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Outdoor games. We consolidate knowledge about traffic rules. Outdoor games based on traffic rules for children of primary preschool age. Traffic rules games for 2nd younger group.

Didactic game for children 2-3 years old “The traffic light has lost its lights”


Samsonova Anna Vladimirovna
Description: This material will be useful for teachers of early age groups. This game helps children consolidate colors, become familiar with spatial concepts, and also gain knowledge about traffic rules.
Target:
strengthen in children the ability to correctly name colors: red, yellow, green;
teach correctly, place “lights” (orientation in space);
development of attentiveness and observation;

Give basic information about traffic rules.
Equipment: didactic manual "traffic light"

The teacher takes a subgroup of children (8-10 people). There is a large floor traffic light in front of the children.
At a traffic light, all the “lights” are on the floor.


The teacher poses the problem to the children that the traffic light is upset because it has lost its “lights”. The teacher draws attention to the fact that there are “lights” of different colors on the floor. First he takes the “red light” and asks what color it is. Educator: “If red suddenly lights up, the path in front of us is closed.” The teacher explains that this “red light” does not allow us to go and hangs it up.


Then the teacher takes the “yellow light” and says “Yellow - get ready.” The teacher explains that this “yellow light” tells us that we need to prepare and hangs it in the middle.


The teacher takes the last one, the “green light,” and says, “And the green light means the path is open.” The teacher hangs the light lower than the others and explains the meaning of the “green light”.


After the show, the teacher invites the children to help the traffic light. Children take the “lights” and place them in their places. The teacher monitors the actions and corrects them. After the traffic light is assembled, the teacher draws attention to the fact that the traffic light is cheerful.


The game ends.

"Sparrows and the cat"

Children pretend to be sparrows. One is a “cat”, he sits on a chair. “Cat” names the colors of the traffic lights one by one. On green - the “sparrows” scatter through the trees (scatter in different directions), on yellow - they jump in place, on red - they freeze in place. Those who are inattentive and do not obey the traffic lights become prey to the “cat” - they are eliminated from the game.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three - run!” - the children run away. The presenter says: “One, two, three - run into the traffic light!” - and he himself tries to occupy some circle. The one who does not have time to take the circle becomes the leader.

"Automobile"

The box contains a disassembled model of a car. At the leader's command, the players begin to assemble the model. The team that assembles the car first wins.

"To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the command of the presenter “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

"Let's draw the road"

A road is drawn on the ground. Children jump over it. The width of the road is gradually increasing. The winner is the one who jumps over the road at the widest point.

"Running traffic light"

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue to move behind the leader; if the flag is yellow, they jump in place; if the red flag is raised, everyone must “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

"Skillful Pedestrian"

At a distance of 60 cm, 5 m of cord are placed parallel to each other. You have to walk blindfolded along the path between them.

Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

"Ball in the Basket"

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader’s signal, you need to throw the red ball into the red basket, the yellow one into the yellow basket, and the green ball into the green basket. The presenter can name the same color several times in a row or name green after red, etc.

"Run to me"

In the room or area of ​​the kindergarten, on one side there are chairs on which children sit. The presenter invites the children: “Run to me.” When the children run up, they walk with the leader and walk calmly. Then the leader says: “Run home.” The children run to their chairs. To complicate the game, you can place leaves of different colors (green, yellow, red) on the chairs and the children, when they return back, sit on the leaf that was originally given to them.

"Birds and the Car"

Birds (children) “fly” around the room, flapping their arms (wings). The presenter says: “Birds flew in, small birds, they all flew, they all flew, flapping their wings” (the children at this time are running and flapping their “wings”), “So they flew, flapping their wings, flew onto the path, pecked grains.” (Children sit down, tap their fingers on their knees.) The presenter puts on a car mask and says: “A car is running down the street, puffing, rushing, blowing a horn: “Tra-ta-ta, beware, beware, tra-ta-ta, Be careful, stand aside." Children run from the car.

"Tram"

Children stand in a column in pairs. With their free hands they hold onto the cord, the ends of which are tied. The presenter has three flags. The leader raises a green flag and the tram moves; if the leader raises a yellow or red flag, the tram stops.

"Sparrows and the car"

The boundaries of the site are outlined. At one end of the site, sparrows are placed on chairs, at the other there is a place for a car - a garage. The presenter says: “Sparrows, fly!” (Children fly and frolic.) A horn sounds and a car appears. The sparrows must return to their nests, and the car makes a circle and does not drive close to the birds' houses, and then drives to the garage.

"Stop"

At a distance of 10-15 steps from the boundary of the site, a line (initial) is drawn, on which the players stand close to each other. At the opposite end of the platform, the driver’s place is outlined in a circle (2-3 steps in diameter). Turning his back to the players, the driver says loudly: “Walk quickly! Be careful not to yawn! Stop!" With these words, the children begin to move towards the leader, if the color is yellow, they jump in place, if it is red, everyone should “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

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1 GAME LIBRARY ACCORDING TO TRAFFIC RULES DIDACTICAL GAMES ACCORDING TO TRAFFIC RULES (second junior group) Traffic light Aims of the games: to consolidate children’s ideas about the purpose of a traffic light, about its signals; consolidate children's ideas about color (red, yellow, green). MATERIAL: colored cardboard mugs (yellow, green, red); traffic light layout. Progress of the game The teacher distributes yellow, red and green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors. DIDACTICAL GAMES ON TRAFFIC RULES (middle group) Traffic light Aims of the games: to consolidate children’s ideas about the purpose of a traffic light, about its signals; consolidate children's ideas about color (red, yellow, green). MATERIAL: colored cardboard mugs (yellow, green, red); traffic light layout. Progress of the game The teacher distributes yellow, red and green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors. DIDACTICAL GAMES ON TRAFFIC RULES (senior group)

2 Our street Goals: to expand children’s knowledge about the rules of behavior for pedestrians and drivers in street conditions; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians. M a t e r i a l: model of a street with houses, an intersection; cars (toys); pedestrian dolls; driver dolls; traffic light (toy); road signs, trees (layouts). The game is played on a layout. Game progress First option (for pedestrians). With the help of dolls, children, on instructions from the teacher, act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand. Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway. Second option (for drivers). The teacher shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); “Move straight”, “Move right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground pedestrian crossing” (information and signs). Children explain what each sign means; play out traffic situations. For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes: a car, a pedestrian doll, and a driver doll. Put up a road sign Goals: 1. Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (informational); "First aid station", "Gas station"

3rd station”, “Telephone”, “Food station”, “Resting place”, “Traffic police post” (service signs). 2. Develop attention and spatial orientation skills. M a t e r i a l: road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections. Progress of the game Children are invited to: consider the playing field and what is depicted on it; place the necessary road signs. For example, at a school there is a sign “Children”, at a cafe “Food station”, at an intersection “Pedestrian crossing”, etc. The winner is the one who manages to place all the signs correctly and quickly within a certain time. Teremok Goals: 1. Teach children to distinguish between road signs for drivers (cyclists) and pedestrians. 2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited (cyclist, driver)”, “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”. 3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life. MATERIAL: cardboard circles with images of road signs; a paper envelope with a window cut out in it; wand. Progress of the game The teacher inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name each sign and explain its purpose. Guess what sign

4 Goals: teach children to distinguish road signs; consolidate children's knowledge of traffic rules; develop the ability to independently use the acquired knowledge in everyday life. MATERIAL: cubes with road signs pasted on them: warning, prohibitory, information and service signs. Progress of the game First option. The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names a sign and approaches those children who already have signs from this group. Second option. The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means. Third option. The players are given dice. Children study them carefully. Next, each child talks about his sign without naming it, and everyone else guesses the sign from the description. Note. The cubes can be recommended for individual work with children in kindergarten and in the family, as well as for their independent games. City street Goals: to clarify and consolidate children's knowledge about the rules of behavior on the street, about traffic rules, about different types of vehicles. MATERIAL: street layout; trees; cars; pedestrian dolls; traffic light; road signs. Progress of the game The teacher examines the street layout with the children and asks a number of questions. Children accompany their answers by showing them on a model. Questions for children: 1. What kind of houses are on our street? 2. Is the traffic on our street one-way or two-way? 3. Where should pedestrians walk? Where should cars drive? 4. What is an intersection? Where and how should you cross the street? 5. How is a pedestrian crossing designated? 6. How is traffic regulated on the street? 7. What traffic lights do you know? 8. What road signs are there on our street? What are they for? 9. Why is passenger transport needed? Where are people waiting for him? 10. How should you behave on the bus? 11. Is it possible to play outside? Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role

