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Modern technologies of education quality management. Pedagogical advice on the topic: "Modern technologies as a tool for managing the quality of education." Conditions for the formation of key competencies

Kariev A.D., Sarsekova G.K.

teachers of the department of pedagogy,

Shakarim State University of Semey,

Semey, Republic of Kazakhstan

Development of the seminar " Modern technologies as a tool for managing the quality of education"

Target:formation of knowledge about the role of modern technologies as a tool for managing the quality of education.

Logistics: laptop, projector, multimedia presentation.

Teaching methods: work in creative groups, interactive methods (“Give a flower”, "Questionnaire-newspaper")

Seminar plan:

1. “Give a flower” method

2. Overture (opening of the seminar)

3. Summary of the seminar moderator on the role of modern technologies as a tool for managing the quality of education

4. Presentation “Modern technologies as a tool for managing the quality of education”

5. Method "Questionnaire-newspaper"

6. Closing of the seminar

Move work of the seminar

1. Method"Give me a flower." Now I will give this flower to one of the participants and explain why I am doing this; in turn, this participant needs to give the flower to one of the seminar participants, explaining the motivation for giving the flower, etc.

2. Overture (the moderator opens the seminar and makes a short theoretical introduction):

Seminar topic: “Modern technologies as a tool for managing the quality of education.”

Purpose of the seminar: knowledge generation about the role of modern technologies as a tool for managing the quality of education.

The seminar will be held interactively, i.e. using a complex of interactive methods.

3. Summary of the seminar moderator on the role of modern technologies as a tool for managing the quality of education.

The key concept of the topic and content of the seminar is "Modern technologies"

4. Presentation “Modern technologies as a tool for managing the quality of education”

In this seminar we will seek answers to the following problematic issues:

1. Are modern technologies a tool for managing the quality of education? If so, why?

2.What modern technologies does a modern teacher need to master in order to develop key competencies in students?

3.What professional and pedagogical competencies does a teacher need to possess in order to ensure his own professional development?

Today there is a process of transition from knowledgeable educational paradigm to competence educational paradigm.

First, we need to consider the basic concepts of our seminar: competence, quality of education, technology, pedagogical technology.

Competence- this is the possession, the possession by a person of the corresponding competence, including his personal attitude towards it and the subject of activity.

The quality of education - the set of properties and characteristics of educational and educational services that give them the ability to satisfy stated and anticipated needs.

Word - "technology" comes from Greektechno - this means art, skill, skill and logos - science, law. Literally, “technology” is the science of craftsmanship.

Pedagogical technology - this is a system of functioning of all components of the pedagogical process, built on a scientific basis, programmed in time and space and leading to the intended results (Selevko G.K.) [ 3 ].

5. Method "Questionnaire-newspaper"

You need to express your attitude on whatman paper or give an assessment of the interaction that took place in the form of drawings, friendly cartoons, caricatures, lines of poetry, short prose texts, wishes, comments, suggestions, questions, etc.

6. Closing of the seminar

I would like to end the seminar with the following words of Francis Bacon: Those who do not want to use new means must expect new troubles.
Literature:

1. Khutorskoy, A.V. Workshop on didactics and modern teaching methods - St. Petersburg: Peter, 2004. - 541 pp.

2. Panshina, T.V. Monitoring the quality of education: Textbook. - Almaty: Triumph “T”, 2007. - 104 p.

3. Selevko G.K. Encyclopedia educational technologies: In 2 volumes. T.1.M.: Research Institute of School Technologies, 2006.- 816 p.

Game technology

Target: understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

Tasks:

– systematize theoretical knowledge about socio-pedagogical concepts in education “competency-based approach”, “competence”: meanings and content of concepts;
– analyze and determine the impact of the use of modern technologies in the context of a competency-based approach on the quality of children’s education;
– exchange existing experience in designing ways to transition to a competency-based approach in the educational practice of additional education institutions

Equipment:

– computer, media projector, media screen, music center;
– presentation “Modern technologies as a tool for managing the quality of education” ( Annex 1 );
– cards for the game “Consequences” ( Appendix 2 );
– memo “Conditions for the formation key competencies” (Appendix 3 );
– business cards, ball, pens, blank sheets of paper, markers.

Seminar plan


  1. 1.Greeting. Goals and objectives of the seminar. Report on the work plan of the seminar.
2. Exercise “Presentation”

  1. Introductory part

  2. Theoretical part

  3. Practical part
1. Business game
2. Game “Problem on the Palm”
3. Game “Consequences”

  1. Reflection

  2. Result of the seminar
I.

1. Greeting. Goals and objectives of the seminar. Report on the work plan of the seminar.

2. Exercise “Presentation”

Each participant draws up a business card in any form, where he indicates his name. The name must be written legibly and in a large enough size. The business card is attached so that it can be read.

3-4 minutes are given for all participants to make their business cards and prepare for mutual introductions, for which they pair up, and each tells about himself to his partner.

Your task is to prepare to introduce your partner to the whole group. You need to emphasize the individuality of your partner, talk about him in such a way that all other participants will immediately remember him. Introduce your neighbor, starting with the words: “For... the most important thing is...”. For example: For Valentina Arkadyevna, the most important thing is that her children finish the quarter academically.

II. Introductory part

1. Epigraph of the seminar.

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Francis Bacon is one of the greatest scholars of the 17th century, a contemporary of Galileo and predecessor of Newton, author of the treatise “Moral and Political Experience and Instructions”

Teacher and student grow together:
learning is half learning.

Li Ji

III. Theoretical part

NOT. Shchurkova is one of the country's most authoritative scientists in the field of education, the author of well-known educational and methodological manuals: “Education Program for Schoolchildren”, “Applied Pedagogy of Education”, “Pedagogical Technology”, “Education in the Lesson”, “Classroom Management. Game techniques”, etc.

In the works of Shchurkova N.E., Selovko G.K. and others are considering changing requirements for students. The “knowledgeable graduate” no longer meets the demands of society. There is a demand for a “skillful, creative graduate” with value orientations. A competent approach to learning is designed to help solve this problem.

Let's consider the concepts of “competence” and “competence”, which are almost synonymous.

Competence" – a set of interrelated personality qualities (knowledge, abilities, skills, methods of activity), which allows you to set and achieve goals.

Competence" – an integral quality of personality, manifested in the general ability and readiness for activities based on knowledge and experience.

A student is considered competent based on performance results if he is able to apply what he has learned in practice, that is, transfer competence to certain situations in real life.

I suggest you consider the educational technology of the game. Shchurkova N.E. offers a technological algorithm for playing in the educational process. It is represented by three main components.

1. Creating a gaming state for the participants.

2. Organization of gaming communication.

This technological problem is solved using a number of pedagogical operations:

Establishing personal contact between game participants;

Voluntary acceptance by children of a playing role;

Establishing game rules that are mandatory for all participants;

Organization of communication “from the child” (the teacher must emotionally identify himself with the playing children).

It is very important to include the teacher himself in the children’s play communication and to adopt a play position. Play in the process of education cannot exist as a spontaneous interaction between children; Only with the pedagogical participation of the teacher does play become the most important means of education. Therefore, a professional educator must be able to play and meaningfully build his playing position in children’s play. Typical manifestations of the teacher's play position.

A quick and organic transition from a real plan of behavior to play behavior (for example, completely serious obedience to the order of a child performing a responsible role, participation in general play activities);

Manifestation of a friendly attitude towards children, optimism, a sense of humor, a certain internal state of reference to one’s childhood experience, a kind of “infantilization” of one’s behavior;

Subtly hidden pedagogical guidance of children's play, unnoticeable hints, help, without leaving the play role.

3. Organization of game action.

Thus, the main idea of ​​the game technology is aimed at ensuring that the educational impact takes on indirect, hidden forms for children. Education through play is more effective the more exciting it is and the more the teacher is perceived by children as a welcome participant in their play.

Let's consider an example of organizing a game with older schoolchildren.

I consider the most successful application of gaming technologies by N.E. Shchurkova.

Game “Problem on the Palm”

Progress of the game:

Each participant is invited to look at the problem as if from the outside, as if he were holding it in the palm of his hand.

The presenter holds a beautiful tennis ball in his palm and addresses the seminar participants: “I’m looking at this ball. It is round and small, like our Earth in the universe. The earth is the home in which my life unfolds. What would I do with my life if I had complete control over it?” (musical accompaniment: music of the universe)

Participants take turns holding an object symbolizing the problem on their palm and expressing their personal attitude towards it.

