easy to neutralize the scoundrel by throwing money on the ground in front of him. But where is the moral satisfaction? Take out your weapon and the singer will get the hint. Or hit him, and the bard will also disappear, although he will begin to lament pitifully.

Another way to get the bard to fall behind is to "ground" him against the wall so that he can't jump out in front of you. For some reason they don’t think of jumping out from the other side.

Swimming

Falling into the water is the easiest way to shake the pursuit off your tail. However, not the most convenient way to travel in general. However, from time to time, plot and need will drive Ezio into the canals of Venice.

If a guard notices you from the shore, you can dive and swim to the side underwater.

Overcoming obstacles

table 2
Overcoming obstacles
Movement Combination
Climb/free run + +
Walking along the wall
Go down
Catch the fall
Jump off the wall +
Jump to the side / from the wall to the side + +
Climb with a jump + + ,

There is nothing easier than driving Ezio onto the roof. Click “Forward” + “High Profile” + “Legs” - and alga! Select by eye the trajectory along which you will chase the hero, and direct him with the mouse where you want. You will simply be surprised at how easily the assassin flutters between balconies, logs, ledges, boxes, cornices and chimneys.

He runs across rooftops just as easily - although, if you look closely, you can notice some paranoia about cliffs. It is very difficult for Ezio to jump down from them if there is no roof. But this is even convenient - the hero won’t just ask again: “Bwana, do you really want me to jump into this huge scary abyss?”

When Ezio climbs along the wall, clinging to protruding bricks and all sorts of other irregularities, it is recommended not to touch the “Feet” key unnecessarily, so that the hero does not inadvertently try to jump into the abyss by pushing off from the wall. This happened. In any case, there are no hopeless situations: our assassin can be driven onto any tower - except that you have to look for a suitable path of uneven ground.

Sometimes you need to jump with a push from the wall - for example, if the path up leads between two walls. To do this, hold down “Profile” + “Legs” and do not additionally direct the hero in any way. It happens that you need to jump from a wall to a beam on the left or right. Then you will have to direct it by pressing the desired pointer key.

To make the hero hang on the edge of the roof in his hands, press “Left hand” (unarmed). Ezio climbs down from the edge of the roof and hangs. One more press and he releases the curtain rod. If you fly far, we quickly grab the ledge located below with the same “hand”. This way you can descend from a height very quickly. Trying to grab a ledge with your Left Hand always makes sense if Ezio has been knocked down from a height by a stone or arrow. The same rules apply to beams: climb - “Up”, go down and hang - “Left hand”, jump - “High profile” + “Leg”.

In Venice, the hero will learn the “jump climbing” technique. Looks like new way tricky, but in fact simple: Ezio, hanging on an uneven wall or cornice, makes a regular jump, but upwards (“Up” + “Profile” + “Legs”). This way he can climb onto a ledge higher than usual. True, in order for him to grab it while jumping, he must release all the keys and quickly press “Left Hand”. If you don't have time, nothing bad will happen. You can try again.

For your information: if Ezio is climbing the stairs, escaping from being chased, sometimes it makes sense to kick the one who is climbing after him, so that it would be discouraging to chase after a good person.

If I had a horse...

There is nothing easier than stealing a horse. Outside the gates of each city and estate, they are placed to choose from - of any color and configuration. I sat down and drove off. Controlling a horse is exactly the same as controlling a character: if the peasants don’t get under your feet, there’s no point in not going into a gallop. You can steer using both the keyboard and the mouse.

The best part is that the guards don’t care about the thief. Where does he go from the submarine? If he wants to enter the city, Volens-Nolens will leave his horse outside the gate. If you jump off while moving, Ezio will comically slide down the crouched horse's croup and land near the tail.

The horses jump over small obstacles and fences, but the clearly rough terrain puzzles them. You can fight on horseback, but the game only offers this once at the very end. However, if you position your horse correctly or approach it from the right direction, it can kick your enemies. If the new owner has problems, the horse itself will take a couple of steps towards him so that he can quickly jump on it and give it a go.

And if you really really want to show off your style, you can jump from a height straight into the saddle.

Theoretically, on a horse you can get from any place to any place relatively quickly, as long as not within the city walls - the horse flatly refuses to go there. In practice, it is more convenient to buy tickets at fast travel stations. They can deliver to the city center and other areas if desired.

"I'll kill you boatman!"

If you haven’t felt like a gondolier for a long time and want to bring back forgotten sensations, the entire Venice boat fleet is at your service. Standing behind the pole, Ezio can quickly and safely take a shortcut through the canals. But the controls are very inconvenient and resemble a bicycle from GTA: San Andreas- to move forward, you need to move your pole quickly.

If you wish, you can steal a boat from another gondolier; fortunately, on the water, the guards are not able to do anything to you.

Murders

I'm a cloud-cloud-cloud

Disguise is an important part of an assassin's life. Eat different ways to make sure that Ezio is not noticed, and other townspeople play a very prominent role in this matter.

Take passers-by, for example. If the hero carefully “fits in” with a walking group of three or more people, he will be invisible to the guards. You can determine the moment of “invisibility” by Ezio’s loss of color and by the sparkles under his feet. If you stand with or walk with the group, the guards will hardly see Ezio at point-blank range. The same state of “invisibility” can be achieved by sitting on a bench next to other tired travelers.

But what to do if you need to get closer to the victim, and passers-by are walking in the other direction? You can move carefully from group to group. We have a few seconds to do this before the guards notice the hero. But if Ezio hesitates, the guards' suspicions will quickly grow.

In battle, in front of your enemies, trying to blend in with the crowd is useless. After a secret murder, Ezio will also not be able to immediately “fit in” with the group, since passers-by will panic and run away at the sight of the corpse.

Advice: benches do not always provide the most convenient angles for examining the surroundings, so it is sometimes worth turning on the “situational camera” and first-person view.

Courtesans- better than an assassin's girlfriend. And although in the story Ezio will have both the opportunity and the desire to evaluate their professional qualities, in this game they are used a little differently than in GTA. A group of courtesans, hired for fifteen hundred florins, surround Ezio, giving him a mobile “cocoon of stealth.” Even if a guard starts to be interested in the documents, a girl from the group will quickly distract him. Sometimes they lag behind flirting with the guards for no reason, but usually they quickly catch up with the group. They can be ordered to stand still or follow the hero - depending on the situation.

However, most often you will use hired courtesans as a distraction. For example, there are sentries standing there, guarding the scroll of Altair's codex, and are bored. We need to cheer them up! And then an assassin taxis around the corner, points his hand at the law enforcement officers, and a group of courtesans launches a flirtatious attack on the poor sentries. The guards step aside for a pleasant conversation with the giggling ladies, and for about half a minute the passage to the scroll or along the street is free. The technique always works, except for the rarest plot cases. After a conversation with the guards, the courtesans consider their task completed and disperse.

group thieves you can also hire for the same one and a half hundred coins.

For your information: you cannot gather half the city into your retinue: only one team of mercenaries can accompany Ezio. They hired others and released these.