5 pedestrians. The winner is the one who copes well (without mistakes) with the role of driver or pedestrian. Types of intersections Goals: to introduce children to the types of intersections; teach the rules of crossing the street; develop attention and observation. Material: large and small paper cards depicting street intersections. Progress of the game At the invitation of the teacher, children each take one large card depicting street intersections. The teacher shows a small card with a diagram of the intersection. The child who has a similar large card must pick it up and show it to everyone playing. The “violator” (the one who made the mistake) is subject to a “fine”: he must explain what his mistake was. DIDACTICAL GAMES ON TRAFFIC RULES (preparatory group for school) Game “Best pedestrian” First option. Children are divided into two teams. The teacher plays the role of a regulator. Children hold circles of three colors (red, yellow, green) in their hands and raise a circle of the corresponding color at the traffic controller’s signal. For each mistake, the team receives a penalty point. The team with fewer of them wins. Second option. The teacher plays the role of a traffic controller, the children walk in place at the “crossing is allowed” signal, and clap their hands at the “crossing is prohibited” signal. Dunno sums up the results. He offers to draw him a street with a traffic light. The teacher analyzes the drawings, and the children give them to Dunno. Our street Goals: to expand children’s knowledge about the rules of behavior for pedestrians and drivers in street conditions; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians. M a t e r i a l: model of a street with houses, an intersection; cars (toys); pedestrian dolls; driver dolls; traffic light (toy); road signs, trees (layouts). The game is played on a layout.

6 Game progress First option (for pedestrians). With the help of dolls, children, on instructions from the teacher, act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand. Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway. Second option (for drivers). The teacher shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); “Move straight”, “Move right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground pedestrian crossing” (information and signs). Children explain what each sign means; play out traffic situations. For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes: a car, a pedestrian doll, and a driver doll. Put up a road sign Goals: 1. Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (informational); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Rest place”, “Traffic police station” (service signs). 2. Develop attention and spatial orientation skills. M a t e r i a l: road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections. Progress of the game Children are invited to: consider the playing field and what is depicted on it; place the necessary road signs. For example, at the school there is a sign

7 “Children”, at the “Food Station” cafe, at the “Pedestrian Crossing” intersection, etc. The winner is the one who manages to place all the signs correctly and quickly within a certain time. Teremok Goals: 1. Teach children to distinguish between road signs for drivers (cyclists) and pedestrians. 2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited (cyclist, driver)”, “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”. 3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life. MATERIAL: cardboard circles with images of road signs; a paper envelope with a window cut out in it; wand. Progress of the game The teacher inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name each sign and explain its purpose. Guess what sign. Goals: to teach children to distinguish road signs; consolidate children's knowledge of traffic rules; develop the ability to independently use the acquired knowledge in everyday life. MATERIAL: cubes with road signs pasted on them: warning, prohibitory, information and service signs. Progress of the game First option. The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names a sign and approaches those children who already have signs from this group.

8 Second option. The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means. Third option. The players are given dice. Children study them carefully. Next, each child talks about his sign without naming it, and everyone else guesses the sign from the description. Note. The cubes can be recommended for individual work with children in kindergarten and in the family, as well as for their independent games. City street Goals: to clarify and consolidate children's knowledge about the rules of behavior on the street, about traffic rules, about different types of vehicles. MATERIAL: street layout; trees; cars; pedestrian dolls; traffic light; road signs. Progress of the game The teacher examines the street layout with the children and asks a number of questions. Children accompany their answers by showing them on a model. Questions for children: 1. What kind of houses are on our street? 2. Is the traffic on our street one-way or two-way? 3. Where should pedestrians walk? Where should cars drive? 4. What is an intersection? Where and how should you cross the street? 5. How is a pedestrian crossing designated? 6. How is traffic regulated on the street? 7. What traffic lights do you know? 8. What road signs are there on our street? What are they for? 9. Why is passenger transport needed? Where are people waiting for him? 10. How should you behave on the bus? 11. Is it possible to play outside? Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes well (without mistakes) with the role of driver or pedestrian. Types of intersections Goals: to introduce children to the types of intersections; teach the rules of crossing the street; develop attention and observation. MATERIAL: paper cards of large and small sizes depicting street intersections. Progress of the game

9 At the invitation of the teacher, the children each take one large card depicting street intersections. The teacher shows a small card with a diagram of the intersection. The child who has a similar large card must pick it up and show it to everyone playing. The “violator” (the one who made the mistake) is subject to a “fine”: he must explain what his mistake was. OUTDOOR GAMES OUTDOOR GAMES ACCORDING TO TRAFFIC RULES (junior group) Birds and a car Bird children fly around the room, flapping their arms (wings). The teacher says: The birds have arrived. The birds are not big, they run around, smoothly flapping their arms. Everyone was flying, everyone was flying, flapping their wings. So they flew, flapped their wings, flew onto the path, sat down, tapped their fingers on their knees. The grains were pecked. The teacher picks up a toy car and says: The car is running down the street, Puffing, rushing, blowing the horn, Tra-ta-ta, beware, beware, Tra-ta-ta, beware, move aside! Bird children run from the car. Red, yellow, green The game is aimed at attention and reaction development. Children sit on a bench or on chairs. If the teacher raises the green flag, the children stomp their feet. If the yellow flag is raised, clap your hands. If the red one sits without moving or making a sound. The one who makes a mistake is out of the game. Option: the one who makes no mistakes receives a token, and at the end of the game a sweet prize.

10 Run to me Children sit on chairs placed against one of the walls of the room or along the side of the playground. The teacher moves to the opposite wall of the room or to the far corner of the site and says: “Run to me.” The children run to him. The teacher greets them warmly, with his arms wide open. When all the children gather around the teacher, he invites them to take a walk. Children with a teacher walk around the room, freely placing themselves wherever they want. “Run home,” says the teacher. Children run to chairs and sit on them. The game is repeated 4-5 times. At first, it should be carried out with a small group of children, gradually the number of players will increase (when returning “home”, children can sit on any chair). Train The teacher offers to play train: “I will be a steam locomotive, and you will be a carriage.” Children stand in a column one after another, holding onto the clothes of the person in front. “Let’s go,” says the teacher, and everyone starts moving, saying: “Choo-choo.” The teacher drives the train in one direction, then in the other, then slows down, finally stops and says: “Stop.” After a while, the whistle sounds again, and the train sets off again. Option 1. Children line up in a column along one side of the playground or along the wall of the room. The first locomotive standing in the column, the rest are carriages. The teacher blows the horn and the children begin to move forward (without clutch); at first slowly, then faster, and finally they start running (when moving slowly, children can pronounce the sound “chu-chu-chu”). “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and the train moves again. The teacher regulates the pace and duration of the children's movement. At first, he himself leads the column of children, and then puts a more active child in front. Option 2. When the children have mastered the game well, that is, moving one after another, you can introduce a complication: after the train stops, the children go for a walk: pick mushrooms, berries, flowers, pine cones. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column. At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column and find their carriage. In the second half of the year, it is recommended to use aids in the game, for example, when the train goes over a bridge (on a gymnastic bench or on boards laid on steps, or between two slats, drawn lines, laid cords, etc.). Find your color