Comment at the end of the game: the success of the game is possible if two conditions are met.

Firstly, the presence of an object symbolizing the problem. It could be a candle, a flower, a nut, a pine cone... - almost any item, but most importantly, it meets the requirements of aesthetic taste. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. Present an object not materially, objectively, but in its sociocultural meaning. A candle is fire, light, human thought, reason. A flower is not a plant that produces oxygen, but the Beauty of the world.

Secondly, there can be no “right” or “wrong” answers here. The main thing is the movement of thought. Our problems cannot exist only within us, if existence is understood as life in the world of people.

– Man, unlike animals, tends to anticipate events, to foresee the future through logical operations, analysis of events, deeds, words, actions. Our experience influences our ability to anticipate consequences.

Progress of the game:

The participant reports the completed action

(actions are written on cards: “I brought and presented flowers to a good person”, “I rudely laughed at a colleague”, “I like to lie, embellish, blurt out, brag”, “I started smoking”, “I found someone’s wallet and pocketed the money”, “I read a lot”, “I started in the morning do exercises”, “I told the ugly one that she is ugly”, “I forget why I come to work”, “I always finish any task”).

The consequences of what happened appear before the participant one by one, saying: “I

your consequence is the first, I tell you...”

Consequence-1 states what will follow “now” after what the participant did; Consequence-2 warns that it expects the subject “in a week”;

Consequence-3 paints a picture of “in a month”;

Consequence-4 foresees the inevitable “in mature years”;

Consequence-5 reports the outcome that the participant will reach at the end of his life.

After listening to the predictions of the future, the participant makes a decision: either he refuses to continue to do what he has done, or he affirms the significance of what he is doing for his life.

Question to the seminar participants at the end of the game: what were you thinking during the game?

V. Reflection

1. Let us remember what the king of one planet said in Antoine de Saint-Exupéry’s fairy tale “The Little Prince”: “If I order my general to turn into a sea gull, and if the general does not carry out the order, it will not be his fault, but mine.” What can these words mean for us? (Answers from teachers).

Essentially, these words contain one of the the most important rules successful teaching: set realistic goals for yourself and those you teach. It should be emphasized that any pedagogical innovations must be used wisely, and the teacher must always be guided by the principle: “The main thing is to do no harm!”

2. Question to the seminar participants:

– What is the condition for the formation or development of competencies.

So, key competencies are formed if (Appendix 3):

The teacher skillfully manages the learning and activities of students. Disterweg also said that “A bad teacher presents the truth, a good one teaches to find it,” and for this he himself must have pedagogical competence).

VI. Result of the seminar

1. We strive to find forms that will help the team successfully master the competency-based training strategy. And the proposed line of action can help us with this: try it yourself - offer it to students - share with colleagues - find like-minded people - join forces. After all, only together can we achieve the best success.

2. Game “Applause in a circle”

Goal: relieve tension and fatigue, thank all participants for their work.

All participants sit in a circle. The presenter begins to clap his hands and looks at one of the participants. The two of them start clapping. The participant whom the presenter looked at looks at the other participant, including him in the game. Thus, all participants begin to clap.

Bibliography:

1. Pedagogical technologies: tutorial for students of pedagogical specialties / edited by V.S. Kukunina. – M.: ICC “Mart”: – Rostov n/D, 2006.
2. Shchurkova N.E.. Classroom management: game techniques. – M.: Pedagogical Society of Russia, 2002, – 224 p.
3. Khutorskoy A.V. Article “Technology for designing key competencies and subject competencies.” // Internet magazine "Eidos".
4. Ivanov D.A., Mitrofanov K.G., Sokolova O.V. Competency-based approach in education. Problems, concepts, tools. Educational and methodological manual. – M.: APK and PRO, 2003. – 101 p.

Appendix 2


Consequence-1

Consequence-4

Consequence-2

Consequence-5

Consequence-3

Consequence-4 foresees the inevitable

"in mature years"


Consequence-1 reports what will follow “now” after what the participant has done

Consequence-5 reports the outcome,

to which the participant will come at the end of life


Consequence-2 warns that it expects the subject “in a week”

Consequence-3 paints a picture of “in a month”

Appendix 3

REMINDER

Conditions for the formation of key competencies

Key competencies are formed if


  • learning is activity-based;

  • the educational process is being oriented towards the development of independence and responsibility of the student for the results of his activities (for this it is necessary to increase the share of independence in works of a creative, search, research and experimental nature);

  • conditions are created for gaining experience and achieving goals;

  • teaching technologies are used that are based on the independence and responsibility of the teacher for the results of his students (project methodology, abstract approach, reflection, research, problem-based methods, differentiated learning, developmental learning);

  • the practical orientation of education is being strengthened (through business and simulation games, creative meetings, discussions, round tables);

  • The teacher skillfully manages the learning and activities of students. Disterweg also said that “A bad teacher presents the truth, a good teacher teaches to find it,” and for this he himself must have pedagogical competence.
Terminological dictionary

"Competence" - a set of interrelated personality qualities (knowledge, abilities, skills, methods of activity), which allows you to set and achieve goals.

"Competence" - an integral quality of personality, manifested in the general ability and readiness for activities based on knowledge and experience.

Knowledge-based activities

Knowledge, abilities, skills

In the most general sense "competence" means compliance with the requirements, established criteria and standards in relevant areas of activity and when solving a particular type of problem, possession of the necessary active knowledge, the ability to confidently achieve results and control the situation.

Just as for educational technology, a characteristic feature of educational technology is the ability to reproduce the educational chain and its step-by-step analysis.

Let's consider an example of the most common educational technology in use - the technology of organizing and conducting group educational activities (according to N.E. Shchurkova). The general educational goal of any group activity is the formation of relatively stable relationships between a person and himself, others, nature, and things.

The technological chain of any educational matter can be represented as follows:


  • Preparatory stage (preliminary formation of attitude towards the matter, interest in it, preparation of necessary materials)

  • Psychological attitude (greeting, introductory remarks)

  • Content (subject) activity

  • Completion

  • Future projection

Municipal government institution of additional education

"House of Childhood and Youth"

Modern technologies

as a tool for improving the quality of education

Akulova Elena Evgenievna,

Deputy Director for MRM

Shchuchye 2018

Form of conduct : workshop using a group form of work.

Security: Handout for each group, presentation

Target: understanding the need and possibility of using modern technologies as a tool to improve the quality of education

Tasks

1.Increase the motivation of teachers to use modern technologies in the educational process

2. Contribute to increasing the effectiveness of interaction between teacher and students in the educational process.

3.Create conditions for active interaction of all seminar participants

Expected results: Additional education teachers will carry out practical actions based on the use of modern educational technology as a tool for improving the quality of education

List of used literature:

1. Pedagogical technologies: a textbook for students of pedagogical specialties / edited by V.S. Kukunina. – M.: ICC “Mart”: – Rostov n/D, 2006.
2. Shchurkova N.E.. Classroom management: game techniques. – M.: Pedagogical Society of Russia, 2002, – 224 p.
3. Khutorskoy A.V. Article “Technology for designing key competencies and subject competencies.” // Internet magazine "Eidos".
4. Ivanov D.A., Mitrofanov K.G., Sokolova O.V. Competency-based approach in education. Problems, concepts, tools. Educational and methodological manual. – M.: APK and PRO, 2003. – 101 p.

Seminar progress:

1.Org. moment. Seminar participants are asked to select keys according to their shape. We invite you to take your seats according to the shape of the selected key.

Leading:Good afternoon, dear colleagues! It's nice to see you in this audience, and I really hope that we will have an interesting and useful conversation.

I invite you to the playground of fantasy. Today, the owner of this site will be you and me and modern pedagogical technologies. Our communication will take the form of a workshop seminar “Who wants to become an expert in educational technologies?”

2. Creating a situation of success:

Let's start with this parable:

One day, the king decided to put all his courtiers to the test in order to find out which of them was capable of occupying an important government post in his kingdom. A crowd of strong and wise men surrounded him.

“Oh, you, my subjects,” “I have difficult task, and I would like to know who can solve it."

He led those present to a huge door lock, so huge that no one has ever seen before.

“This is the largest and heaviest castle that has ever been in my kingdom. Which of you can open it?” asked the king.