Thieves will not be able to make the hero invisible. But they perfectly accompany him across the rooftops and distract the attention of any archer who is stunned by the sudden crowdedness in the territory under his control. Even if the thieves are a little behind, don’t be afraid - they will quickly catch up with the hero. They can also be ordered to stop. Roofs are their home, it’s not for nothing that they often laze there.

This is interesting: and once I saw a group of thieves taunting an archer standing on the roof opposite. What is characteristic is that the arrows flying in and sticking into different parts of their body did not spoil the fun at all. We should make nails out of these people!

Thieves remove sentries no less effectively than courtesans - except that it is less pleasant for the guards themselves. They jump on unsuspecting guards, pretend that they want to steal, and immediately run away, luring them with them. The path through the guarded street or to the treasures is free! The guard can chase after thieves for a very long time. And of course, having executed the command “Fast!”, the thieves go about their business.

Mercenaries They don’t run on rooftops. They stand on the streets, demonstratively waving axes and waiting for someone to hire them. In general, they are also suitable for distracting the guards. After all, if you're being poked with sharp objects, it's hard to remain indifferent. But they can also be used in battle to bind the enemy. It's sad to fight alone, but it's more fun to fight with a team. In addition, hitting in the back is both more pleasant and safer.

“What about the test?”

Money, rubbish, disguise, horses - all this is decay and vanity. An assassin lives for secret murders and achieves self-realization in them. And here the hero’s opportunities open up simply enormous.

Most often, a hidden blade (later a pair of blades) is used to kill. Here an assassin walks in the crowd, passes by the victim, and after some moment she falls, passers-by do not understand anything, and Ezio is already moving away to blend into the crowd a little further away. The main thing is to use the aim key in the process, otherwise you might inadvertently kill a peaceful citizen. Developers don’t like useless cruelty and can even punish you with forced “desynchronization” and loading from the previous checkpoint.

If you don’t just press the “Right Hand” key at the right moment, but together with the “High Profile”, Ezio will commit the murder effectively, reliably, but in front of everyone. Not our method, but it can be done this way.

Sometimes it happens that there is no crowd around, but the guard you are about to kill is already worried. If you close the distance very quickly and strike, he may not have time to switch to combat mode. This can and should be used at the beginning of the battle to reduce the number of enemies. So, archers on rooftops often stand and stare at the cityscape, giving them the opportunity to sneak up on them from behind. But if you run up to them, although they will hear Ezio, they will hardly have time to react.


Killing from the air is very reliable and convenient. If Ezio is a level higher than the victim, he can kill him with a jump on the scruff of the neck. When he has two blades, it will be possible to get rid of two guards at once if they are next to each other.

A murder from behind the edge of a wall would honor any secret agent. Just imagine, an archer is standing at the edge of the wall, smoking - and an assassin is hiding right under him. A quick blow with a blade, a grab for clothing - and the archer disappears into the darkness. Others don't notice unless they're standing nearby. You can, however, by pressing “High Profile” in the process of killing, jump out onto the wall.

If nothing in the crowd prevented Ezio from reaching his target, then a bench would not hurt either. We sit on it for the time being, wait for the victim to pass by, and then - chik! - and she is already in heaven.

If you want to pretend to be a Little Dead Girl, you can hide in a well, strike from there and throw the victim down.

Heaps of hay also provide very rich opportunities. Not only can they strike a victim passing by, but they can also immediately hide a body.

Finally, aesthetes can try to stab the victim with the help of his own bodyguard. Carefully poke him with a poisonous blade, and when he loses his mind and starts swinging his sword left and right, the one he was guarding may also get hit.

Enemies

Often the game presents situations where main character cannot escape from the guards, but on the contrary, must fight his way somewhere or protect someone. There is nothing to be done here - you have to stack the guards or enemy fighters in stacks.

And since enemies sometimes prefer very different techniques, let's start the conversation with their types.

Dodger

We will be introduced to this specific type of guard from the very beginning of the game. It differs from the usual one in agility, speed and agility. Only tricksters are able to catch up with Ezio, who is sprinting, and hit him in the back in order to knock him down. While other guards stand below and throw stones, the dodgers easily jump along the beams and roofs.

How to protect yourself from them? You can run quickly over rough terrain and hope that even the agile one will fall behind. You can wait until he breaks away from the main group, quickly turn around, finish with him - and calmly run on. Even a short exchange of blows will leave the trickster tired and out of breath - he will need several seconds to regain his strength.

Finally, since the trickster is running on the rooftops, why not push him off the edge? Even if he does not fall very high, you will gain time.

In battle, dodgers are not very strong - they don’t have much armor, and increased evasiveness will not protect them much. In addition, they are somewhat more cowardly than other types of guards. One way or another, they pose few problems in a fight.

The same cannot be said about strongmen.

Strongman

Huge, clumsy, clad in armor from head to toe, the strongmen are visible from afar. It is almost impossible to put them to flight, and with their presence they encourage other guards. The strongman is not able to give chase, but in battle he is the most dangerous of all, since he usually carries a two-handed weapon and loves crushing blows, which are very difficult to counter.

They do not get tired in battle, and fighting against them with small swords is useless. Only a two-hander can be effective against a two-hander. The only exception is a pair of hidden blades.

It can take a long time to pick a strongman, but there are ways to make your life easier. For example, try to go behind people's backs. Or jump up onto a hill where he cannot reach, and from there jump onto the guard with blades drawn.

Another good technique against a strongman is disarming. The situation on the battlefield changes dramatically when he loses his two-handed weapon, and Ezio acquires this weapon.

Seeker

Seekers will appear towards the end of the game and can be identified by their spears or halberds. They were nicknamed so for their ability to look into suspicious haystacks or wells where Ezio might be hiding. If the hero is being pursued by a group of guards led by a seeker, it will be more difficult to take cover. However, the searchers ignore the benches.

In battle, they are dangerous because they can knock Ezio down with a sweeping blow from a spear. Getting close to them can also be difficult, but they are perfectly amenable to disarming. And if Ezio is armed with a two-handed sword, he can try to break the enemy’s spear with a crushing blow.

Weapons and equipment

Ezio will not immediately receive his impressive arsenal of bladed, chemical and firearms. You will have to start small - namely, with fist fights.

Fists

Ezio will use his fists when he has nothing else at hand, or when the assignment requires him to beat the enemy, but leave him alive. In this case, however, even fists will not always save you - they can quite easily kill you. Therefore, in those cases when you need to detain someone running away, but not accidentally kill him, you will have to get smart and use the “knock him down” technique instead of fists.

Starting a fist fight is also good way capture enemy weapons. In addition, only without a weapon in his hands will Ezio be able to pour sand and debris into the enemy's eyes.

Advice: At the first opportunity, buy metal heels for your fists at the blacksmith shop. The damage will increase, but the pocket will not be pulled back.

Hidden Blades

Knives and daggers. Ezio can only carry one small bladed weapon.

They are not very useful in battle. Of course, daggers are fast, but their length is not enough for full-fledged fencing - it is better to use hidden blades.

Medium melee weapon

This is how you can answer all the claims of strongmen. True, first you will have to take this weapon away from them, since an assassin cannot carry a two-handed weapon with him.