11 Children receive flags of three or four colors, some green, others blue (red); others are yellow and are grouped in groups of 4-6 people in different corners of the room (platform). In each corner, the teacher places a colored flag (green, blue, yellow) on a stand. At the teacher’s signal “Go for a walk,” the children disperse around the playground (room) in groups or alone. At the new signal “Find your color”, children run to the flag of the corresponding color. Option: when the children have mastered the game well, the teacher invites them to stop and close their eyes during the “walk.” At this time, the teacher rearranges the flags. At the word “home” the children open their eyes and run towards it. The teacher notes which group applied earlier than others. Tram Children stand along the wall of the room or the side of the platform in a column in pairs, holding each other's hands. With their free hands they hold onto the cord, the ends of which are tied (one child holds with his right hand, the other with his left). The teacher is in one of the corners of the room and holds three colored flags in his hand: yellow, red and green. The teacher raises a green flag, and the children run and the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed; if the green flag is raised, the movement of the tram continues; If a yellow or red flag appears, the children stop and wait for the green color to appear. If there are a lot of people who want to play, you can make a stop where children sit and wait for the tram to arrive. Approaching the stop, it slows down and stops, some passengers get off the tram, others get on. The teacher raises the green flag: “Let’s go!” If children are more familiar with a bus or trolleybus, you can replace the tram with another mode of transport. Sparrows and car The boundaries of the site are outlined or marked with flags. At one end of the platform, sparrows are placed on chairs or benches. At the other end there is a place for a car (garage). “The sparrows are flying out of the nest,” says the teacher, and the children jump off the benches (their height is cm), begin to run in different directions, raising their arms to the sides, and jump on two legs. A horn sounds and a car (the designated child) appears. The sparrows get scared and fly away to their nests (each one taking his own place in the nest). The car returns to the garage. The game is repeated with another car. Children pretending to be a car can be given a steering wheel. The teacher makes sure that children do not run beyond the boundaries of the playground.

12 You can introduce “pecking grains” into the game. The teacher says: “The birds wanted to eat and began to peck the grains.” At these words, children squat down and tap their fingers on the floor or the ground. OUTDOOR GAMES ACCORDING TO TRAFFIC RULES (middle group) Stop At one end of the hall (area) a starting line is drawn. Playing children line up around her. At the other end of the hall (platform) the driver (teacher) stands. The driver raises a green flag and says: Walk quickly, watch, don’t yawn! The players walk towards the driver, but at the same time make sure that the green flag is still raised. If the driver raises a red flag and says “Stop!”, the players stop and freeze in place. If the yellow flag goes up, you can move but remain in place. When the green flag goes up again, the players move forward. Anyone who does not stop in time or starts moving forward at the yellow signal of the flag returns to the starting line. The winner is the one who completes the entire journey first without mistakes. Colored cars Children are placed along the wall of the room or along the edge of the playground. They are cars. Each player is given a flag of any color (optional) or a colored circle or ring. The teacher stands facing the players in the center of the room (playground). He holds three colored flags in his hand. The teacher raises a flag of some color. All children with a flag of this color run around the playground (in any direction), honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop and each go to their own garage. Then the teacher raises a flag of a different color and the game resumes. The teacher can raise one, two or all three flags together, and then all the cars leave their garages. If the children do not see that the flag is lowered, the teacher supplements the visual signal with a verbal one: “The cars (names the color) have stopped.” The teacher can replace the color signal with a verbal one (for example: “Blue cars are leaving”, “Blue cars are returning home”).

13 Horses Children become pairs: one is a horse, the other is a driver. To play, reins are given or children hold on to a belt. Let's go, let's go For the boy, With nuts, with nuts For a sweet, For a turnip for grandpa, For a hunchback. With the end of the text, the children continue to run in the same rhythm while the teacher says “gop, gop...” or click their tongues until the teacher says: “Whoa...” When repeating the game, the children change roles. After everyone is comfortable with the game, the teacher suggests raising their knees while running. You should start the game with one pair, gradually increasing the number of participants to 3-4 pairs. OUTDOOR GAMES ACCORDING TO TRAFFIC RULES (senior group) Traffic light The game is played in the kindergarten area. Two intersecting roads, sidewalk lines, and pedestrian crossings are indicated. In the center of the intersection stands a traffic light boy with red circles on his sides and green circles on his back and chest, he holds two yellow circles in his hands. Children are divided into groups that represent pedestrians (children can be distributed individually, in pairs and in groups), cars (one person at a time) and buses (several children line up behind each other, holding their shoulders or belts). Pedestrians begin to move on the sidewalks, cars along the roads, observing traffic signals. The traffic light turns to them either sideways, face or back, accordingly allowing or prohibiting movement, then raises yellow circles. By the time the game starts, children should already know what the traffic lights mean. Violators of traffic rules in this game are subject to a fine: they explain their mistakes. Relay Race on one leg to the finish line and back. The person taking the baton must come up with and name one car with a certain letter. For example:

14 A: “Audi”, “Alfa Romeo”. M: “Moskvich”, “Mercedes”, “Mustang”, “Mazda”... The team that names the most brands and models of cars wins. Ropes of the same length are tied to two trees with trunks of approximately different thicknesses. Participants are called in pairs, one from each team. On command, both participants begin to run around the trees and wrap ropes around them. The team whose member is the first to “reel” gets a point. Sack running Speed ​​relay race (can be replaced by jumping to the finish line with tied legs). Participants jump to the finish line, come back, pass the bag to the next player, etc. The winning team gets three points, the losing team gets one point. Knock down the skittles You can use plastic bottles as skittles, with a little water poured into them for stability. Each team has 3-5 bottles in front of them. You can knock them down with a stick or bottles, throw them once. Each team gets as many points as they knock down bottles. Go! Two teams are given backpacks (can be replaced with any bag), a set of dishes (cup, mug, spoon, flask) and matches. If there are many people in teams, then you can take two sets of dishes. Teams line up in two rows, with a backpack in front of the first member of each team. There are dishes a few steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the hand of the next player to “pass” the baton. Then the next participant runs. Teams are given three points for speed and for neatly packing their backpack. The game can be diversified: instead of sets of dishes, put a set of medical supplies needed on a camping trip. Orientation Two circles are drawn on the ground, in which team players take turns standing (starting from the first pair). In front of them are signs with the cardinal directions (north, south, east, west). The presenter calls the cardinal direction and both participants must simultaneously turn to the corresponding sign. As soon as one of the couple

15 is wrong, a point is given to the other participant’s team, and the following players are called into the circle. Swamp hummocks Teams are given two newspapers (“hummocks”), participants compete in pairs. At the start, players stand on one newspaper and hold the second one in their hands. The earth acts as a swamp. You need to run over the bumps without getting into a swamp. On command, players place a newspaper in front of them, move onto it, take the one they were standing on, place it in front of them, move, etc. A point is awarded to the team whose players reached the finish line faster without stepping on the ground (without getting into "swamp"). If a player steps past the “bump,” the opposing team automatically gets a point. Burners The players become pairs. A line is drawn in front of the column at a distance of 2-3 steps. One of the players, the catcher, stands on this line. Everyone standing in the column says: Burn, burn clearly The birds are flying, So that it doesn’t go out, The bells are ringing Look at the sky One, two, three, run! After the word “run,” the children standing in the last pair run along the column (one on the right, the other on the left), trying to meet each other, and join hands. The catcher tries to catch one of the pair before the children have time to join their hands. If the catcher manages to do this, then he forms a new pair with the caught one and stands in front of the column, and the one left without a pair becomes the catcher. If the catcher fails to catch anyone, he remains in the same role. The game ends when all players have completed one run. The game can be repeated 2-3 times. The number of participants should not exceed people, otherwise the children will have to stand motionless for a long time. Stop At a distance of steps from the boundary of the court, a line (initial) is drawn, on which the players stand close to each other. At the opposite end of the platform, the driver’s place is outlined in a circle (2-3 steps in diameter). Turning his back to the players, the driver says loudly: “Walk quickly, be careful not to yawn! Stop!" At these words, all the players move towards the driver. As soon as the driver says the word “stop!”, everyone stops, the driver quickly looks around. The one who did not manage to stop in time after the word “stop!” and made an additional movement, the driver returns to the starting line. Then he