Some courtiers only shook their heads negatively, others, who were considered wise, began to look at the castle, however, they soon admitted that they could not open it. Since the wise ones had failed, the rest of the courtiers had no choice but to admit that this task was beyond their power, it was too difficult. Only one vizier approached the castle. He began to carefully examine and feel it, then tried to move it in various ways, and finally pulled it with one jerk.

Oh, miracle - the lock opened! It just wasn't fully latched.

Then the king announced: “You will receive a place at court because you rely not only on what you see and hear, but you hope on own strength and don’t be afraid to try.”

We teachers working according to the second generation Federal State Educational Standard also need to gather courage and make an attempt to implement modern educational technologies (not just know, but use them in our practical activities)

3. Exercise “Imagination”

Before moving on to the theoretical part of the seminar, I suggest

Each participant should draw up a business card for his neighbor in any form, indicating his name. The name must be written legibly and in a large enough size.

3-4 minutes are given for all participants to make their business cards and prepare for mutual introductions

The task is to prepare to introduce your partner to the whole group.

Introduce their partner, starting the presentation with the words: “For Elena Evgenievna herself effective technology is technology….., because……”.

4. Introductory part

Epigraph of the seminar

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Francis Bacon is one of the greatest scholars of the 17th century, a contemporary of Galileo and predecessor of Newton, author of the treatise “Moral and Political Experience and Instructions”

Teacher and student grow together:
learning is half learning.

Li Ji

5. Theoretical part

The program for modernizing the content of education affects all aspects of the educational process. Its task is to achieve a new quality - a quality that meets the requirements for an individual in modern rapidly changing socio-economic conditions.

Traditionally all domestic system education focused on knowledge as the goal of learning (ZUNy). Transformations of Russian society in general and education in particular have led to changes in requirements for students. The “knowledgeable graduate” no longer meets the demands of society. There is a demand for a “skillful, creative graduate” with value orientations. A competency-based approach to learning is designed to help solve this problem.

A student is considered competent based on performance results if he is able to apply what he has learned in practice, that is, transfer competence to certain situations in real life.

Let us now find out what a teacher should be like to prepare today’s graduate.

To do this we work in groups

6. Practical part

Exercise 1. Seminar participants are divided into three groups: “students”, “teachers”, “experts”

First question for discussion : Groupstudents about answer the question“When is a student not interested in learning?”

Groupteachers answer the question"When is a teacher not interested in teaching?"

Experts in the role of administrationanswer both questions

Within 5 minutes, participants brainstorm a list of reasons and present the group’s response.

Second question for discussion :

Students answer the question"What kind of teacher do you want to see in your classes?

Teachers answer the question:“What kind of teacher-colleague do you want to see next to you? Reflect today's teacher on whatman paper.

Experts answer the question"What should a modern teacher be like?"

Participants have 5 minutes to answer the question and present the group's answer.

Task 2 for all groups. In front of you"suitcase" which contains cards with the names of educational technologies that you use in your classes. Using one technology as an example, tell us how it affects the quality of education.

Participants spend 5 minutes discussing the answer to the question and presenting the group's answer.

Let's assume that the following technologies are selected:

person-oriented technologies provide for the priority of subject-subject learning, diagnostics of personal growth, situational design, game modeling, inclusion of educational tasks in the context of life problems that involve personal development in the real, sociocultural and educational space;

health-saving technologies , the distinctive feature of which is the priority of health, i.e. competent health care is a prerequisite for the educational process

information Technology allow you to individualize and differentiate the learning process, stimulate cognitive activity and independence of students

gaming technology allow you to manage emotional stress during the learning process, contribute to the mastery of skills necessary for cognitive, labor, artistic, sports activities, for communication. During the game, children quietly master what was previously difficult

problem-development technologies training contributes to the development of students’ creative abilities; formation of critical thinking and positive emotions.

design technologies , the essence of which is that the student, in the process of working on an educational project, comprehends real processes, objects, and experiences specific situations. Project technologies are based on the project method, which is aimed at developing students’ cognitive skills, critical thinking, developing the ability to independently construct their knowledge, and the ability to navigate the information space.

Task 3

Before we start talking about innovative technologies, let's define the concept of “technology”.

What is “technology”, technique, technological processes?

How relevant is this topic now? What does Modern Technology mean? What are interactive technologies?

So what is “technology”, what is its difference from methodology?

Technology – Greek. the word means “skill, art” and “law of science” - this is the science of craftsmanship.

The problem of pedagogical technologies was dealt with by: Selevko, Bespalko, I.P. Volkov, V.M. Monakhov and others.

On this moment There are several definitions of educational technology; we will choose the most comprehensive one for today:

Pedagogical technology is a systematic method of creating, applying and defining the entire process of teaching and learning, taking into account technical and human resources and their interaction, which aims to optimize forms of education (UNESCO).

In other words,technology is fixed sequential actions that guarantee the achievement of a given result.

It contains an algorithm for solving assigned problems; its use is based on the idea of ​​complete controllability of learning and reproducibility of educational cycles.

Differences from the method:

The technology is not subject-specific; it can be implemented on any subject, regardless of the content. The technology can be implementedany teacher (easily reproducible, stable results). Technology includes a set of methods, forms, means and techniques.

Today there are more than a hundred educational technologies. They are classified by organizational forms, by subject, by author, by approach to the child, etc.

Methodology Andtechnology - are not synonyms, although these two concepts are sometimes identified. Both are forms of process organization.

Technology - a term originally used as a detailed description of the production process. Technology is step-by-step instruction, a recipe with precise indications of such parameters as quantity, composition, time, sequence, etc.

Methodology - a method of executing “instructions” that involves variability and an individual approach to the process of its implementation.

If technology “dictates”, then methodology “recommends”. Technology has no personal touch; it is dry, like a mathematical formula.

The methodology is focused on certain human qualities and takes them into account.

Let me give you an example . Two people, independently of each other, prepare a dish according to the same recipe, which specifies the composition of the products, the proportions, and the general sequence of the cooking process (technology). However, the resulting dishes have different tastes and appearances. This is facilitated by a different approach and cooking style (methodology).

I was told that in the same production (we are talking about the production of sausages), the same type of sausage was produced differently depending on which technologist was on duty.

Traditional technologies. What is the difference from innovation?

*draw a house (test) – traditional image, innovation (there is a house on the slide, teachers must copy)

Features of the technique

Traditional technology is, first of all, an authoritarian pedagogy of demands; teaching is very weakly connected with the inner life of the child, with his diverse demands and needs; there are no conditions for the manifestation of individual abilities, creative manifestations of personality.

regulation of activities, compulsory training procedures;

centralization of control;

orientation towards the average.

Position: the child is a subordinate object of educational influences.

The position of the teacher is the commander, the only person with initiative, the judge (“always right”); the elder (parent) teaches; “with an object for children”, “striking arrows” style.

Methods of knowledge acquisition are based on:

communication of ready-made knowledge;

teaching by example;

inductive logic from the particular to the general;

mechanical memory;

verbal presentation;

reproductive reproduction.

The learning process as an activity in TT is characterized by a lack of independence and weak motivation. Included educational activities child:

there is no independent goal setting; learning goals are set by an adult;

planning of activities is carried out from the outside, imposed on the child against his wishes;

The final analysis and assessment of the child’s activities is carried out not by him, but by the teacher or another adult.

Under these conditions, the stage of realizing educational goals turns into work “under pressure” with all its negative consequences (alienating the child from school, nurturing laziness, deception, conformism)

Requirements for a teacher

Today, a teacher does not have enough knowledge about existing technologies; he also needs the ability to apply them in practical activities. The demand for teaching masters is always high.

To feel confident, a teacher must master at least three fundamentally different technologies: productive (subject-oriented), gentle (personally-oriented), collaboration technology

Technology and craftsmanship

The same technology can be implemented by different performers more or less conscientiously, exactly according to instructions or creatively. The results will be different, however, close to some average statistical value characteristic of this technology.

Sometimes a master teacher uses elements of several technologies in his work and applies original methodological techniques, in this case one should talk about the “author’s” technology of this teacher. Every teacher is a creator of technology, even if he deals with borrowings. The creation of technology is impossible without creativity. For a teacher who has learned to work at the technological level, the main guideline will always be the cognitive process in its developing state.