The low speed will prevent you from quickly parrying blows, but the damage compensates for this. In addition, two-handed weapons have a special blow - crushing. Enemies cannot parry it. Moreover, if the enemy tries to parry with a spear or halberd, the shaft may break.

For your information: You can continue the fight with a piece of the weapon. But it doesn't always make sense.

To use a crushing blow, you need to hold down the “Right Hand” key and then release it. The force of the blow depends on how long the “swing” is sustained. The only bad thing is that at this moment the character is vulnerable and any blow from the side can “thwart” the use of a special skill.

For your information: special skills are learned for money at the training ground of the Monteriggioni estate. There you can also study different archetypes of enemies in battle and practice combat techniques.

Polearm weapon

Spears and halberds are another type of weapon that allows you to fight on equal terms with those who swing them. Ezio also cannot carry a spear, so he will have to obtain a polearm in battle.

This type of weapon also has its own special technique - a sweeping blow that knocks enemies down. It also “charges” and can also be interrupted by a blow.

For your information: If an enemy is knocked down and lying on the ground, he can be killed with one hit. The same can be done with an enemy who is engaged in combat and has turned his back to Ezio. That is why it is very useful to take mercenaries with you “to work.”

Throwing knives

I wouldn't say they're great for fighting. Their usual use is to eat sentries, most often archers on roofs. For ordinary soldiers, one knife is required, for those who have been devoured - two. It is only important to throw the knife not anyhow, but by first pressing the “Aim” key. In addition, knives tend to run out. In general, this weapon is situational, although for those who like to throw, there is also a special skill for knives - throwing several pieces at once with a fan.

This skill is used according to the same rules as a crushing blow. We hold down the key, then release it. We make sure that at the moment of “charging” no one pokes us with a sword.

The supply of knives is replenished at the blacksmiths. Tailors may sell extra pockets for storing knives.

Poison Blade

This weapon can be described as “not sewing on a mare’s tail.” It's funny to see how the enemy, stabbed on the sly, first sways, then begins to swing his sword in a daze, and then falls. But in battle it’s not easy to come up with a use for poison, and in the everyday life of an assassin, too. If the enemy lets you get close enough to inject him with poison, why not poke him with a regular hidden blade? Unless we want to cause chaos and confusion in the area.

This is interesting: which is typical, the body of a character who has died from poison does not bother passers-by as much as the body of someone killed with a bladed weapon.

The poison is replenished at the doctors. Tailors can sell extra poison pockets.

Smoke bombs

In combat, smoke bombs, in general, can also be used: throw them at your feet and, going around the enemy from behind, poke him with a knife. But one subtle point gets in the way: once caught in the clouds of smoke, Ezio himself experiences considerable discomfort and almost loses his combat effectiveness.

Smoke bombs are purchased from blacksmiths.

Gun

The six-shooter hidden on the forearm is a magnificent weapon, if only a little anachronistic. However, you should not assume that it can be used to conduct firefights with guards. The scope of its application is greatly limited by the short range of destruction (twenty meters) and the need to aim for several seconds before each shot.

We can say that a pistol is a weapon for the lazy. Only it gives the assassin the opportunity to eliminate the victim without any special tricks from a distance that allows him to avoid unnecessary attention from bodyguards. You can also use a pistol to remove a guard who is in a visible place without giving yourself away.

The guards are not familiar with such weapons, so before the first shot they will not worry about seeing how Ezio takes aim. True, if she is already looking for him, she will become interested - not in the pistol, but in the hero himself. However, it is possible to use a pistol to weaken an enemy unit before a battle.

You can also use a pistol to scare someone - some frail, timid, lonely guard. To do this, you need to aim, but not shoot. True, it is difficult to say why this may be needed.

In a hot battle, you can shoot at the enemy point-blank, but don’t expect much effect. But no one will let you aim anyway.

You can only reload a pistol at blacksmiths.

Armor

It makes sense to buy improved four-piece armor (bracers, shoulders, breastplate, leggings) as soon as it appears on sale from blacksmiths. Like the scrolls Leonardo solved, armor increases the character’s health. From time to time, the armor has to be repaired by blacksmiths - if this is not done, it will “break” and will not provide the necessary increase in health.

The exception is the Altair armor, which Ezio will receive for visiting six dungeons. It does not deteriorate in battle and in addition better than any other armor in the game.

Capes

Ezio's capes are very unique equipment. At first at the hero's disposal standard cape, which does not have any beneficial effects. But, doing story missions and by collecting collectible feathers, our hero will eventually acquire three more.

Medici Cape Lorenzo de Medici will be given to us for special merits. Put it on and you can do any outrages in Florence and the surrounding area. The guards, of course, will try to kill you on occasion, but the hero’s fame will not grow - he will remain incognito.

Venetian cape, which we will receive closer to the finale, acts in a similar way, but “works” only in the Venice area.

Auditore's Cape(it’s the hardest thing to get - you need to collect all one hundred collectible feathers, which are here instead of flags from original game) acts in a very unusual way. If Ezio puts it on, then his fame immediately becomes one hundred percent and the guards chase him everywhere. But as soon as he throws off this cape, his fame disappears.

Fighting techniques

Table 3
Fighting techniques
Reception Combination
Attack
Block +
Special Attack (hold)
Start / end of battle TARGET
Combination ,
Dodge +
Running across +
Counterstrike +,
Disarm +
Pick up a weapon

The combat in the game looks something like this: enemies surround Ezio as best they can and attack him one at a time. He rushes from one enemy to another, beats them, covers himself with his own blade, delivers counterattacks and makes sure that he is not hit from behind. From time to time he manages to break through the defense of some weak enemy, and the camera shows a spectacular fatality. If the guard is too dexterous and strong, he has to lose his health gradually.

Now - a detailed story about each combat technique.

Entering and exiting combat

The "Aim" key, which focuses Ezio's attention on one specific enemy, is exclusively a console feature. In the general case, you don’t have to use it, but cut down everyone in a row - whomever God sends. But sometimes you can’t do without it - when shooting a pistol, when throwing a knife... And also when trying to escape.

So that Ezio does not jump between enemies, but tries to leave the battlefield, you need to remove the sight by pressing the same key and quickly run away.

Capture

If you grab an enemy, you can do a lot of interesting things with him: knock him with your foot, hand or head, throw him towards other enemies, knocking them down, or even throw him onto some counter, which will collapse and is guaranteed to kill him. Finally, he can be thrown off the roof.

Advice: Try not to fight while near the edge of a roof or balcony. If you have to fight, always try to keep the enemy between you and the edge.

You can only grab an enemy when Ezio has his hands free. And you shouldn’t expect that the hero will be able to reliably grab anyone - this doesn’t work against strong and agile enemies.

For your information: The easiest way to determine the strength of an enemy is by looking at his headdress. The weakest wear berets, the strong wear helmets, and the elite guards wear helmets with all sorts of bells and whistles.

Hit

With a fist, a blade or a broom - a blow, it is a blow. Pressed the “Right Hand” button and tried to reach the enemy. As they say, there is a time to pat heads and there is a time to hit them.