16 again turns his back to the players and says: “Walk quickly,” etc. Everyone continues moving from the place where they were caught by the “stop!” signal. Those who returned to the starting line begin moving from there. This continues until one of the players comes close to the driver and stands in a circle before the driver says “stop!” The one who managed to do this becomes the driver. The game resumes with a new driver. OUTDOOR GAMES ACCORDING TO TRAFFIC RULES (school preparatory group) Traffic light The game is held in the kindergarten area. Two intersecting roads, sidewalk lines, and pedestrian crossings are indicated. In the center of the intersection stands a traffic light boy with red circles on his sides and green circles on his back and chest, he holds two yellow circles in his hands. Children are divided into groups that represent pedestrians (children can be distributed individually, in pairs and in groups), cars (one person at a time) and buses (several children line up behind each other, holding their shoulders or belts). Pedestrians begin to move on the sidewalks, cars along the roads, observing traffic signals. The traffic light turns to them either sideways, face or back, accordingly allowing or prohibiting movement, then raises yellow circles. By the time the game starts, children should already know what the traffic lights mean. Violators of traffic rules in this game are subject to a fine: they explain their mistakes. Relay Race on one leg to the finish line and back. The person taking the baton must come up with and name one car with a certain letter. For example: A: “Audi”, “Alfa Romeo”. M: “Moskvich”, “Mercedes”, “Mustang”, “Mazda”... The team that names the most brands and models of cars wins. Ropes of the same length are tied to two trees with trunks of approximately different thicknesses. Participants are called in pairs, one from each team. On command, both participants begin to run around the trees and wrap ropes around them. The team whose member is the first to “reel” gets a point.

17 Sack running Speed ​​relay race (can be replaced by jumping to the finish line with tied legs). Participants jump to the finish line, come back, pass the bag to the next player, etc. The winning team gets three points, the losing team gets one point. Knock down the skittles You can use plastic bottles as skittles, with a little water poured into them for stability. Each team has 3-5 bottles in front of them. You can knock them down with a stick or bottles, throw them once. Each team gets as many points as they knock down bottles. Go! Two teams are given backpacks (can be replaced with any bag), a set of dishes (cup, mug, spoon, flask) and matches. If there are many people in teams, then you can take two sets of dishes. Teams line up in two rows, with a backpack in front of the first member of each team. There are dishes a few steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the hand of the next player to “pass” the baton. Then the next participant runs. Teams are given three points for speed and for neatly packing their backpack. The game can be diversified: instead of sets of dishes, put a set of medical supplies needed on a camping trip. Orientation Two circles are drawn on the ground, in which team players take turns standing (starting from the first pair). In front of them are signs with the cardinal directions (north, south, east, west). The presenter calls the cardinal direction and both participants must simultaneously turn to the corresponding sign. As soon as one of the pair makes a mistake, a point is given to the team of the other participant, and the following players are called into the circle. Swamp hummocks Teams are given two newspapers (“hummocks”), participants compete in pairs. At the start, players stand on one newspaper and hold the second one in their hands. The earth acts as a swamp. You need to run over the bumps without getting into a swamp. On command, players place a newspaper in front of them, move onto it, take the one they were standing on, place it in front of them, move, etc. A point is awarded to the team whose players reached the finish line faster without stepping on

18 land (without falling into the “swamp”). If a player steps past the “bump,” the opposing team automatically gets a point. Burners The players become pairs. A line is drawn in front of the column at a distance of 2-3 steps. One of the players, the catcher, stands on this line. Everyone standing in the column says: Burn, burn clearly, Birds are flying, So that it doesn’t go out, The bells are ringing. Look at the sky One, two, three, run! After the word “run,” the children standing in the last pair run along the column (one on the right, the other on the left), trying to meet each other, and join hands. The catcher tries to catch one of the pair before the children have time to join their hands. If the catcher manages to do this, then he forms a new pair with the caught one and stands in front of the column, and the one left without a pair becomes the catcher. If the catcher fails to catch anyone, he remains in the same role. The game ends when all players have completed one run. The game can be repeated 2-3 times. The number of participants should not exceed people, otherwise the children will have to stand motionless for a long time. Stop At a distance of steps from the boundary of the court, a line (initial) is drawn, on which the players stand close to each other. At the opposite end of the platform, the driver’s place is outlined in a circle (2-3 steps in diameter). Turning his back to the players, the driver says loudly: “Walk quickly, be careful not to yawn! Stop!" At these words, all the players move towards the driver. As soon as the driver says the word “stop!”, everyone stops, the driver quickly looks around. The one who did not manage to stop in time after the word “stop!” and made an additional movement, the driver returns to the starting line. Then he again turns his back to the players and says: “Walk quickly,” etc. Everyone continues moving from the place where they were caught by the “stop!” signal. Those who returned to the starting line begin moving from there. This continues until one of the players comes close to the driver and stands in a circle before the driver says “stop!” The one who managed to do this becomes the driver. The game resumes with a new driver. Buses

19 These are the children’s teams “driver” and “passengers”. Flags are placed at 6-7 meters for each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, collect them and return to the columns, where they are joined by the second players, and together they again go the same way, etc. The players hold each other’s elbows. When the bus (the front player “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The team that arrives at the final stop first wins. Traffic inspector and drivers 5 6 people participate in the game. On the playing court, draw 4-5 parallel lines with chalk, indicating the stages of movement. Players (drivers) place their cars (chairs) behind the last line and sit on them. Drivers have driver's license coupons (cardboard rectangles). A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut off the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, having correctly explained and prescribed this sign, moves to the next line. The driver, who fails to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a reprimand from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A player who passes all stages without any comments becomes a traffic inspector, and a traffic inspector becomes a driver. The game repeats itself. Those who drop out of the game receive new driver's license coupons and are included in the game. Be attentive Children remember what to do and when. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” we stand still; at the signal: “Transition!” we walk; at the signal: “Car!” We hold the steering wheel in our hands. Cheerful tram We are cheerful trams, We don’t jump like bunnies, We ride on the rails together. Hey, come sit with us if you want! Children are divided into two teams. One tram team. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one

20 passengers who take their place in the hoop. The final stop is on the opposite side of the hall. Attraction game “Attention, pedestrian!” To play this game you need three wands, painted in three colors of traffic lights. The traffic controller, a senior student, shows the guys lined up in front of him in a row, alternately one of three batons. Participants in the game take a step back when they see a red rod, stand when they see a yellow one, and two steps forward when they see a green one. Anyone who makes a mistake will be fined by the traffic controller and deprived of the right to participate in the game. The winner is the one who never makes a mistake. The winner is awarded a badge, postcard, book, etc. Garage At the corners of the site, 5-8 large circles of parking garages are drawn. Inside each parking lot, 2 5 circles of cars are drawn (you can put hoops). The total number of machines should be 5 8 less than the number of players. Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes a seat in any of the cars. Those left without a place are eliminated from the game. Truck The players are holding steering wheels in their hands; these are trucks. They need to deliver urgent cargo. Each person has a small bag of sawdust or sand on their head. Who can run fast enough to overtake all their rivals and not drop the load of this bag? Yes or No The teacher or one of the children walks between the rows of desks and turns to one or another student with some question, for example: “Are you crossing the road at a red traffic light?”, “Are you riding a scooter in the yard?” ?”, “They say that you don’t give up your seat to elders in public transport. This is true?" You must answer quickly, briefly, and be sure to include the words “yes” or “no.” When answering a question positively (“Yes, I only ride a scooter in the yard”), you must simultaneously turn your head from left to right, and when answering negatively (“No, I give way to older people in public transport”), you must shake your head from top to bottom (as, for example, accepted among the Bulgarians). Since these movements are completely unusual, many people make mistakes and unwittingly accompany the answer with the wrong words.