Conditions necessary for mastering and implementing technologies:

    teacher’s understanding of technology ideology, definition social group which it will serve, the acceptance of the teacher whose technology is being mastered, the opportunity to “live” in this technology, passing it through one’s emotions, needs and values; those. (what is this? For whom? How do I feel comfortable working with this?)

    taking into account the personal qualities of the teacher

    providing the teacher with the opportunity to evaluate the results of using the technology and, if necessary, bring their own into the optimization of the technology

    technological competence of the teacher

Group assignment: Using the “House” technique, move residents into the houses “Person-centered learning technologies” and “Problem-based learning technologies”

    personality-oriented technologies:

Developmental education

Multi-level training

Technology of using gaming methods in teaching: role-playing, business and other types of educational games

Gaming technology

Collective education system

Collaborative learning (team, group work)

Student's portfolio

Teacher's portfolio

    problem-based learning technology;

Technology for studying inventive problems (TRIZ)

Research learning technology

Project-based learning technology

Information and communication technologies

Health-saving technology, etc.

Any educational technology must be reproducible and health-saving.

Personality-oriented technologies represent the embodiment of humanistic philosophy, psychology and pedagogy.

The focus of personality-oriented technologies is on a unique, holistic personality who strives for maximum realization of their capabilities (self-actualization), is open to the perception of new experiences, and is capable of making conscious and responsible choices in a variety of life situations. It is the individual’s achievement of such qualities that is proclaimed as the main goal of education, in contrast to the formalized transfer of knowledge and social norms to the child in traditional technology.

The uniqueness of the paradigm of goals of person-centered technologiesconsists in focusing on the properties of the individual, its formation, its development not according to someone’s order, but in accordance with natural abilities.

A special place in student-centered learning is giveninteractive technologies

Colleagues , interactive learning technologies – what is it? What technologies do you know?

Interactive learning technologies. IN Lately become more important (interactive museums of the world)

1. Work in pairs

2. Carousel

4. Work in small groups

5. Aquarium

6. Unfinished sentence. (Once upon a time there were a king and a queen, and then one day...) along the chain

7. Brainstorm

8. Brownian motion

9. Decision tree

10. Role-playing (business) game

11. Workshop

12. ICT technology

Interactive methods allow you to learn to interact with each other; and interactive learning is learning based on the interaction of all students, including the teacher. They involve co-learning (collective, collaborative learning), and both the student and the teacher are subjects of the educational process. The teacher often acts only as an organizer of the learning process, a group leader, and a creator of conditions for student initiative.

1. "Microphone". As part of coordinated assistance, the teacher activates weakly active students in the group by handing them a microphone: the one with the microphone speaks.

2. "Big circle". One of the simplest group interaction techniques. Its organization requires that the chairs be arranged in a large circle. They agree that they should answer clockwise; the starting place from which the presentation of points of view on the problem begins is conventionally designated. The leader monitors compliance with the rules. The teacher outlines the problem that needs to be solved. Next, in a circle, each participant in the “Big Circle” outlines his draft solution. The group listens to him without criticism. This decision is gradually recorded on the board (or whatman paper). Upon completion of cooperation on the development general solution problems, the project of each of the participants is voiced and approved (if necessary, adjusted) by all participants in the “circle”.

3. Work in pairs.

4. Aquarium - several students act out the situation in a circle, and the rest observe and analyze.

5. Unfinished sentence - the first one starts, then the plot develops along the chain.

6. Brainstorming.

7. Brownian motion - the movement of participants throughout the space in order to collect information on the proposed topic. (n/r: Find round objects)

8. Decision tree - children are divided into groups, discuss the issue, make their own drawings, then change places and complete their ideas from their neighbors.

9. Role-playing (business) game.

10. Workshop - student performance

11. Show – technology

Interesting, spectacular action.

Peculiarities:

Competitive nature;

Dividing participants into speakers, spectators, and jury.

It can be spontaneous or pre-planned.

12. ICT technology – interactive technology

The use of ICT is the result of the implementation of the Electronic Russia program

ICT – is a general concept that describes various methods, methods and algorithms for collecting, storing, processing, presenting and transmitting information.

On the one hand this is computer, on the other – communication.

This is the use of television,DVD,CD, radio, tablets, media, computer, telephone, game consoles.

The modern educational process cannot be imagined without the use of multimedia technologies, which provide unique opportunities for the implementation of creative initiatives of the teacher and student.

From the point of view of using ICT in the classroom, it seems appropriate to divide them into four groups. The belonging of an activity to one group or another determines the technical conditions and the availability of the corresponding software to carry it out.

1. Demonstration type classes - presentation

To conduct it, you need a computer and a projector or TV to which you can connect a computer. During such a lesson, information is shown on a large screen and can be used at any stage.

The materials used as software are ready-made software products on CD, containing a large amount of photo, video, and audio information on various topics. It has become even more popular for teachers to create presentations for their classes.

2.classes – quizzes, tests.

The high effectiveness of control programs is determined by the fact that they strengthen feedback in the teacher-student system. Test programs allow you to quickly evaluate the result of your work and accurately identify topics in which there are gaps in knowledge. Today, teachers themselves can develop and create computer versions of various tests and use them in their classes.

3. Educational computer games.

Educational programs existing on the market for this age can be classified as follows:

1. Games for developing memory, imagination, thinking, etc.

2. "Talking" dictionaries foreign languages with good animation.

3. ART studios, simple graphic editors with libraries of drawings.

4. Travel games, “action games”.

5. The simplest programs for teaching reading, mathematics, etc.

Game designer on the site LearningApps.org

4. Physical exercises, relaxation exercises, problem posing after watching the video.

Now, dear teachers, we will live with you several new or forgotten technologies in practice

Educational technology

1.Cluster

A cluster is a graphic organization of material showing the semantic fields of a particular concept. The word “cluster” in translation means a bunch, a constellation. Clusters are formed at the stage of comprehension and reflection. This technique allows them to systematize new information in relation to their existing ideas, as well as in accordance with the categories of knowledge. Drawing up a cluster allows students to think freely and openly about any topic, to independently build cause-and-effect relationships. Students write down a key concept in the center of the sheet, and from it draw arrows-rays in different directions, which connect this word with others, from which in turn, the rays diverge further and further.

Exercise I suggest that each group create a cluster on the topic INNOVATION TECHNOLOGIES as I talk, using the names of technologies and keywords

2. Technology for the development of critical thinking “Six thinking hats”.

Edward de Bono's Six Thinking Hats method can easily be used in any subject area. Using this method in the classroom develops students' ability to structure information; in "Six Thinking Hats" the author presents a simple but effective method that allows you to become a better thinker. It divides thinking into six distinct modes, indicated by different colored hats. “Putting on” a hat focuses thinking, “changing” a hat changes its direction.

Why is this technology used?

There is a traditional connection between thinking and hats.

“I'm wearing my hat,” “Let's put on our thinking hats” are common phrases.

The hat indicates a specific role that the children will perform throughout the lesson.

The method allows you to remove your ego from thinking. And any issue is discussed more fully and objectively.

With the Six Thinking Hats method, if we don't like someone's proposal, we know that we will always have the opportunity to criticize the idea under black and express feelings under red. However, it becomes possible to explore the idea using white, yellow, green.

Card No. 1 Technology for developing critical thinking “Six Thinking Hats”

Phrase

The group must analyze the proposed plan from the perspective of a critical way of thinking, characteristic of the color of the chosen hat, and assign roles - hats.

    White hat “Interactive technologies are the future” , including only facts, figures, without argumentation - FACTS

    Red hat - Prepare a proposal-proof“Interactive technologies are the future”, including as many different adjectives as possible, both negative and positive - EMOTIONS

    Black hat - Prepare a proposal-proof“Interactive technologies are the future” , including as many negative features as possible - PROBLEMS, CONTRADITIONS, NEGATIVITY

    Yellow hat - sunny, life-affirming color. The yellow hat is full of optimism, hope lives under it and positive thinking. The “sun-colored” mindset is a persistent search positive points inherent in a given situation, and the construction of positive conclusions. Prepare a proof proposal“Interactive technologies are the future” , including as many positive features as possible - POSITIVE

    Green Hat - Prepare a Proof Sentence“Interactive technologies are the future” by incorporating as many future innovations as possible - CREATIVITY

    Blue hat - Prepare your text“Interactive technologies are the future” , including as much as possible interesting ideas presented by other group members - GENERALIZATION

3. Case technologies

Case technology

Case – a situation taken from practice, real case, where theoretical ideas are explored. The concept of case comes from the English case - “circumstances”.

Case technologies are not a repetition of a teacher, a retelling of information or an article, or an answer to a teacher’s question; it is an analysis of a specific situation, which forces you to raise the layer of acquired knowledge and apply it in practice.