Combination

If Ezio hits the enemy evenly, delivering the next blow at the same moment as the previous one, he can thereby perform a sequence of blows - a combination. Effect: The enemy bends and retreats. Even if he parries all the blows, his health still drops.

Block

If you press not just the “Right Hand” key, but in addition to it “High Profile”, Ezio will not hit, but will stand in the block, trying to reflect the enemy’s blows. It is important to know that to do this you need to be facing the enemy, and not your back, so if some emboldened guard swings from behind, turn around to him. This can be done instantly.

Block is a very important technique in the game. It not only protects Ezio's health, but also allows him to counterattack.

Counterattack

Immediately after parrying an enemy blow, respond with your own. This is a counterattack, the best combat technique in the game. With its help, you can break through the enemy’s defense and instantly kill him without wasting time on “cutting down” his health. Make it a habit to counterattack at every opportunity. This is terribly useful. Wherever the blow comes from, block and immediately counterattack.

A counterattack will work as an opportunity to instantly finish off the guard - it depends on his strength and skills. That is why in battle it makes sense to attack the weakest guards first - they are easier to deal with. And in order to kill a strong enemy, you can first try to “cut off” part of his health.

If the enemy is in no hurry to strike, there are techniques for this case too.

Call

"Tanking" technique - Ezio loudly taunts the enemy, challenging him to fight. In this way, you can unsettle the guard, force him to leave the block and try to attack. And that’s all we need for counterattacks.

Sand Throw

An interesting skill that allows you to slightly disorient the enemy and reduce his defensive abilities. We picked up dust from the ground, threw it in the guard's face - and walked around him from the side while he rubbed his eyes.

This technique can only be used when Ezio's hands are free. We hold down the “Right Hand” and release it at the right moment.

Disarming

Another technique that can be used when Ezio has nothing in his hands. It makes it very convenient to snatch weapons from heavily armored guards.

To do this, wait for the enemy to strike, and at the same moment strike yourself (“Right Hand”). If you did everything correctly, there is a chance to get hold of - albeit temporarily - an excellent weapon.

Evasion

A good way to protect against heavy weapons. When an enemy swings, it often makes sense to press the Legs key while in High Profile. Ezio jumps back from the blow. If you also hold down the Right Hand key, Ezio will dodge blows. You can correct the hero's position using the index keys.

Now you know everything you need to live, work and fight in Renaissance Italy. Next stop - playing through the game's story!

WALKTHROUGH

The story missions of Assassin's Creed 2, in general, are not very difficult. Only in the second half of the game do battles begin to play a big role, they are long and sometimes somewhat tedious. So try not to get involved in battle where it can be avoided - swing your blades even more you'll have time.

However, there are a couple of problems with the plot. Firstly, with chapters 12 and 13 the developers slightly changed their sense of proportion - as a result, at the very end of the game the plot sags greatly, and game process slides into boredom. The reason for this is trivial: these two chapters were not originally included in the console version of Assassin's Creed 2, they were added later, and apparently someone did not keep track of them during development.

The second problem, which was already mentioned in the review, is several strangely unbalanced tasks and gameplay moments that are so difficult (and suddenly difficult) that they can seriously spoil the impression of the game. We will dwell on them in more detail in our walkthrough and tell you how to overcome them with “little loss.”

Let's get started!

The escape

Desmond Miles sat in his cell, looked at the otherworldly inscriptions on the walls, and did not touch anyone. And then, out of nowhere, Lucy comes running and arranges for us to escape from Abstergo, capturing not only the hero, but also valuable data from the local Animus.

During our short dive into genetic memory we will learn the concept of action in different parts bodies. Baby Ezio will have to move his arms, legs and head on his father's orders. Only after this the birth of a new Auditor will be considered valid.

Back in 2012, follow Lucy, do what she says. Take a look, if you wish, at the surroundings with an eagle's eye. The only more or less serious fight will occur at the very end of the mission - in the garage. Although there are many guards, they all seem to be overwhelmed by themselves - it will be very easy to hit them with tinsel.

After a trip in the trunk to a secret hideout, you will meet the local cell of assassins - the nimble techie girl Rebecca and the irritable intellectual Sean. Look around your next house carefully and talk to Lucy and your new acquaintances - the next time you will see them very soon. The time has come to travel back six hundred years, to the Renaissance, to reveal the secret of the “Shards of Eden” and learn the craft from our ancestors.

1. Blissful ignorance

Boys are always boys. It's time to reacquaint yourself with gaming concepts, old and new. Follow the instructions on the screen and punch the young Pazzi. Then pick out their pockets. Money will be needed for treatment.

You should have seen the other guy. Follow your brother - he will lead you to the doctor. He will cure Ezio, but the scar on his lips from the thrown stone will remain with our hero for life.

Brothers' rivalry. And here are the first lessons in the skill of overcoming obstacles. If you don't make mistakes, it won't be difficult to overtake your brother on the way to the roof - not on the first, but on the second try.

On a note: for now, your enemy is not the guards, but groups of Vieri de Pazzi “militants” on the streets. Keep an eye on them using Eagle Eyes.

Nightcap. Jump into the hay, find the window to the lady's room and climb into it. When cordial communication with Christina Vespucci leads to trouble, run away from the guards across the rooftops.

Messenger. Regular mail task. Pazzi militants are on duty on the streets, so move along the rooftops.

Payback for treason. Ezio's battle sister seeks revenge. Her young man turned out to be such a rake. Grab the scoundrel by the chest and hit him in the face.

The Mystery of Petruchio. The younger brother Ezio demands to find three feathers on the roofs for some purpose known only to him. Time for the task is limited, so don't hesitate. The feathers are marked on the map and can be easily seen from afar.

Family friend. Here we will meet Leonardo da Vinci. There are no particular difficulties in carrying loads.

Special delivery. Another postal task in which it is recommended to cover distances on rooftops. If you want, practice quickly descending to ground level. If you jump, do not forget to roll so that your health does not suffer.

This is interesting: During many scenes with dialogues, the camera can be turned slightly, choosing an angle.

Prisoner. Almost all the men of the Ezio family went to prison, and the hero himself is also wanted. Demand a date in general procedure unreasonable, so we will have to climb to the very top of the tallest tower of the Palazzo Vecchio. The approaches are guarded by archers. You have two options: either avoid them intensively, or eliminate them one by one. Before jumping to the ground, synchronize on the roof of the tower.

Inheritance. Eagle Eye will help Ezio find the secret door. Finally we have a more or less decent killer outfit! As you leave the room, get ready for battle. After repelling the first attack, climb onto the roofs and run along them to Uberto Alberti. Pay attention to the strange character behind him.

Last Hero. Listen to the thief and run away, avoiding collisions with the guards. Get away from them and hide somewhere until they stop looking for you.

2. Escape plans

Disguise. The courtesans and their mistress Paola will give Ezio a young fighter's course in hiding in a crowd. Take them where you need to go, make sure you understand the basic rules. You will need them very soon. Stealing, on the contrary, only harms us, so immediately forget the acquired skills and get rid of the habit of maneuvering in the crowd in “free running” mode.