21 head movements as needed, causing laughter and animation in those around you. Road, transport, pedestrian, passenger Children stand in a circle, a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name some word related to the road. For example: street, sidewalk, curb, etc. On the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer traffic light, crossing, etc. Then the ball is returned to the traffic controller. The wrong player is eliminated from the game. Road non-road The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand behind the last line and the driver throws the ball to them one by one, calling out different words. If a “road” word is heard, the player must catch the ball, a “non-road” word must be missed or discarded; if the player’s actions correspond to the named word, the player moves to the next line (to the next step). The one who crosses the last line first wins and becomes the driver. Hare A bunny is riding on a tram, A bunny is riding, reasoning: “If I bought a ticket, Am I a hare or not?” The tram's "conductor" sells tickets to passengers who sit on chairs in the tram's seats. But there are one fewer chairs than passengers. As soon as all the tickets are sold and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away. Remember the traffic controller's signals. There is a familiar guard standing at the post at any time. He controls everyone at once who is in front of him on the pavement. No one in the world can do that With one movement of the hand, Stop the flow of passers-by

22 And let the trucks pass. Preparation. Children are divided into teams, and a captain is chosen for each of them. The teams are located behind the starting lines, one opposite the other. The distance between teams is m. In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern. Contents of the game. At a signal from the traffic controller (red light, arms extended to the sides or lowered, stand; yellow light, right hand with a baton in front of the chest, get ready; green light, the traffic controller faces the pedestrians sideways, arms extended to the sides or lowered, go) players quickly run up to the flags and try to collect there are as many of them as possible. After a set time, at the command of the traffic controller, the children return to their places and quickly form a line. Captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins. Rules of the game: 1. During the run, the player is allowed to collect any number of flags lying on the ground. 2. It is prohibited to take away flags from each other. 3. You cannot step beyond the lines limiting the space for flags. 4. Team captains play on equal terms with everyone. A knowledgeable pedestrian There are a lot of traffic rules in the world, It wouldn’t hurt us to learn them all, But the main rule of traffic is to know how to do the multiplication tables: Don’t play on the pavement, don’t ride, If you want to stay healthy! The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must walk the path, for example, from school to library. When approaching an intersection or pedestrian path, children must stop and complete a practical task posed in connection with approaching traffic and an active traffic light, then ask: “Street, street, can we cross the road?” To which the street (teacher) replies: “It’s possible if you answer me one question.” Asks one question about traffic rules. And so at every intersection. The team that answers all the questions correctly will arrive earlier at the designated point, where it will be awarded the “Excellent Pedestrians” pennant.

23 Players walk along the path, naming at each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins. Whoever is named is the one who catches. The players are located in a circle. In the center is a traffic controller (driver). He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller. Catch or catch The participants of the game, 6 8 people, line up half a step from each other. The leader is 4-5 steps away from the players with the ball, throws it to any player, while pronouncing words, for example: “road”, “crossing”, “road sign”, etc. (in this case the ball must be caught), or words denoting any other objects (in this case the ball should not be caught). The one who makes a mistake takes a step forward, but continues to play. If he makes a second mistake, he is eliminated from the game. It is very important that the driver first says the word and then throws the ball. Name the sixth. Several people are playing. The driver turns to someone to whom he throws the ball into his hands: “Name the sixth” and lists, for example, five types of transport (or road signs, etc.). The one who is asked to continue the list must catch the ball and quickly add another name, without repeating what was listed before. If the words follow immediately, the person answering begins to ask questions; if not, the driver remains the same. Find the Rod The leader hides the traffic control rod in plain sight before the game starts. The players stand in a line or column, one at a time. At the leader’s signal, the players move in a column, one at a time, around the hall, and everyone tries to be the first to notice the hidden object. The player who sees the object first puts his hands on his belt and continues walking, without showing others where the hidden object is. The leader, to make sure that the player really found the item, can approach him and quietly ask. The game ends when all or most of the players have found the item.

24 The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object. The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. Couples stand in a circle. Complications: each pair tells what their road sign means. Unusual road sign In this game, children are asked to come up with an unusual road sign. You need to choose one of the objects from the surrounding world and try to transfer its properties to a road sign. At the same time, the most fantastic, most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature (cat, tree, flower, house, etc.). The teacher asks: “Could an unusual road sign somehow resemble a cat?” The children answer: “Maybe!” Traffic lights The traffic lights are red! There is no dangerous path! And if the yellow light is on, it says “get ready.” The green light flashed ahead, the path is clear, cross. In the game, all children are “pedestrians”. When the traffic controller shows a yellow light at the traffic light, all the students line up and prepare to move; when the green light turns on, you can walk, run, and jump throughout the hall; When the light turns red, everyone freezes in place. The one who makes a mistake is eliminated from the game. When crossing the street, watch the traffic lights. Answer correctly. The children are sitting in a circle. The driving traffic controller has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread, and throws the ball further: “Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.” When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads. Trip to Moscow To play, you need chairs one less than the number of players. The chairs are placed tightly in a circle, one next to the other, with the seats facing outward. Each of

25 players occupy an empty seat. The driver does not have a chair. He walks around the players, holding a flag in his hand, and says: “I’m going to Moscow, I invite those who wish.” All the guys one by one join him. The driver says: “We are going to Moscow by bus” (by train, plane and at the same time speeds up his pace). “The bus is picking up speed,” the driver continues and starts running. “Moscow is very close,” he announces (the run slows down). "Attention, stop!" suddenly the driver's command is heard. At this command, everyone runs to the chairs. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a chair becomes the driver, gets a flag and repeats the game. The driver can take the students away from the chairs, lead them across the hall, etc. and give the command “Boarding” unexpectedly anywhere. The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups: pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win. A motor rally on tricycles and scooters will be organized for the winners. Search for the rod Two chairs are placed at a distance of 8 10 m from one another and a rod is placed on each. The players stand near the chairs, facing each other. They are blindfolded. At the leader’s signal, each of them must go forward, go around his friend’s chair and, returning back, find his baton and knock it on the chair. The one who completes this first wins. Various vehicles The traffic controller exclaims: “Trucks!” and the trucks quickly drive towards their line. And passenger cars follow them, trying to make them look bad. The presenter remembers (or someone notes) the number of those covered. It’s the turn of the passenger cars to go to their road. And among them there will be losers who were overtaken by trucks. And so on several times. The presenter does not necessarily call the commands strictly in turn; it will be more interesting if he unexpectedly calls one several times in a row. It is only important that the total number of trips for trucks and cars ends up being the same. To create more tension in the game, team names should be pronounced syllable by syllable. It sounds like: “Ma-shi-ny easy...”. While walking in a column one at a time, the teacher (he goes first) changes the position of his hands: to the side, on the waist, up, behind the head, behind the back. Children follow him through all the movements, except one hand on the belt. This is the movement

26 prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited. The guard is standing stubbornly (we walk in place) He waves to people: Don’t go! (moves hands to the sides, up, to the sides, down) Here the cars drive straight (hands in front of you) Pedestrian, just wait! (arms to the sides) Look: he smiled (hands on his belt) Invites us to walk (we walk in place) You cars, don’t rush (claps hands) Let pedestrians pass! (jumping in place) Assemble a traffic light The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that finishes assembling the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored rectangle: red, yellow and green. At the signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the baton to the next one, each next participant takes another rectangle from the box, continuing to collect the traffic light. The rectangles are placed one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray. The field is limited on 4 sides (depending on the number of players), like a pedestrian path, beyond which you cannot run. The driver in the center of the playing field, turning away, assigns a color, those players who have this color on their clothes calmly cross, the rest of the “violators” must run across the “road”, the grumpy “violator” becomes the driver. Traffic light Two teams of people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the traffic light manager are two cardboard circles, one side of which is yellow, the other side of the circles is different (red and green). The leader reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “crossing” is written, first look to the left, then to the right to make sure that there are no cars nearby, and where there is a traffic light, carefully keep an eye on him. He reads poems by S. Mikhalkov to the children. The guys suggest the missing words in unison.