Case technology is an interactive teaching technology based on real or fictitious situations, aimed not so much at mastering knowledge, but at developing new qualities and skills in students.

One of the most important characteristics of the case method is the ability to use theory and turn to factual material.

The teacher’s task is to teach children both individually and as part of a group:

    analyze information

    sort it to solve a given problem

    identify key issues

    generate alternative solutions and evaluate them

    choose the optimal solution and formulate action programs, etc.

Work with the case in class is organized according to the following principle:

    getting to know the situation

    analysis and discussion of the solution in mini groups

    general discussion of the solution proposed by each group and selection of the optimal one;

    summarizing speech by the teacher.

Creating a children's case on any topic requires compliance with a number of certain conditions:

    the case must correspond to reality, that is, describe facts that have the possibility of being

    the case should not be very large, since it is designed for children, not adults, and the time for working with the case is limited to the lesson

    the information necessary to solve the case must be contained in the text; the possibility of attracting additional or reference literature is minimized

    a case may contain several alternative solutions

The information necessary to create cases can be gleaned from newspaper and magazine articles, fiction, news releases, and collections of statistical data. Each case is accompanied by a list of questions for its analysis.

Exercise In the song “Let's get together - we'll wave to everyone” there are the words “We'll say kind words to everyone, we'll be glad to everyone...”

    What adjectives will help you characterize the people about whom the words of the song speak?

    Using a synonym dictionary, find synonyms for the wordfriendly.

    Based on the knowledge you have gained, create a leaflet-appeal, calling on the residents of our city to be friendly.

4. Basket of ideas

This is a method of organizing individual and group work of students at the initial stage of the lesson, when their existing experience and knowledge is being updated. It allows you to find out everything that students know or think about the topic being discussed. You can draw a basket icon on the board, which will conventionally contain everything that all students know together about the topic being studied.

Card Technology “Basket of Ideas”

Song "Strong friendship will not break..."

Exercise: Collect a basket of ideas that will contain the secrets of true friendship.

All information is briefly written down in the form of abstracts by the teacher in a “basket” of ideas (without comments), even if they are erroneous. You can “dump” facts, opinions, names, problems, concepts related to the topic of the lesson into the idea basket. Further, during the lesson, these scattered facts or opinions, problems or concepts in the child’s mind can be connected into logical chains.

5.Game technology

You are all familiar with them and use them in your practice. I want to focus on gaming technology THE POSTMAN GAME

Card No. 5 Gaming technologies Game “Postman”

The phrase “What kind of peoples are there in our great country...”

Match the pictures and envelopes correctly, and you will find out who the letter came from.

Read the proverbs in the envelopes

    Friendship is a priceless wealth. Kazakh

    To a stranger - half, to a friend - everything. Armenian

    You wouldn't trade a close friend for gold. Tatars

    Not the friend who walks at the feast, but the one who helps in trouble. Bashkirs

What do people of these nationalities value?

Conclusion: The competency-based approach makes its own demands on teachers: the search for new forms, methods, and technologies of teaching. The teacher needs to navigate wide range modern technologies, ideas, trends, do not waste time discovering what is already known. The technological knowledge system is the most important component and indicator pedagogical excellence modern teacher.

Among teachers, there is a firmly established opinion that pedagogical skill is purely individual, and therefore cannot be passed on from hand to hand. However, based on the relationship between technology and skill, it is clear that pedagogical technology, which can be mastered, like any other, is not only mediated, but also determined by the personal parameters of the teacher. The same technology can be implemented by different teachers, where their professionalism and pedagogical skills will be demonstrated.

V. Reflection

I propose to evaluate today's work in groups.

-In front of you is a “thermometer”, select the temperature of your group according to the scale on which the value of the seminar is determined:

34-useless, unpromising, indifferent.

36.6 - necessary, useful, interesting, necessary.

38 - scary, difficult, uninteresting, burdensome

And now, using the technology of six hats, we will conduct a reflection of the seminar

    White hat - tell us what we did today at the seminar

    Red hat - express feelings

    Green hat - think about where you can apply the knowledge gained

    Blue hat – general conclusion about the seminar

    Black hat – highlight flaws

    Yellow hat - what was good

VI. Result of the seminar

- Game “Applause in a circle”

Target: relieve tension and fatigue, thank all participants for their work.

All participants sit in a circle. The presenter begins to clap his hands and looks at one of the participants. The two of them start clapping. The participant whom the presenter looked at looks at the other participant, including him in the game. Thus, all participants begin to clap.






“Competence” is a set of interrelated personality qualities (knowledge, abilities, skills, methods of activity), which allows you to set and achieve goals. “Competence” is an integral quality of a person, manifested in the general ability and readiness for activities based on knowledge and experience.








The second question for discussion: Will the teacher become interested in teaching, and the student interested in learning, if modern educational technologies and methods are used in the educational process? Select at least 3 arguments that, in your opinion, prove the effectiveness of technology that can increase interest in the learning process.


Requirements for a competency-based approach to teachers: search for new forms, methods, and technologies of teaching; navigate a wide range of modern technologies, ideas, trends; do not waste time discovering what is already known. Mastery of a system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher.




“The problem is on the palm” Two conditions for the success of the game: First, the presence of an object symbolizing the problem. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. A candle is fire, light, human thought, reason. A flower is not a plant that produces oxygen, but the Beauty of the world. Secondly, there can be no “right” or “wrong” answers here. The main thing is the movement of thought.








Teachers' Seminar primary classes Municipal educational institution Zakharovskaya secondary school

Report on the topic: “Modern technologies as a tool for managing the quality of education.”

Glazkova A.P. primary school teacher Zakharovskaya secondary school

1 slide

2 slide

“Education is the greatest of earthly blessings,

if it is of the highest quality.

IN otherwise it is completely useless"

Kipling

Ways to improve the effectiveness of learning are being sought in all countries of the world. In Russia, problems of learning effectiveness are being actively developed based on the use of the latest achievements of psychology, computer science and the theory of cognitive activity management.

3 slide The quality of education is understood as a set of essential properties and characteristics of educational results that can meet the needs of schoolchildren, society and customers of education.

What does it consist of?

    4 slide From high level professionalism of teachers

    From creating comfort in teaching schoolchildren

    Strength of students' knowledge

    Compliance with sanitary and hygienic standards

    From the material and technical support of the school.

5 slide The main goal of education in primary school is to teach each child to master, transform and use huge amounts of information in practical activities in a short period of time.

Recognizing the lesson as the main form of education, we are constantly looking for ways to further improve it.

Components of quality education:

    quality of schoolchildren's training in educational areas;

    the quality of development of schoolchildren’s general educational skills (ability to work with a textbook, text, draw up a plan, ability to analyze, draw conclusions, etc.);

    the quality of education of schoolchildren (monitored using special methods);

    quality of personality development of schoolchildren (emotionality, will, cognitive interest, motivation, etc.);

    quality of social adaptation (the ability to find one’s “niche” in society).

6 slide Confucius said: “Three paths lead to knowledge: the path of reflection is the noblest; the path of defeat is the easiest path; and the path of experience is the most difficult path.” We need to follow all three roads at once. This is a strict requirement of our profession.

The specificity of our pedagogical activity lies in the fact that it is an integral part of the learning process, which consists of teaching and learning.

Understanding what components make up educational activities, in order to improve the quality of education, the teacher must manage:

goal setting of students;

motivation of their activities;

developing students' skills;

creating feedback “teacher-student”;

creating problematic situations;

comfortable well-being of all participants in the educational process.

For a professionally working teacher, it is obvious that all this should be in his field of vision, under his managerial influence.

Methodical work in primary school:

    following traditions and introducing innovations;

    increasing teacher competence;

    development and implementation of the latest information technologies;

    identifying the causes of typical difficulties for schoolchildren and their correction;

    identifying the level of development of the student knowledge quality system;

    accumulation and recording of individual achievements of schoolchildren by drawing up a portfolio;

    organizing project activities that allow students to develop their creative abilities.

Target areas:

    improving the organization of the educational process and increasing learning outcomes;

    creating conditions to increase motivation for learning, self-development, and independence in decision-making;

    ensuring the educational process at a modern level;

    creating conditions to meet the educational needs of the child;

    system improvement educational work as a means of improving the quality of education;

    ensuring the physical development of students, the use of health-saving technologies;

    improving the material and technical base of the school.