Ace in the hole. Since Ezio is wanted, getting to Leonardo da Vinci's house will not be easy. Fortunately, the city crowds will help the hero hide. When Leonardo, a great joker, repairs the mechanism of the secret blade, kill the guard with your newfound weapon so that the genius does not get spied. Take the body to the workshop “to other bodies.”

Judge, jury, executioner. To get to the traitor Uberto Alberti, you will need to go through a guarded entrance, mingling with the crowd. If desired, you can hire a group of courtesans to accompany you. Approaching Uberto, quickly deliver a fatal blow and escape from the guards vertically up the boxes, and then away along the roofs.

To the bottom. Another training task. Ezio needs to get rid of his status as a wanted criminal and become “unknown” again. To do this, we have three ways, which we have already talked about in the guide.

Arrivederchi. It is not safe for the Auditore family to be in Florence, so Ezio must get his mother and sister out of the city. The main thing is don't get lost. To overcome the post at the city gates, use the services of courtesans.

3. Rest in peace

Help on the road. But here there is already a battle ahead. Fortunately, we won’t have to fight off the ambush alone - Mario came to our aid from the Auditore estate. The main thing is to distract everyone who decides to attack your mother and sister.

Home Sweet Home. Finally you can relax. Villa Auditore is a wonderful place, except for the gloomy second floor of the mansion. Mario will teach you how to use local shops.

Repetition is the mother of learning. Training task. Talk to Mario and he will teach you the basics of combat and then test you. You can repeat already covered materials as much as you like.

What's happening. A fast horse will whisk Ezio off to San Gimignano, into the Tuscan countryside. Find Mario and his squad. Your task is to penetrate the wall into the city and open the gate from the inside. Remove the archers and run to the gate, killing everyone who tries to stop you. Open the gate and join the battle. On Mario's orders, go through the city with fire and sword, destroying the guards you meet. When Vieri's men enter the battle, do not get carried away with the battle, but climb the tower where Vieri himself is hiding and finish him off.

New plans. Using the game menu, find and read the letter in the database. After this, find the pieces of the Codex marked on the map. Talk to Claudia - she is now an accountant and is always ready to show all the figures on the estate. The architect drawn in the room next to her is a living menu for purchasing improvements for Monteriggioni. There is only one rule: buy everything you have enough money for. The sooner the price of a villa rises, the more money will trickle into your chest.

When Mario shows Ezio Altair's suit, locked with six locks, Assassin shrines will begin to appear on the map. To get six keys and get the legendary armor, you will have to solve puzzles and fight. However, this is not necessary to complete the story.

4. The Pazzi Conspiracy

Practice what you preach. And again - a visit to Leonardo. He will decipher the pages with the Codex and reveal the second secret blade, and Ezio will learn to kill while jumping or from cover.

Fox hunting. And in this task you will be taught how to stop fugitives, and skipping the lesson is highly not recommended. There is generally one rule: when Ezio is very close to the person being pursued, press the " right hand", and if you're lucky, the hero will jump and knock him down. Why you can’t just slap him in the face is unclear.

See you. It turns out that we were lured by the local king of thieves, the Fox. Run after him across the rooftops. When a marker appears on the map, follow it.

The Mystery of the Novella. The first Tomb of the Assassins is a must. Fortunately, there is nothing serious about it. You just need to overcome several obstacles, which Ezio already knows how to do, then collapse into the hay, kill one guard and run after the second, trying not to lag behind (however, this is not very important, since the guard will wait for you if something happens).

When you come across a locked door, use the beam above it to get to the opening mechanism. Do something about the guards who came out in response to the noise. There's another chase ahead. Move in a parallel course, avoiding barriers. Do something with the last group of guards again. All that remains is to clean out the chests and take the first key.

Wolf in sheep's clothing. And here is the historical assassination attempt on the Medici. We cannot prevent it, but we can protect Lorenzo by kicking in the ass everyone who decides to attack him. When the attackers run out, lead Lorenzo Medici home, trying to avoid street fights (this, however, cannot always be done).

Goodbye Francesco. Francesco Pazzi must die. To get to him, you must first get rid of the archers. When the victim starts running, run after him, ignoring anyone who tries to stop you.

5. Unwinding the holds

Four bars. Here you don't need to do anything at all. Talk to Lorenzo Medici on the bridge - he will thank you for saving him.

Biting blade. And Leonardo da Vinci, in turn, will teach you how to use a poisonous blade and tell you where to replenish your poison supplies. Drive to your villa Monteriggioni.

Evasion maneuvers. Talk to Mario again and learn defensive techniques - dodging and avoiding blows. Remember how to take away weapons from enemies - this technique can be very useful in the future.

On a note: There's a little twist in the plot here. The next four missions can be completed in any order.

Herald. The task is quite difficult and a little boring. Antonio Maffei - our “client” - screams apocalyptic prophecies on the roof of the highest tower. It is guarded by archers. Ezio’s task is to use the towers standing around and the ropes stretched between them to reach him and kill him. Finding a path along the walls is quite easy, although it is long and quite winding. You can't expose your back to archers. All of them must be neutralized.

This is a bug: Pay close attention to Antonio's screams. If they stop, it means that a bug has overtaken you and Antonio is no longer on the roof. There is nothing you can do here - just load the mission from the beginning.

Behind closed doors. The task is very similar to what it was before: you need to get behind the walls of the fortress and open the gates to friendly fighters. Only this time the enemies are seriously pressing, and you can fight them off for a long time. Try not to drag out battles, use your partners to distract enemies, and hit them in the back yourself. Jump through the roof of the house onto the wall, from there into the courtyard. Having dispersed the oncoming enemies, run to the gate from the inside and open it. All that remains is to kill the victim running somewhere nearby in his pajamas.

Go out and play. To kill Bernardo Barnocelli, you don't need to use any special tricks, even if the developers say otherwise. Climb onto the roof next to the green area on the map, make sure you can see Bernardo and his bodyguards (Eagle Eye will help). All that remains is to seize the moment, make a few jumps, run into the “client” and stick something sharp into him.

It is not the cassock that makes a person a monk. And then the developers, as if reading our thoughts, decided to complicate the task: the victim, having discovered the killer, will quickly escape, failing our mission. The action takes place in a monastery, Stefano da Bagnone hides among the monks and keeps guards disguised as monks nearby. But getting to it is not so difficult if you use the roof.

Jump into the pile of leaves on the cart (no one around, of course, cares), wait for Stefano to pass next to you, and quickly kill him. Don't forget to escape under the cover of a couple of smoke bombs and then tear down some posters in the city.

With such friends. This is a fun mission. You need to not only kill Jacopo De'Pazzi, but also follow him to find out who else is involved in the conspiracy. Having found the target with the help of the Eagle's Eye, sit on his tail. You need to not arouse his suspicion, but at the same time not miss him for long out of sight. If he suddenly passes next to the patrol guards, it is better to make a detour out of harm's way. On the ruins of the amphitheater, find the vantage point indicated by the developers and watch how unkindly the conspirators treat Jacopo.