27 If the light turns red, it means moving... (dangerous). The green light says: “Come on, the path... (open). Yellow light warning Wait for the signal to... (move). Then the leader explains the rules of the game: When I show a green traffic light, everyone marches in place (you must start with the left foot), when yellow they clap their hands, and when red they stand still. Anyone who confuses the signal takes a step back. Signals should change unexpectedly, at different intervals. The team that has the most participants left at the end of the game wins. Pass for a driver's license. The game involves 5-7 people: a traffic inspector and drivers. The players choose a driver (traffic inspector). He is given a road sign (from the "Wall Road Signs" set), with its meaning written on the back of the sign. The traffic inspector shows road signs (familiar to the students), changing them one by one, and the drivers explain the meaning of the signs. For the correct answer they receive a point (they are given a colored token, a piece of cardboard). At the end of the game, it is calculated which of the drivers received the most tokens. He is awarded the title of 1st class driver, the others, respectively, 2nd and 3rd class drivers. The player who takes first place becomes a traffic inspector. The game repeats itself. From each team (“Traffic Light”, “Car”, “Pedestrian”, etc.), a player is selected to participate in the game using a counting rhyme. You need to collect the parts of the picture scattered on the road to get a picture with the same image as the name of the team. Taxi A group of children is divided into pairs. Each pair (“Taxi”) stands inside one hoop (“Taxi”). Each child holds his or her half of the circle (usually at waist or shoulder level). Children run around standing inside hoops while music plays. The two children must move at the same speed and in the same direction. Every time the music stops, children from two different hoops join together. The game continues until the maximum number of children fit inside the hoops (up to 6-8 people). “You drive more quietly” The driver stands on one side of the playing field, the players are at the other end, the driver turns away and says: “You will continue to drive more quietly, one, two, three, stop” and turns around, the players who are in this

At the 28th moment they run towards the driver, they must freeze, the one who did not manage to stop in time returns to the starting line. The winner who is the first to reach the driver's territory becomes the driver himself. The whole point of interest lies in the fact that the phrase can be cut off in any way (an element of surprise is introduced), but the last word should still be “stop”, only after which the driver can turn around. Car relay Children are divided into 2 4 equal teams and line up in columns one at a time, one parallel to the other. Those playing in teams take the names of the cars: “Moskvich”, “Zaporozhets”, “Zhiguli”, etc. A starting line is drawn in front of the players in front. A stand (mace) is placed in front of each column at a distance of about m. The finish line is drawn at a distance of 2 m from the start. The traffic controller loudly calls any car. Players carrying a card with the name of this car run forward, run around the object standing in front of them and come back. The first one to reach his team wins a point for his team. The traffic controller calls cars randomly, some of them can be called twice. OTHER GAMES TRAVEL GAME “AUTOR RALLY” 2 teams of 6-8 people participate. Eq uipment: 1. Stencils of two cars (“Moskvich”, “Zhiguli”). 2. Two envelopes with details of road signs.

29 3. Table with road diagram. 4. Four drawings on the topic: “What did I see on the street?” 5. Exhibition of drawings. 6. Prepare containers with water, 2 tablespoons, 2 glasses. 7. Path diagram. The game begins with the song “We are going, we are going, we are going to distant lands, good neighbors, cheerful friends...” I task TASK. Team members choose a transport vehicle in which they will set off. To do this, they receive envelopes containing machine parts. From them you need to assemble cars. Having collected them, the guys come up with a name for their team. But before you hit the road, you need to review the Rules of the Road. Drivers must obtain a driver's license. Teams are asked 5 questions. For each correct answer 2 points; if 1 point is wrong, 0 points are not answered. Maximum amount is 10 points. Questions for the 1st team: 1. Name at least five prohibitory signs. 2. Show the traffic controller gesture corresponding to a yellow traffic light. 3. What is the name and what does this road sign mean? 4. How many signals does a pedestrian traffic light have and what are they? 5. Is it possible to stop the car immediately? Questions for Team 2: 1. Name at least five warning signs. 2. Show the traffic controller gesture corresponding to a red traffic light. 3. What is the name and what does this road sign mean? 4. Name the most dangerous place for pedestrians. 5. Which distance is longer: braking or stopping? Task II: “Draw a road sign” 1st command: cycling is prohibited, road works, telephone.

30 2nd team: bike path, walking path, first aid station. (Guys draw road signs. 2 points for each correct sign. Maximum number of 6 points.) Leader. Well done boys! Everyone passed the exam well and received their license. We hit the road with the song “We are going, we are going, we are going...”. III task Task. Roads are drawn on the poster. Show which road is shorter. Which road can you take? (There is a road sign “Repair work” ahead.) 2 points for the correct answer. Leading. Very often we are eyewitnesses to road accidents.

31 IV task TASK: In 1 minute you need to compose a story “What happened?” according to musical perception. (All participants, with their eyes closed, listen to a musical story. At first the music sounds calm and cheerful. Suddenly the volume increased, noise and crackling were heard.) 5 points for the best story. Leading. Kurgan is a large industrial and cultural center of the Trans-Urals. In recent years, the city has begun to quickly improve, a lot of traffic has appeared on the streets, so you need to be very disciplined and attentive on the roads. The second city in the region in terms of industrial and cultural significance is Shadrinsk. It is located on the picturesque banks of the Iset River. The city is growing and improving, there are many interesting places in the city. On the Kurgan Shadrinsk section of the road, we ran out of gas. You will have to make a stop in Kargapolye, an urban-type settlement, the regional center of the Kurgan region. We are approaching Kargapol. Task V The gas pumper is very strict; he will only refuel when the team reaches the finish line. Who is faster? TASK: There is a container of water on the chair. You need to fill the glass with a spoon as quickly as possible. Who gets 2 points faster? VI assignment Upon arrival in Shadrinsk, visit the Pencil exhibition on the topic: “What did I see on the street?” TASK: Each team tells from two pictures: “What did the pencil mess up?” For accurate, correct answers 2 points. VII task

32 TASK: Make an advertisement for transport, the car on which the trip was made. 5 points for the best advertisement. Awarding the winning team (prizes at the discretion of the manager). COMPETITION “TRAFFIC ASSISTANT” (for a preparatory group for school) This competition helps to consolidate knowledge of the Rules of the Road for pedestrians, repeat road signs, teach through the game to apply knowledge in practice. Participants in the competition go through several games “Scrabble”, “Guess the crossword puzzle”, etc. Participants: two teams of 6 people each. MATERIALS FOR GAMES: applique road signs; signs with the team name; tokens (cardboard, paper circles) accumulators of points. Progress of the game I. Scrabble. Each participant in the game is asked a question, and for the correct answer they receive a token. 1. Bracelets but not hand jewelry? (Handcuffs.) 2. Who can name the most brands of cars? 3. Wonderful things: A zebra lay down in the city. Who can name it faster: This zebra crossing... (Transition.) 4. How many signals does the traffic light have for pedestrians? 5. Name the traffic light signals. 6. How should you avoid standing vehicles? (No way, you have to reach the crossing.) 7. Which wheel remains stationary when the car moves? (Spare.) 8. Name the fabulous vehicle. II. Solve the crossword puzzle. In 30 seconds, write the names of the traffic lights in the empty cells. III. Sobriety control. Each team member inflates a balloon. The winner is the one who inflated the largest balloon; if the balloon bursts, the team receives a fine.

33 IV. Road sign. Road signs for pedestrians are proposed, cut into 10 parts (“Pedestrian crossing”, “Bicycle path”). At the signal, you need to collect a road sign and name it correctly. V. Ambulance. Toilet paper is provided on a roll. The task is to wrap the victim from head to toe in 3 minutes. If the paper breaks, the player is out of the game. VI. A deft driver. 1. A machine is tied to a one-meter long rope. A pencil is tied to the other end of the rope. The one who winds the rope faster is the winner. 2. Two glasses, one with water, are at a distance of 3 meters from each other. Water from one glass needs to be poured into another with a tablespoon. VII. Figured driving. Perform figure eight and swing figures on a bicycle. The winner is the one who does it faster than others and without mistakes. VIII. Young artist. Draw a bicycle with your eyes closed. One person from the team participates. It is better to draw on a sheet of whatman paper size A2. At the end of the game, the winners are awarded. TRAFFIC GAMES FOR MEMORIZING ROAD SIGNS No one will deny the importance of early teaching of children the rules of the road. Competent and disciplined behavior on the streets of a big city is the science of staying alive. Your student may not choose to become a driver, but he can become a car enthusiast. And in order to conquer the car, man’s favorite invention, you first need to obey the wise, simple Rules of the Road. Not only the driver, but also the young pedestrian and passenger need to know road signs. Their clear, understandable symbols tell us how to behave in constantly changing traffic conditions. It’s not for nothing that they say that the street is full of surprises. Games on traffic rules will help children remember road signs, develop logical thinking, dexterity, dexterity and eye, the ability to act in a team, improve the skill of riding a bicycle. Let's study the road signs together, and after studying them, check ours.