Tasks:

    generalization and implementation of the achievements of advanced pedagogical experience into practice;

    formation of attitudes towards the development of modern pedagogical technologies, approaches that ensure the preparation of a qualitatively new junior school student;

    creation of a unified system of classroom and extracurricular activities of teachers and students, aimed at the diversified development of the educational process;

    organizing interaction between primary school teachers, psychologists, speech therapists and parents with the aim of studying and developing individual abilities of students.

The teacher’s task is to create favorable conditions in the classroom for collective work and skillfully manage this process.

7 slide Technologies and methods used in elementary school:

    technology of personality-oriented education;

    technology of level differentiation;

    game learning technology;

    technology of system-activity approach (problem-based learning);

    project activities;

    health-saving technologies;

    information and communication technologies.

1) An important means of increasing the effectiveness of a lesson is the variety of activities in the lesson. K. D. Ushinsky noted that the child demands activity incessantly and gets tired not of the activity, but of its monotony and one-sidedness. Younger schoolchildren learn better if the lesson alternates between varied and short-term types of work. However, it should be taken into account that the variety of activities of students in itself does not ensure their activity, if it is not determined by the purpose of the lesson and is not its expression.

8 slide 2 ) IN training sessions with younger schoolchildren, game elements are necessary. Play, being the main activity of a preschooler, continues to occupy important place in the life of junior schoolchildren, it is considered as an important component of the main activity of junior schoolchildren - learning. Game elements activate students' learning activities, promote the development of independence and initiative, camaraderie and mutual assistance in work. Play is an important means of increasing students' interest in learning.

Didactic or educational games are widespread in primary education. They have cognitive content and are aimed at the mental development of students.

Also, play is one of the most important means of mental and moral education of children; This is a means of relieving unpleasant or forbidden experiences for the student’s personality.

Games are divided into creative games and games with rules. Creative games, in turn, include: theatrical, role-playing and construction games. Games with rules are didactic, active, musical and fun games.

What is the significance of the game? In the process of playing, children develop the habit of concentrating, thinking independently, developing attention, and the desire for knowledge. Being carried away, children do not notice that they are learning: they learn, remember new things, navigate unusual situations, replenish their stock of ideas and concepts, and develop their imagination. Even the most passive of children join the game with great desire and make every effort not to let their playmates down.

Of all the existing diversity various types games, it is didactic games that are most closely related to the educational process.

Slide 9 3) Already in elementary school, most students take a passive role in the educational process and begin to lose interest in learning. Therefore, it is important to develop the abilities and support the student’s aspirations, not to teach him, but to help him learn and develop. The ability for self-development should be the result of cognitive activity. The most constructive solution to the problem is to create such learning conditions in which the student can take an active personal position and fully express himself and his individuality. The collective form of cognitive activity deserves attention.

What is she like? This is a form in which the team trains each of its members, and at the same time, each member of the team takes an active part in training all its other members. – work in pairs and groups.

The use of modern educational technologies is a necessary condition for achieving a new quality of education. State educational standards in almost all academic subjects require students to master a number of research, design, information and communication skills, which means the presence of relevant types educational activities in class. Organizing such activities, monitoring and evaluating their results can only be done with the help of adequate educational technologies, which a modern teacher must possess.

The basis of the Standard is a system-activity approach,
which provides:

    formation of readiness for self-development and continuous education;

    designing and constructing a social environment for the development of students in the education system;

    active educational and cognitive activity of students;

    construction of the educational process taking into account the individual age, psychological and physiological characteristics of students.

The new standard focuses teachers’ attention on the need to use modern educational technologies that can ensure the development of schoolchildren. It is no coincidence that the use of advanced technologies becomes the most important criterion for a teacher’s success. Thanks to modern technologies, student activity unfolds in lessons.

The Federal State Educational Standards documents formulate requirements for teachers, including:

    be able to choose and use modern

educational technology

    use assessment technologies

    modern technologies for designing an educational environment

10 slide Technology -

    This is a detailed way of carrying out a particular activity within the framework of the chosen method.

Pedagogical technology -

    This is a structure of a teacher’s activity in which the actions included in it are presented in a certain sequence and imply the achievement of a predicted result.

Criteria that make up the essence of pedagogical technology:

    unambiguous and strict definition of learning goals (why and for what);

    selection and structure of content (what);

    optimal organization of the educational process (how);

    methods, techniques and means of teaching (with the help of what);

    taking into account the required real level of teacher qualifications (who);

    objective methods for assessing learning outcomes (is this true).

Educational technology:

    fits easily into the educational process;

    allows you to achieve the goals set by the program and education standard in a specific academic subject;

    ensures the implementation of the main directions of the pedagogical strategy: humanization, humanitarization of education and a student-oriented approach;

    ensures the intellectual development of children and their independence;

    ensures goodwill towards the teacher and each other;

    A distinctive feature of most technologies is Special attention to the individuality of a person, his personality;

    clear orientation towards the development of creative activity.

Technologies

    Developmental education;

    Problem-based learning;

    Multi-level training;

    Collective learning system (CSR);

    Technology for solving inventive problems (TRIZ);

    Research methods of teaching;

    Project-based teaching methods;

    Debate technology;

    Technology of modular and block-modular training;

    Lecture-seminar-credit training system;

    Technology for the development of “critical thinking”;

    Technology of using gaming methods in teaching: role-playing, business and other types of educational games;

    Collaborative learning (team, group work);

    Information and communication technologies;

    Health-saving technologies;

    Innovation assessment system “portfolio”;

    Distance learning technology

    workshop technology

    group training

The following educational technologies have become widespread:

11 slide

    communication technologies

    gaming technology

    research technologies

(project method, experiment, modeling)

What is technology and how does it differ from programs and methods?

The program is, first of all, a document that defines the tasks of education and the content of education of a preschool child.

And technology is the toolkit with which these problems are solved.

That is, the program answers the questions “what to do?” and “why do it?”

And technology answers the question “how to do it?”

The authors of some programs are now trying to prescribe not only the goals, objectives and content of education, but also to answer the question “how to achieve this?” - develop technology for implementing their program. But the teacher himself is able to look for the answer to the question “how to implement program tasks?”, i.e. may well become a developer of its own technology.

Dear Colleagues! The concept of the Federal State Educational Standard of General Education highlights a cultural-historical system-activity approach to the education of students. Therefore, the most effective technologies will be those that are aimed at the cognitive, communicative, social and personal development of the student. It should also be borne in mind that the choice of teaching and educational technology depends on many factors (the age of students, their resource capabilities, the preparedness and readiness of the teacher and the presence of various conditions, etc.). We recommend giving priority to productive, creative, research, and design technologies (without denying the use of others).

Regardless of the implemented educational system, in order to achieve a new quality of education, new standards are recommended to be used in the educational process

    activity method technology - build the learning process on the basis of educational situations;

    portfolio technology;

    educational dialogue as a specific type of technology;

    technology of problem-based (heuristic) learning;

    level differentiation technologies;

    communication technologies

    gaming technology

    research technologies (project method, experiment, modeling)

    technologies of additional education in the following areas: sports and recreational, artistic and aesthetic, scientific and educational, military-patriotic, project activities;

    technologies for identifying and supporting gifted children, etc.

Research and project?

Quite often, teachers ask the question “How does research activity differ from project activity?” This is a rather serious question.

The main difference between design and research activities is the goal:

the goal of project activity is the implementation of the project plan,

and the purpose of research activity is to understand the essence of a phenomenon, the truth, the discovery of new patterns, etc.

Both types of activities, depending on the goal, can be subsystems of each other. That is, in the case of a project implementation, research will be one of the means, and, in the case of research, design can be one of the means.

Secondly, research involves putting forward hypotheses and theories, their experimental and theoretical testing. Projects can be without research (creative, social, informational). And from this it follows that there may not always be a hypothesis in a project; there is no research in a project, there is no hypothesis.

Thirdly, project and research activities differ in their stages.

The main stages of project activities are:

Determining the thematic field and theme of the project, searching and analyzing the problem, setting the project goal, choosing the project name;

Discussion possible options research, comparison of proposed strategies, selection of methods, collection and study of information, determination of the form of the product and product requirements, drawing up a work plan, distribution of responsibilities;

Carrying out planned technological operations, making necessary changes;

Preparation and defense of presentation;

Analysis of the results of the project, assessment of the quality of the project.

Stages scientific research:

Formulating the problem, justifying the relevance of the chosen topic.

Goal setting and specific tasks research.

Definition of the object and subject of research.

Choosing a research method (methodology).

Description of the research process.