After the scene, quickly press the key shown to you to free yourself from the capture, and run away from the guards. There will be a lot of them, and you still need to finish off Jacopo, since the conspirators seem to be unable to complete anything. It is best to rush into a feigned flight, lure the guards away, and make a detour yourself, return to the “client”, give him a “control blow”, and then run - in a real way - through the fields and vegetable gardens.

6. Rocky road

I will cleanse this city of scoundrels!

Drive. Talk to Lorenzo Medici and receive a cape, under the protection of which you can do any dirty tricks in Florence without increasing your wanted level. Go to Leonardo's workshop. Business is calling us to Venice.

Roman holidays. To get to Venice, you first need to overcome the long and dangerous Apennine Mountains. The easiest way to do this is on a horse, but at the beginning of the journey, very conveniently, we meet Leonardo da Vinci, who is also going to Venice. He has a flat tire, and after some minor repairs, Ezio will join Leonardo. And everything would have been fine, but on the road, of course, we were ambushed.

This is the first and only GTA-style chase game of its kind. And in addition, it is very difficult, since breaking or turning over the cart is a piece of cake. Maneuver on a narrow mountain road, trying not to crash into boulders, fall into the abyss or fall into puddles of burning oil. Take care of the cart at all costs. Shake off the “boarding party” with sharp turns. If the attacker gets to Ezio, he will have to be reset “manually”.

The easiest part of the path is covering the retreating Leonardo. This is just a fight, and besides, Ezio can hide from the knight on the roof of the house.

On a note: Then it will be possible, if desired, to visit the long road in the Apennine Mountains again. There is nothing there except landscapes and rare chests of valuables found here and there. But no matter how useless this area was for us, the developers did not take it away from us, and that’s good.

Boarding ends. A training mission in which Ezio will play Grandfather Mazai and meet Caterina Sforza, an interesting historical character. You will meet the rescued girl towards the end of the game under very dramatic circumstances.

For a long time we were in the shoes of Ezio Auditore di Firenze. It's good to be back with Desmond for once. However, you will have to practice, one way or another, jumping and all sorts of acrobatics. Definitely, Desmond gained the abilities of his ancestor through the “leakage effect”! To show Lucy your skills, turn on the alarm - two buttons below and two buttons under the very roof of the hangar.

It looks like the "leak" has side effects, causing hallucinations in our hero, as well as very vivid and colorful dreams.


Looks like we're back with Ezio again. But no, it’s clearly not the Renaissance era around us, and the hero looks somehow too... antediluvian. Is it really Altair? He is! A certain mysterious character runs away from him, demonstrating good acrobatic abilities. Who could it be? Hurry up, give chase!

Most likely, main problem you will have a balcony on the tower, which console owners have complained about. There is a way to climb onto the “elusive” beam, although it is not obvious: you need to sit like an eagle on the side railing of the balcony, turn to face the beam, and then jump onto it.

After a juicy excursion into the genealogy of Desmond Miles, we return to Animus 2.0 and, by extension, to the Renaissance.

7. Merchant of Venice

Greetings. Oh, this wonderful Venice! It’s so good that even the developers couldn’t resist taking a little tour. But don't relax and when Leonardo tries to hug Ezio, hug him back by pressing the right button. Everyone has their own shortcomings.

The scar will remain. Another fun mission. A thief named Rose, who stole our wallet earlier in the mission, got into big trouble. She will be wounded, and our hero, like a true knight, will rush to her aid. Protect her from the guards, “tank” enemies at any cost. When Rose falls to the ground, we will have to drag her to the gondola, where she will be picked up by a comrade in the class struggle.

Now Ezio needs to cover this gondolier and Rosa, accompanying the boat by jumping along the wall and “taking off” the archers along the way. The boat is not moving very fast, so we have time for active actions. At the end of the journey, having handed Rose over to your comrades, do not relax. You have to assist in a difficult operation.

Bricks. Our new acquaintance is the strange revolutionary thief Antonio. Talk to him and receive a task to kill three traitors. Again, a small plot twist.

The escape. A thief named Hugo will meet you on the roof of the cathedral and explain the disposition. We need to free three groups of comrades from cells. In short: kill the guards, free the prisoners and bring them to Hugo. It is advisable to then fiercely defend them, but the task is counted even if only one prisoner from each group survived.

They greet you by their clothes. Hugo again, but this time - at the docks. He will ask you to empty three chests with a fresh batch of uniforms for the guards. To do this, you will have to distract the guards guarding them. Then you will need to steal the gondola and bring it to the designated place.

House cleaning. Antonio has found traitors in his ranks, and they must be punished. Find them and punish them. One can be thrown unnoticed from a ship into the water, another can be jumped on top by a cheerful jaguar, and a third can be knocked off the roof with a stick.

Repetition is the mother of learning. Take Rosa's lesson on steeplejacking using jumping techniques seriously. It makes it possible to climb walls, even if the hero cannot reach the next ledge. Without it, you will not complete the game, and even where the distance between the ledges in the wall allows you to avoid jumping, the new technique will greatly speed up movement and make Ezio’s life easier.

Faster than fast. And this is the test that Rosa will give us to find out how well Ezio is now jumping on walls.

Everything has to happen. During a conversation with Antonio, be prepared to press the correct key so that Ezio correctly completes the Italian proverb for the interlocutor.

To reach the objective, first kill five archers. Then check in with Antonio and clear the barrier of guards - the easiest way to do this is to hire a group of thieves. Climb onto the roof (this is where recent lessons will come in handy), find Emilio and kill him.

8. The need for invention is cunning

Birds of a feather. Regular surveillance. I think the phrase “follow the white rabbit” fully describes its passage. If Ezio is not confident in his abilities, courtesans are always at his service. They will also help you get through the guard posts.

If it doesn't work out the first time... Explore the palace with Rosa and Antonio for possible places of infiltration. The first two viewpoints will be easy to reach, but to the third you will have to climb the tower. Then go to the next point, where, using boxes, cranes and other convenient things, climb onto the roof of the palace.

Advice: leave Antonio behind first, climb higher and only then call him to you. Crowding when conquering peaks is unacceptable. It's a shame to accidentally push your partner from a height and thereby fail the mission.

Those who don't take risks don't drink champagne. Once the hero rides Leonardo's flying machine, you don't need to do anything. No matter how good a pilot Ezio is, his mouth will still be full of earth. However, if you want to fly longer, keep in mind that the up and down keys are inverted, like in flight simulators.

A good start is half the battle. It is impossible to fly to the palace in a winged car - it is too far away. However, Leonardo had a brilliant idea. No, you can't attach a motor to the car. He decided to use rising air currents to support the machine. They can be organized using four large fires. The guards, naturally, will try to prevent the violation of fire safety. But that's up to Ezio. Use Eagle Vision, find the guards marked for death in the four indicated places and kill them.

Rarely flying passenger. An easy and fun mission. They will tell you that you can kill archers on the roofs, but there is no need to do this: just zigzag towards the palace, flying low over the fires to rise higher.

Having reached the palace, go around the courtyard along the roof (be careful - archers, they must be killed quietly) and go down the stairs to the window. Now all that remains is to catch up and kill Grimaldi, escape from the guards through an inconspicuous exit in the corner - and disappear into the big city.