34 knowledge in the game. The proposed games can be used when studying traffic rules in life safety lessons, and can be included in quizzes and stages of traffic rules competitions. “Young cyclists” The competition is individual, develops the ability to read and follow road signs, and ride a bicycle. On a flat area of ​​meters, from the “Stop” line, at a distance of 1 meter on the right side, a road sign “Dangerous turns” is installed, then 6 pins are placed in a straight line at a distance of 1.5 meters from one another. At the end of the site, signs are installed “Move to the left” for one team, “Move to the right” for the other. At a distance of 10 meters from the last pin, a “Circular Movement” sign is installed on both sides. For the competition you need: 2 children's bicycles and 2 teenagers. Conditions of the game: crew members line up in two columns on the “Stop” line. At the referee's command (whistle signal), the first players get on a bicycle and cover the distance, following the instructions of the road signs. According to the “Dangerous turns” sign, cyclists snake around the pins, then “Circular traffic” they go around this sign, then to the “Move left”, “Move right” signs they go in the opposite direction, following the signals of the road signs. All players overcome the route. The judge scores this competition 2 points. Leaders regulate the movement of teams. “Gestures of a traffic controller” is a collective competition that develops dexterity and dexterity, as well as consolidates knowledge of traffic controller signals. The game does not require a large area; we draw two parallel lines (according to the number of crew members). Prepare two traffic controller rods. Conditions: 1st option. The crews line up in two lines behind the boundary lines facing each other. The presenters (each with a baton in their hands) show and explain the meaning of the traffic controller’s signals. Then the batons are presented to the captains of the teams (crews). At the judge’s signal (whistle), the competition participants, accompanied by musical accompaniment, pass the baton from hand to each player to the right and left. The judge gives the command “Red signal”; whoever has the baton in his hands at that moment, takes a step forward and demonstrates the “Red signal”; if the player completed the task correctly, he continues to play, and the team receives a point. If he fails, he takes a step back. The game continues until the majority of those playing take part in the competition, that is, they show the signals “red”, “yellow”, “green”.

35 Note: If during the transfer of the rod one of the players drops the rod, he also takes a step back. Victory points are awarded for correctly completed tasks and for the number of remaining players on the marking line. 2nd option. The game is complicated by the fact that after the signal called by the judge, the player with a baton in his hand takes a step forward, turns to face his team and shows this signal. The team at the “red” traffic light stands still, at the “green” they march, and at the “yellow” everyone takes a step back and simultaneously turns their head left and right until the player with the baton returns to his place. The referee sums up the results of the game using the same system. “Cheerful Pedestrians” A collective game that develops dexterity, dexterity, and the ability to coordinate one’s actions with a partner. On a level area of ​​meters next to the start-finish line, a sign “Pedestrian path” is installed on the right side. Two pins or racks are placed on the opposite side. Prepare two shawls or scarves. Conditions of the game: crews stand in pairs on the start-finish line. The presenter explains that the “Pedestrian Path” sign is for pedestrians only. Before you go outside on a real pedestrian crossing, we will check your ability to walk on a pedestrian path. After the referee's signal (whistle), the first pairs of teams take a scarf (handkerchief) and tie it on the ankles of the right leg of one player and the left of the other. That is, the players got three legs. The right and left hands are placed on the partner’s shoulders. After this, the players rush to the opposite pin and, running around it, return to their team, where, after removing the scarf, they give it to the second pair, and they themselves stand at the end of the team. Whose team quickly and consistently fulfills the conditions of the competition receives 10 points. “Fold the road sign” The game develops logical thinking and consolidates knowledge of road signs. Envelopes are laid out on the tables (according to the number of players), in the middle of which there are cut signs. The number of parts into which the signs are cut depends on the age of the children: for the younger ones 4 parts, for the middle ones 6 parts, for the older ones 9 parts. The presenters must clearly know how many parts are in the envelope; it is better to write the number of parts on top of it, and also be careful when the players are positioned at the stage. Conditions of the game: the presenters seat the crews according to age, and at the general command of the judge (whistle signal), the children open the envelopes and fold their signs. After 5 minutes the game ends. How many characters

36 collected correctly, the team gets that many points. At this stage, you can earn additional points if players correctly answer what the sign is called and what its meaning is. Note: After finishing the competition, children put their signs in envelopes. It is necessary that tables with road signs hang in the premises where the competition is held. Signs are selected at the discretion of the organizers, taking into account the age of the children and their knowledge. “To your signs” A collective outdoor game that reinforces knowledge of traffic signs and the ability to quickly navigate in a changed environment. Six assistants stand at random on a platform of meters, each holding a road sign: “Children”, “Pedestrian crossing”, “Railway crossing with barrier”, “Road work”, “Wild animals”, “Underpass”. Conditions of the game: both crews are divided into equal three groups, join hands, forming a circle. Helpers enter the middle of each circle, show them a road sign, explaining their designation. Next, the presenters approach each circle and invite the players to follow them. Children follow the leaders and repeat all the movements shown by the leaders. While the children follow the leaders, the helpers lower their signs and move around the site, i.e., change their places. At the referee’s signal (whistle), all players must quickly find their sign and stand in a circle, holding hands, with assistants in the middle of the circle holding the sign above their heads. The judge awards a winning point only to those circles that found their sign first and second, and the presenters help the judge in summing up the game. The game is played 2 3 times. Note: The presenters, inviting the guys to follow them, try to divert the players’ attention from the assistants, showing them various movements (walking on their heels, jumping, turning around, squatting, etc.). Shooting Range “Traffic Light” Individual competition that develops eye and dexterity. On an asphalt area meters in size, two traffic lights are drawn, the diameter of one eye is 30 cm, and they are painted with colors: green, yellow and red. The marking of the lines for throws is done from the green signal: the first line is at a distance of 4 steps, the second is 5 steps, the third is 7 steps. It is also necessary to sew 6 bags measuring 10 8 cm from dense material, fill them with peas or sand (200 g) and sew them up.

37 Conditions of the game: the players are located on the right and left sides in two ranks. The younger children, one at a time, approach the first line (4 steps), pick up one bag each and try to get into one of the traffic light eyes. A successful throw, if the bag hits the center of any circle, is scored by the judge as follows: green circle 1 point; yellow circle 2 points; red circle 3 points. Middle-aged children throw out bags from a distance of 5 steps, and older children 7 steps. Note: If the bag touches even a small edge of the circle, the judge scores a point. “Missing Letters” A collective game that develops logical thinking. For the competition, you need to prepare cards measuring 40 x 8 cm. On one side of the cards the word is written in full, on the other with missing letters. They set up a table and place cards on it in two piles for each leader. Conditions and games: the crews are located in a semicircle opposite the table. The presenters take turns taking a card and asking the players to guess what word it is. Whose crew guessed faster, the judge awards a point to the team. Selection of words for the game: 1. TRAFFIC LIGHT 2. DRIVER 3. PASSENGER 4. MOTORCYCLE 5. BICYCLE 6. CAR 7. PETROL TRUCK 8. TRUCK 9. MARKINGS 10. LIGHTS 11. BOARD 12. PEDESTRIAN My friend is a reliable road sign Sheets are cut into tickets -cards. Each ticket has a serial number. For ease of use, the ticket can be glued to cardboard and rolled under film. The missing tickets can be made in craft lessons. For each group of signs there are from 10 to 40 cards.