Discussion of the research results.

Formulation of conclusions and evaluation of the results obtained.

Fourthly, a project is an idea, a plan, creativity according to a plan. Research is the process of developing new knowledge, true creativity.

Activity-type educational technologies

(MK "Planet of Knowledge")

    problem-dialogical technology;

    mini-research technology;

    technology for organizing project activities;

    technology for assessing educational achievements (academic success);

Classification of technologies

I. Modern traditional education.

II. Pedagogical technologies based on personal orientation of the pedagogical process:

    Pedagogy of cooperation;

    Humane-personal technology Sh.A. Amonashvili (Amonashvili Shalva Aleksandrovich - academician of the Russian Academy of Education, famous Soviet and Georgian teacher);

    System E.N. Ilyin: teaching literature as a subject that shapes a person (Evgeniy Nikolaevich Ilyin - literature teacher, St. Petersburg),

III. Pedagogical technologies based on the activation and intensification of students’ activities:

    Gaming technologies;

    Problem-based learning;

    Technology of communicative teaching of foreign language culture (Passov Efim Izrailovich - professor of the Lipetsk Pedagogical Institute);

    School of Intensive Training G.A. Kitaigorodskaya (Talina Aleksandrovna Kitaigorodskaya - professor at M.V. Lomonosov Moscow State University);

    Training technology based on reference signals V.F. Shatalov (Shatalov Viktor Fedorovich - professor of Donetsk Open University).

IV. Pedagogical technologies based on the effectiveness of management and organization of the educational process:

    Technology of advanced advanced learning with commented management S.N. Lysenkova (Sofya Nikolaevna Lysenkova - primary school teacher, Moscow);

    Differentiated learning;

    Level differentiation of training based on mandatory results V.V. Firsova (Victor Vasilievich Firsov - head of the Education for All center, Moscow);

    Culture-educating technology of differentiated education based on children’s interests I.N. Zakatova (Zakatova Irina Nikolaevna - director of the cultural complex, Yaroslavl);

    Technology of individualization of learning (Inge Unt - professor at the Estonian Research Institute of Pedagogy, Antonina Sergeevna Granitskaya - professor at the Maurice Thorez Institute of Foreign Languages, Vladimir Dmitrievich Shadrikov - doctor of psychology, leader of the experiment on the use of individual-oriented educational progress).

    Programmed learning technology (B. Skinner - American psychologist, V.P. Bespalko);

    Group and collective training (Dyachenko Vitaly Kuzmich - professor, Krasnoyarsk);

    Computer (new information) teaching technologies.

V. Pedagogical technologies based on didactic improvement and reconstruction of material:

    Implementation of the theory of the gradual formation of mental actions (M.B. Volovich);

    "Ecology and dialectics" (Tarasov Lev Vasilievich - professor);

    “Dialogue of Cultures” (Bibler Vladimir Solomonovich - Russian Humanitarian University, Moscow, Kurganov Sergey Yurievich - teacher, Kurgan);

    Enlarged didactic units (Erdniev, Pyurvya Muchkaevich - academician of the Russian Academy of Education).

VI. Developmental learning technologies:

    Developmental education system L.V. Zankova (Zankov Leonid Vladimirovich (1901-1977) - teacher and psychologist, academician of the Academy of Pedagogical Sciences of the USSR);

    Developmental education D.B. Elkonina-V.V. Davydov (Daniil Borisovich Elkonin (1918-1959) - the most prominent Soviet psychologist, Vasily Vasilievich Davydov - academician);

    Technology of self-development training (Selevko German Konstantinovich - scientific director of the author's school, Rybinsk).

VII. Subject pedagogical technologies:

    Technology of early and intensive literacy training (Nikolai Aleksandrovich Zaitsev - innovative teacher, academician of the Academy of Creative Pedagogy);

    Technology of teaching mathematics based on problem solving (Khazankin Roman Grigorievich - teacher, Beloretsk);

    Pedagogical technology based on a system of effective lessons (Anatoly Arsenievich Okunev - mathematics teacher, St. Petersburg);

    System of step-by-step teaching in physics (Nikolai Nikolaevich Paltyshev - physics teacher, Odessa);

    Methodology of leveling and developmental teaching in computer science (Elena Vladimirovna Andreeva - computer science teacher, Moscow, Irina Nikolaevna Falina - computer science teacher, Moscow

We examined at a theoretical level modern pedagogical technologies, the use of which ensures high efficiency of the educational process. I would like to conclude with the words of V.P. Bespalko “Any activity can be either technology or art. Art is based on intuition, technology is based on science. Everything begins with art, ends with technology, and then everything starts all over again.”

4) Educational project “Use of modern equipment and technologies in building an educational environment based on the activity method.”

5) Project “Memory Development” in Russian language lessons.

6) Subject decades in primary school.

7) The use of ICT allows you to immerse yourself in another world and see it with your own eyes. According to research, 1/4 of the material heard, 1/3 of what is seen, 1/2 of what is seen and heard, 3/4 of the material remains in a person’s memory if the student is involved in active actions during the learning process. The computer allows you to create conditions for enhancing the learning process: improving the content, methods and organizational forms. With the active use of ICT already in primary school, the general goals of education are more successfully achieved, competencies in the field of communication are more easily formed: the ability to collect facts, compare them, organize, express one’s thoughts on paper and orally, reason logically, listen and understand oral and written speech, discover something new, making choices and decisions.Information and communication technologies

With schools equipped with interactive equipment, I began to study and actively implement information and communication technologies into my work. Thanks to visibility and interactivity, the class is involved in work, perception is sharpened, concentration of attention increases, understanding and memorization of the material improves.

I use information technologies at any stage of the lesson, be it updating, introducing new knowledge or monitoring, as well as during extracurricular activities. I actively use ready-made training courses. computer programs, so I create my own presentations. One of the main areas of application of ICT in my practice is the use of materials from electronic textbooks in the subjects “Russian Language”, “Mathematics”, “ The world", "Technology", audio application " Literary reading» I use it at the stage of primary perception of a literary work and at the stage of teaching expressive reading (after analyzing the work)

At the stage of primary consolidation of knowledge I use

interactive game

New, bicycle, rolling, steering wheel, wheel, passed, you, round, they, fast, she, trip, overtake, me.

Distribute words by parts of speech (noun, adjective, verb, pronoun)

A game “Help the Elk brothers get down to earth!”

Exercise. Distribute the words into groups, based on the pronouns that can replace them.

He she it they.

Lake, students, dress, guys, trees, coat, skates, fox, lamp, boy, book, scarf, student, cloud.

The use of ICT in various lessons allows us to move from an explanatory and illustrated method of teaching to an activity-based one, in which the child becomes an active subject of learning activities. This promotes conscious learning by students.

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Problem-based learning

Application t problem-based learning technologies , teaches children to pose questions (problems) and look for answers to them - the most important factor in increasing the quality of education, a means of preparing for creativity and work.

I use it at the stages of communicating the topics and goals of the lesson and independent work students. I create a problematic situation in the lesson - surprise, difficulty.

Russian language. 2nd grade. Topic: "Pronoun" Formulation of the problem.

Children receive a task.

Exercise. Read the words and distribute them into groups.

Blue, scooter, spinning, anchor, dog, studying, you, red, they, strong, drummer, walking, me.

Have you written down all the words? (No)

Why couldn’t they write down all the words? (Since some words she, you, they, me cannot be attributed to any of the known parts of speech)

What question do we have to answer? ? (What part of speech are these words?)

What are the assumptions? (situation of difficulty, making assumptions)

How to determine what part of speech these words are? (Can be read in the textbook) Open the textbook on p. 101 and read the rule first to yourself and then out loud.

The use of computer technologies in teaching makes it possible to differentiate educational activities in the classroom, activates the cognitive interest of students, develops their creative abilities, stimulates mental activity, and encourages research activities. I guide my students to use a computer when preparing for lessons and reports.

Health-saving technologies I use them both in class activities and in extracurricular activities. In my opinion, developing a responsible attitude towards one’s health is necessary condition success of modern man.

During my lessons I conduct physical education sessions, motor-speech exercises, recreational games during breaks, relaxation exercises, breathing exercises, I created mini-projects “Daily and Health Routine”, “Dental Care”, “Preserving Vision”, “On the Harm of Smoking” .

Study material for all subjects primary school for any program provides an opportunity for the teacher to develop students’ skills in the classroom healthy image life, give children knowledge about the human body, teach them to take care of and strengthen their own health.