9. Carnival

Meanwhile, the famous carnival began in Venice. Acrobats, fire-swallowers, musicians, dancing, luxurious clothes - and masks, masks, masks all around. During the carnival, Ezio's wanted level will not increase.


Knowledge is power. Go to Leonardo with a stack of Codex sheets under your arm and sign for the pistol. How many tasks will he make easier? How many headaches can be avoided with its help! Practice as usual on stuffed animals.

The girl is in trouble. The conversation with the owner of the brothel is interrupted in the most dramatic way: the maniac has killed one of the courtesans and is running away. Looks like there's a job for Ezio! But here’s the horror - a maniac took a hostage on the street and threatens to kill her if Ezio approaches him. He is determined to use the knife. What to do? Eh, if only there was a gun... Wait - there is a gun!

The nun knows. Another difficult mission. Okay, not that complicated. Return to the brothel and after talking with Sister Theodora, go to the carnival.

Let's run. To get into the closed celebration and get to Marco Barbarigo, you need to win festive competitions and win a mask pass. The first task is a fairly easy race across sixteen key points. If you don’t see where to run next right away, slow down and look around.

Capture the Flag. But this task is very difficult. Technically, its essence is the usual “capture the flag”. But your opponent is very fast and agile. If he is the first to capture three flags in the square and take them to his base, things are bad. To take the flag away from him, just hit him. He can take the flag from Ezio in the same way. If the enemy took the flag first, do not try to catch up with him - it is almost useless. Instead, mark where his base is, meet him there, take the flag and run away.

Tape raid. One of two places in the game where pickpocket skills come in handy. All you need to do is, checking the map, “steal” as many ribbons as possible from the girls.

You can't make good by deception. Fight. First a fair fist fight. Then, when the bribed guards arrive, you can take out your weapons.

Explosion. Nevertheless, the pass mask was given to the favorite. There is nothing to do, you will have to steal it. Find a bad person using Eagle Eye. To distract the owner of the mask, use courtesans.

With the pass on your face, enter the private party. However, our troubles are not over yet. The subject we robbed bursts into the celebration in a rage, and the guards begin to look for the thief. If Ezio is discovered, the mission will fail. You will have to hide in the crowd very carefully, as the guards disperse groups of people on their way. While maneuvering, wait for the new Doge Marco Barbarigo to appear and kill him with a pistol. Leave the guards through the channels.

10. Force majeure

Unpleasant turn. Find Antonio and he will bring Ezio up to date with the latest events.

Fighter in a cage. To raise mercenaries to revolt, you need to free their leader, the mighty warrior Bartolomeo, from his cage. The algorithm is simple: they killed the guards at the cage, released Bartolomeo, brought him home, making sure that he was alive.

We don’t abandon our own. Bartolomeo is free and his “beloved” is safe. Now we need to free his fighters. The algorithm is the same - they killed the guards, freed the soldiers, helped them kill a new batch of guards.

On a note: In this mission, Ezio will often come across unafraid townspeople. Be extremely careful - if you accidentally kill several, the task will fail.

To battle! And you will have to tinker with this mission. Order your soldiers to stand behind and not get involved in a fight if there are guards looming ahead. Kill the guards in the place where you need to place the soldiers. Whistle for your friends to come over. Repeat.

Two birds with one sword. Climb the tower and sound the signal. Jump and join the battle. You need to find Dante (Eagle Eye) and beat him up a little (it's best to try to disarm him). When he starts running, catch up with him. The guards will try to interfere with you, but you can escape from them along the roofs. Kill both Dante and Silvio Barbarigo before the time runs out.

11. Alter ego

Everything will come to those who wait. After the conversation with Leonardo, you will have another surveillance. Go around the barriers of guards along the roofs. After the scene, kill the courier and take his clothes.

This is a bug: If before the scene some guard decides to check who it is that is following the courier, after the scene there will be no way to hide, so be careful.

Play. Grab the casket with the “Shard of Eden” and follow the second courier, carefully avoiding any collisions. After the scene there will be a fight with Rodrigo Borgia. He is strong, but neither he nor his guards can do anything against a dozen healing potions, especially since then Bartolomeo, Teodora, Paola, Mario, Lis and for some reason Nicolo Machiavelli will enter the battle on your side.

After the scene, in which a lot of interesting things are revealed, the chapter will end.

12. Attack on Forli

This is where two tedious chapters begin, greatly blurring the ending of Assassin's Creed 2. The road is paved with good intentions, you know where - it would be better, as in the console version, these chapters were skipped. However, there is nothing to do - let's get started!


Warm welcome. We return to Forlì with Katerina and Machiavelli. But bad luck - suddenly it turns out that the town and castle of Forli have been captured by enemies! I think it’s not difficult to guess what Ezio needs to do. Fights, fights and more fights. By boat, enter the city through the secret entrance by diving under the grate. Open the gate.

Bodyguard. Fights, fights, fights. Protect Katerina and Nicolo.

Hold the fort. Fights, fights, fights. Kill enemies on the ground and on rooftops.

This is interesting: When I played through this mission, immediately after its completion, two friendly guards came out of thin air next to Ezio, saw dead enemies, Ezio standing above them, and... well, both had to be killed.

Godfather. Quite an unpleasant mission to free two hostages, children at that, and for a while at that. Katerina’s daughter, tied up, is lying in the yard near the wall of the house outside the gate. Untie her without wasting much time killing the soldiers.

Get on your horse and ride to the lighthouse. Katerina's son is at the top. You won't be able to get around the enemies here, so you'll have to kill them in large numbers very quickly, keeping an eye on the timer. If you try to go around them and climb the tower, you will be hit with a stone or an arrow.

Checkmate. Catch up with Checco, avoiding collisions with the guards covering him if possible, and kill him. Alas, Ezio himself is mortally wounded, and the “Shard of Eden” was taken by a mysterious monk with nine fingers.

An apple from an apple tree. Go to the monastery and kill two guards so that the grateful monk will tell you who to look for in the city. Return to Forli, go to the market and, with the help of the Eagle's Eye, find the monk you need (you can also recognize him by his bald head). He will immediately rush away, and your task is to knock him down while jumping. It is useless to poke your fists in the back - the monk will die (right on the run, yeah), and the mission will be failed.

13. Bonfire of the Vanities

Our mysterious monk is none other than Girolamo Savonarola. "Shard of Eden" explains his sudden rise.

Fiasco in Florence. Make your way to Florence (it has changed a lot under the new government), avoiding the guards if possible. Talk to Machiavelli. He will bring Ezio up to date, telling him what happened in the city over last years. While guarding Nicolo, get to Palazzo Pitti.


To overthrow Savonarola's power, nine of his henchmen must be eliminated. He hypnotized some with the “Shard”; others followed him voluntarily. One way or another, if all nine die, the people will free themselves from the power of the artifact and rise up in rebellion. You can kill them in any order.

Still life. To kill an artist, you need to get closer to him along the wall, recognize him with an eagle's eye, and then catch up with him and poke him with something sharp. Here and after each of the nine murders, you will then also have to escape from the guards.