I choose physical education minute depending on the dominant activity in the lesson. If the predominant type of activity is writing, then I useexercises to relieve general or local fatigue, exercises for the hands; if reading - gymnastics for the eyes; listening, speaking - hearing exercises, breathing exercises.

Literary reading lessons They also give me ample opportunities to instill in schoolchildren a sense of responsibility for their health and teach them to lead a healthy lifestyle.

Reading works on the topics “I love Russian nature” (“Autumn”, “Winter”, “Spring”, “Summer”), I taught children to perceive nature as a hospital, as a source of vigor, joy and happiness.

So in math lessons I instill in my students healthy lifestyle skills through solving word problems. Their content allows us to talk about healing properties vegetables and fruits, nuts and berries. I tell the children that by consuming these foods, we provide our body with the necessary vitamins and thereby increase its ability to independently fight certain diseases. Word problems also provide an opportunity to communicate positive influences to children physical exercise on the health of every person.

In Russian language lessons I use proverbs and sayings about health to write down.

For example: Take care of your dress again, and your health from a young age.

If you are sick, get treatment, but if you are healthy, take care.

Health is more valuable than money: I will be healthy and get money.

Russian language. 2nd grade. "Pronoun"

Gymnastics for the eyes . I used the “Take care of your eyesight” ophthalmic simulator during the lesson and conducted an active musical physical exercise.

Psychological climate in the classroom.

Each lesson begins with the psychological mood of the class. After a friendly greeting and approving remarks, I offer the children a “Mood Sheet.” From the emoticons depicted on it, they must choose one that matches their mood at the moment.

  

At the end of the lesson, I suggest choosing an emoticon again. As a rule, at the end of the lesson everyone is in a good mood. It’s like a kind of ritual that allows schoolchildren after a break to better adapt to interacting with me, my requirements, and tune in to the lesson.

I use it in my work level differentiation technology

I use different ways differentiation of tasks: by level of creativity, by level of difficulty; by volume of educational material; according to the degree of independence. I often assign differentiated homework assignments.

Individual differentiated work on cards.

Card No. 1

Underline the pronouns.

Son, when did you manage to clean everything up? A sparrow was sitting on a branch, cleaning its feathers.

We live in the same house. They help me study. You tried very hard in class. I'm in second grade.

Card No. 2

Insert pronouns.

I’m drawing a Christmas tree, and ____ what will you draw? Tomorrow ____ let's go to the river. Who are you waiting for? Why do ____ fly away? Tomorrow _____ I'll go to the forest.

Card No. 3

1. Insert pronouns .

I’m drawing a Christmas tree, and ______ what will you draw? Tomorrow _____ we'll go to the river. Who are you waiting for?

Why do ______ fly away? Tomorrow _____ I'll go to the forest. _____ tried very hard in class. ____ I'm in second grade.

Choose any one sentence and distribute it with secondary members.

I sing. They are singing. We sing.

______________________________________________________________________

Homework.

Exercise 1.

Write out 10 words from the dictionary and replace them with pronouns. Task 2.

Write down the text, replacing repeated nouns with pronouns.

The largest nest is the eagle's. The nest is made of thick branches. The most beautiful house is the warbler's. The warbler made a nest on a birch branch. Task 3.

Make up and write a few sentences about today's lesson using pronouns.

Implementation efficiency indicator:

    The level of learning motivation increases.

    Each child is taught at the level of his abilities and abilities.

    The desire of strong students to advance faster and deeper in education is realized.

The strong are confirmed in their abilities, the weak get the opportunity to experience success.

Technology of using games and game forms for organizing educational activities

The use of game forms allows you to increase interest in the subject. During the game, students develop the habit of focusing, thinking independently, developing attention, and the desire for knowledge.

Games promote psychological relaxation in the classroom. Being carried away, students do not notice that they are learning: learning, remembering new things, navigating unusual situations, developing skills and imagination. Even the most passive of students join the game with great desire.

Inclusion in the lesson didactic games and game moments makes the learning process interesting and entertaining, creates a cheerful working mood in students, and prevents them from overcoming difficulties in mastering educational material.

I use the following types of gaming activities:

I use short games to learn a specific rule, practice a skill, etc. (I use it at the stage of introduction, explanation, reinforcement, control)

“Complete the word”, “Relay race”, “Find a pair” (choose synonyms for words), “Auction” (choose as many words as possible according to the scheme), etc.

Game shells (presentation of the lesson in the form of a complete game:lesson-game, lesson-KVN, lesson-travel, lesson-fairy tale )

For example: “Journey to the country of Glagolia”

Role-playing games(role playing, imitation of professional activities, etc.)

Role-playing develops a very important and necessary process for learning – imagination.

For example: Russian language. 2nd grade. Topic: "Pronoun"

Children play roles fairy-tale heroes(frogs and mice) from the fairy tale “Teremok”

There is a tower in a field.

He not low, not high.

A frog-frog galloped up to the mansion and asked:

-Terem-teremok! Who lives in the mansion?

- I , little mouse! AYou Who?

-AI frog - frog.

Come live with me!

BecomeThey live together.

Say for what purpose the author uses the highlighted words. Do they name a specific person or thing?

What does the word indicate?He ? (mansion)

Who calls himself a wordI ?(mouse, frog)

Instead of what nouns is the word used?They ? (mouse, frog)

Copy only the dialogue, inserting the missing words. Underline the highlighted words.

What part of speech are the words: I, you, we, you, he, she, it, they?

- What is a pronoun?

Game "Find out the pronoun"

(clap your hands if you hear the pronouns)

IfI I'll pick a flower

IfYou pick a flower

If all: andI , AndYou -

IfWe let's pick flowers

They will be empty

And trees and bushes...

And there will be no beauty.

If onlyI AndYou -

IfWe Let's pick flowers.

T. Sobakin

Project-based learning technology I use it in my work as a complement to other types of direct or indirect training. In practice I use subject and interdisciplinary projects.

The world around us: “Hometown”, “Cities of Russia”, “ Red Book», "Professions", "My Genealogy". Russian language: “Both jokingly and seriously”, “Rhyme”, “We are writing a letter to Santa Claus.” Literary reading: “My favorite children's magazine”, newspaper “Victory Day - May 9”

Mathematics: “Mathematics around us”, “Patterns and ornaments on dishes”, “Origami” Technology: “Hut decoration”, “Aquarium”

As part of the implementation of the “School – blooming garden» projects completed

“Green yard”, “Flowers for the flower bed. Growing decorative palm (castor bean)",

"Feeder" and others.

The project is valuable because during its implementation, schoolchildren learn to independently acquire knowledge and gain experience in cognitive and educational activities.

Technology Portfolio is an important motivating factor for learning. He aims the child to demonstrate creative growth and success. Portfolio includes top scores student work. It includes educational achievements in subjects, a collection of works that demonstrate the child’s hobbies (drawings, sketches of experiments and observations, essays about his travels, excursions, visits to exhibitions, performances, photos, etc.).
My students' portfolio consists of sections:
“Me and my family”, “My name”, “Family tree”, “My studies”, “My life”, “Treasury of achievements”, “My self-esteem”.

Chapter"Me and family" is intended to provide information about the student - the author of the portfolio and his family.


«
My name" - the child puts information aboutwhat does the name mean.

" Family tree" - fill out information about family members.

In chapter" My studies" guys post their best essays, dictations, tests, successfully completed tests, projects, creative works(poems, drawings, photographs of three-dimensional crafts)
" My life" in it, students place information, photographs, drawings about their participation in extracurricular activities.
“Treasury of Achievements” place certificates of participation in competitions, certificates and diplomas.

"Self-esteem" evaluates his achievements and capabilities.

Thus, we can say that the use of modern educational technologies in the classroom enables the child to work creatively, promotes the development of curiosity, increases activity, brings joy, creates a desire to learn in the child, and therefore improves the quality of knowledge in the subject.

Effectiveness of using modern technologies:

- increasing motivation to learn;

- 100% training in all subjects;

- positive dynamics in the quality of knowledge (based on the results of diagnostic work);

- increasing the effectiveness of participation in school, district, city and All-Russian Olympiads and competitions.

Thus, to improve the quality of education it is necessary:

    use modern innovative methods, new forms of organizing and conducting training sessions in lessons and outside of school hours;

    continue methodological improvement of teachers to improve their professionalism;

make more active and wider use of modern pedagogical technologies, the capabilities of information and communication technologies, and the Internet in lessons