Along the career ladder. Eliminate the advancing guards, catch up with the captain, stick it in and turn it twice.

This is interesting: I didn’t even have to kill him - out of fright, the captain himself fell off the roof, being very far from Ezio. This is about “balance” in additional chapters.

Vertical mobility. Catch up and kill a noble citizen before he reaches Savonarola. Immediately after the start of the mission, turn right and climb out onto the roof using the boxes to get ahead of the victim on the roof.

Last rituals. There is no need to gather a group for this task - tea, not the Borean tundra. Climb the dome of Santa Maria del Fiore - the victim is holed up there. A few guards won't cause big problems.

Port authorities. And now - attention! - you have to do the most nasty mission in the whole game, which clearly shows what happens if you forget to test tasks for balance in the add-on. The situation is this: the victim - the port manager - is holed up on a ship in the port. He's guarded by a dozen guards! Eight of them are on the deck of the ship, in the “forbidden” territory!

But according to Ezio’s instructions, you cannot show yourself, otherwise the task will fail. That is, someone saw you and raised the alarm - ready, load the task from the beginning. For some reason, the developers don’t care that after the death of the port manager, the alarm will be raised one way or another. And from the ship - where would it go? But you still can’t show yourself. This is what the scriptwriters decided, the programmers implemented it, and the testers missed it. In terms of complexity, this mission is only slightly short of the last “helicopter” mission in GTA 4.

But enough of the lyrics. I’ll give you an algorithm that worked (however, not the first time) for me:

  • We carefully kill the archer on the roof to the left of the ship.
  • With a careful double blow we kill two guards at the stairs leading to the pier. If you're lucky, the guard at the pier won't raise the alarm.
  • After waiting until the patrolman on the pier comes close to the gangway, we carefully shoot him with a pistol and hide. If you're lucky, two heavily armed guards will jump out of the ship onto the dock.
  • We'll swim to the stern of the ship and hang right next to the side. Let's wait until the patrolman on the port side approaches the stern. Let's throw it into the water.
  • We crawl along the stern to the starboard side and throw the patrolman into the water there.
  • We crawl out to the left side and throw the patrolman into the water. Don’t even try to repeat the same technique with the patrolman on the starboard side - it won’t work.
  • We return to the stern and carefully crawl onto the deck at the helm. We approach the guards standing with their backs to us and with a quick blow we kill both of them at the same time.
  • Only after this can you jump on the back of the port master.
  • We breathe a sigh of relief. If you beat this mission, the rest of the game will be a cakewalk. More difficult this there will be nothing anymore.

Precision strike. To kill the doctor, mix with the crowd and get close. The guards walk back and forth across the square, but there are a lot of people around and there is somewhere to sit in case of danger.

To the hayloft. The developers want us to hide in the hay, but nothing prevents us from using a pistol. One shot and it's done. You can roll in the hay to make your task easier and eliminate a couple of guards patrolling the area.

Archenemy. There are no problems at all - go to the position along the roofs and kill the leader of the mercenaries with one jump.

Judgment Day. The priest will preach for a while under the protection of guards, and then step aside and go into the courtyards. Kill him there. Eliminate the guards along the way - there will be no problems with them.

All power to the people. When Savonarola wants to use Shard, throw the knife by pressing the desired button. Run after the guard, catch up with him and finally take the long-suffering artifact.

Mob justice. Push the crowd aside and kill Savonarola before the fire breaks out.

After this, Ezio will give an inspirational speech, which, it seems, no one in the crowd understood. In any case, two tedious chapters are over, and before us is the last mission!

14. I came, I saw, I conquered

On Mario's orders, you will have to go through the cities and find all the pieces of the Codex that you do not already have. They are obtained in the usual way: distract the guards with courtesans, enter, open the chest - done.

Mark on the map. When we have all thirty pages of the Codex, we will need to solve an easy puzzle. Turn on Eagle Vision and unfold all the sheets so that the outlines form a schematic map of the world.

Luck. Here we are in Rome, at the Sistine Chapel. Move along the uneven surfaces of the tower to the fortress wall, eliminating the first group of guards. Pull the lever and open the passage to the next section of the wall. Again the battle, again the guards. If the doors are closed, climb the towers. When they offer a horse, sit down and ride along the wall (this is mandatory, since if you pass the “horse” section on foot, there will be desynchronization and you will have to load up). You don't have to hide in the hay, but you can. Height helps against heavily armed guards - play king of the hill to make your life easier.

Advice: when Ezio is knocked off his horse, lure the enemies to his rump so that the horse helps the hero by kicking the guards. It's not very useful, but it's funny.

When Ezio finds himself under the arches of the Sistine Chapel, he will have to slow down: if the hero is discovered, he will have to load up. It will be easy to get through the first room - the monks stand in groups and do not pay attention to the man in the hood, and the guards walk alone. In the second you will have to sweat a little - the guards at the end of the room are most dangerous.

Your reward will be the opportunity to look at the paintings in the Sistine Chapel. Pope Alexander VI, aka Rodrigo Borgia, reads prayers, and it will be very easy to get close to him unnoticed along the ledges and boards. Jump - strike!

This is a bug: if Rodrigo suddenly disappeared at the moment of striking, it’s okay, it happens. Scare a crowd of unarmed bishops for fun, return to the fortress walls and jump from them to load.

Of course, the Pope will not so easily agree to fall from the assassin’s dagger. There is a battle ahead, and a rather difficult one. Fortunately, Ezio will use the same technique against the head Templar that his former boss used against Altair hundreds of years ago. Fight aggressively, don't skimp on healing potions - you won't need them anymore. Take away Rodrigo's health, and Ezio... will receive his second fatal blow to the chest with a blade in recent years.

Nails should be made of this assassin! He nevertheless overcame the pain and followed Rodrigo into the secret dungeon, in which all the secrets should be revealed.

Perhaps, only a mind clouded after a terrible injury can explain the fact that Ezio, with a hole in his chest, suddenly took off all his weapons and decided to arrange a “wall to wall” fight with the Pope. Fortunately, the battle will be easy: it seems that the developers inserted it here only so that the player would have something to occupy his hands during the last dialogue between Ezio and Rodrigo.

When Borgia is finally defeated, Ezio suddenly decides to let him live. After all, someone had to be poisoned by wine in 1503, otherwise there would be a butterfly effect in one single piece of DNA.


In any case, the time has come for the secrets to be revealed, and in the dungeon, Ezio Auditore di Firenze, aka the Chosen One, will meet Minerva, a divine being, a representative of the mysterious race that created the “Shards of Eden” in time immemorial. The conversation will, however, be somewhat one-sided, since the beaming citizen with her monologues practically does not pay attention to Ezio’s questions (“Minerva, who were you talking to just now?” - “Shut up, Donny, you’re not in the subject”).

The developers did not wait for favors from nature and combined the end credits with battle and dialogues so that players would definitely not miss them. However, no matter how smartly Desmond fought with ancient blades, the main villain of our time, Doctor Warren, still escaped from us in Assassin's Creed 3.

This means that you have completed the game. Congratulations!

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