38 Prohibition signs The ticket contains 5 signs with names. The name of the sign does not correspond to its graphic image. The student’s task is to mentally “move” the sign, along with the number printed under it, under its name. If the task is completed correctly, the answer will contain a digital code. Examples of cards: Answers: 1) ; 2) To play such cards you need Mandatory Signs The symbols of the mandatory signs are simple and clear. Most often represent arrows indicating the direction of movement. There is no need to move the signs here. The student's task is to determine which sign corresponds to the correct name. The answer will be the sign number. Examples of cards: Answers: 1) 5; 2) And you also need some of these cards. Information and directional signs After mastering simple and complex words on road and automotive topics, we will invite the children to “compose” a poem. In the fifth task, the answer to the card will not be a word, not a digital code, but a poetic line. The player’s task is to move the sign under its name along with the word or part of the word located under it. Answering by serial number

39 tickets, the guys will read a poem about a young pedestrian, consisting of 40 lines. Having mastered this game, fifth grade children are happy to turn into teachers themselves. Young club members attend third grades and teach the younger children such games. To make the task easier for younger schoolchildren, we will write the initial word of the poetic line with a capital letter. Examples of cards: A poetic response to a group of informational signs: 1. I'm big! I’ll tell you straight:* 2. I’m going to school next year* 3. I’m without my dad and without my mom* 4. I’ll walk down the street myself.* 5. And there are cars on the streets! 6. Their tires rustle menacingly. 7. I’m not afraid of them anymore, 8. I know by heart: 9. To resolve a dispute with a car, 10. Look at the traffic light. 11. The red light came on 12. I’m standing, there’s no way through! 13. If yellow lights up for us 14. I look around Finally, green lights up, 16. That means the path is open for us! 17. I’m walking and ZIL is loaded 18. It’s slowing down in front of me! 19. Guess who's coming! 20. Well, of course, a pedestrian! 21. Everyone will become a pedestrian, 22. Whoever goes on a hike on foot. 23. Pedestrian path 24. It will save him from cars, 25. After all, walk along that path

40 26. Only a pedestrian can! 27. I'm walking along the sidewalk, 28. There's no way for cars here! 29. Well, the signs will tell me 30. Where to cross the road. Road signs of the warning group The ticket contains 5 signs with names. The name of the sign does not correspond to its graphic image. The student’s task is to mentally “move” the sign, along with the letters printed under it, under its name. If the task is completed correctly, the answer will contain a word from the road transport topic, related in meaning to one of the signs on the ticket. Examples of cards: Words that can be encrypted: 1. Tunnel* 2. Bicycle* 3. Embankment* 4. Pedestrian* 5. Barrier* 6. Turn 7. Descent 8. Reserve 9. Crossroads

41 10. Tram 11. Locomotive 12. Crossing 13. Traffic light 14. Square 15. Brake 16. Car * Ready-made cards are shown above. Priority signs Since children do not like repetition, we change the task for the group of priority signs. If in the group of warning signs it was possible to guess a simple word on road transport, then in the group of priority signs we will offer the children complex technical unfamiliar words. Having received in the answer such a word as “Gas oil”, “Transmission”, “Differential”, on the back of the ticket the children will read the interpretation of this word, which will broaden their horizons and familiarize them with the “insides” of the car. Examples of cards: Words that can be encrypted: 1. Car lubricating oil for cars, tractors and other machines.* 2. Ground clearance (the distance between the bottom point of car units and the road).* 3. Camping camp, base for autotourists. 4. Trolley contact wire that transmits electric current to power traction motors. 5. The gaiters are the bells of the traffic controller’s white gloves. 6. Damper muffler, a device for damping vibrations. 7. Radiator heat exchanger to reduce the temperature of the engine coolant. 8. Battery is a device for storing electrical energy.


Outdoor games GAMES FOR CHILDREN OF THE FIRST JUNIOR GROUP Run to me Children sit on chairs placed against one of the walls of the room or along the side of the playground. The teacher moves to the opposite wall of the room

Didactic game “Teremok” Purpose: to teach children to distinguish between road signs for drivers (cyclists) and pedestrians; consolidate knowledge about warning signs: “Railway crossing without a barrier”,

Outdoor games on traffic safety for children of senior and preparatory school groups “Different machines” Purpose. Explain the meaning of the traffic controller’s gestures; develop dexterity and attentiveness. Progress of the game. Children are divided into two

Outdoor games according to traffic rules Game “buses” “Buses” are teams of children: “driver” and “passengers”. Flags are placed 6-7m from each team. On the command “March!” the first players walk quickly (running is prohibited)

MBDOU d/s 16 Card index of outdoor games for children to study traffic rules Compiled by: Kostyleva E.M. Kostyurina E.V. 2015 “How to make streets and roads safe for our

Olga Morozova

Target: introduce children to road signs and traffic rules.

To prepare a manual for me needed: cubes, scissors, A4 paper, double-sided tape, colored pencils, markers, laminating film and laminator.

Tasks:

Educational: cultivate the need to follow rules traffic.

Educational: generalize knowledge according to rules traffic.

Developmental:consolidate knowledge road signs, be able to classify their: prohibiting, warning, priority signs.

First I printed road signs, painted.

Then we cut it out road sign size 8*8 cm. Cut it into 4 parts of 4 centimeters each. To signs lasted longer, laminate and cut out squares.

Then, using double-sided tape, glue the pictures to cubes. (I tried it with glue, I didn’t like it.)


Here they are ready! (second a set of pictures for a sample.)


Publications on the topic:

I work in the second junior group. My children really like the educational cartoon “A Tractor is Riding.” The cartoon easily introduces children.

Purpose of the game: 1. To introduce children to basic road signs and teach them to understand them. 2. To consolidate children’s knowledge about traffic lights and their signals.

Didactic game: “Safety Cubes” (for children 5-7 years old) Topic: “Safety at home and on the road” Purpose: To develop awareness in children.

Didactic game. Lotto “Road Signs” Purpose of the game: To teach children to distinguish road signs. Strengthen children's knowledge of road rules.

Goal: developing knowledge about traffic signs. Objectives: Educational - to form children’s knowledge about road signs; teach children to differentiate.

Summary of GCD for traffic rules “Road Signs” Objectives: 1. Introduce children to some road signs and explain their meaning. 2. Develop skills for safe behavior on the street.

Summary of GCD on traffic rules in the middle group “Road signs are our friends!” Integration of educational areas: “Socio-communicative development”, “Physical development”, “Cognitive development”, “Speech development”.

Summary of a lesson on traffic rules "Road signs" in the preparatory group Summary of an open leisure lesson on traffic rules of a compensatory group for children from 6 to 7 years old. Topic: “Road.

Card index of traffic rules games in the 2nd junior group
Didactic game "Traffic Light"

Target: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, ingenuity

Material: circles of red, yellow, green, traffic light

Progress of the game: The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means

Didactic game "Fourth odd"

Target: Strengthen children's ability to classify objects

    Name the extra road user:

 Truck

 "Ambulance"

 Snow blower

    Name the extra vehicle:

 Passenger car

 Truck

 Bus

 Baby stroller

3. Name a vehicle that is not related to public transport:

 Bus

 Tram

 Truck

 Trolleybus

4. Name the extra “eye” of the traffic light:

 Red

 Yellow

 Green

Didactic game “Smart machines”

Target: Form children's ideas about various types of transport, consolidate knowledge about sensory standards of color, practice distinguishing objects by shape and size, develop visual-figurative thinking, develop the ability to combine objects based on certain characteristics (classification)

Material: 3 game cards, silhouettes of different types of transport (motorcycle, bus, truck and 3 types of cars) in the amount of 36 pieces of different shapes, colors and sizes

Progress of the game:

Start of the game: get children interested with a poem

Look what happened

All the cars got lost.

Help the cars soon

And take them to the right garage

Card No. 1. Children are invited to “put the car” in the garage of the same color as the car:

Look, these are not simple garages, but colorful ones.

Take the car of the desired color

Card No. 2. It is necessary to select a machine according to the size of the garage:

Well, look carefully

How are the garages different here?

Large and small garage

Of course you will give me the answer.

Choose the right size machine

And take it to the right garage.

Card number 3. You need to choose a car according to the silhouette in the garage:

Look how different the garages are here.

Each one has its own machine,

Look at the picture and feel free to go ahead!

Didactic game “Our Street”

Target:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street;

2. Strengthen children’s understanding of traffic lights;

3. Teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians.

Material: model of a street with houses, intersections, cars (toys), pedestrian dolls, driver dolls, traffic lights (toy), road signs, trees (models).

Progress of the game

The game is played on a layout

First option (for pedestrians)

With the help of dolls, children act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway.

Second option (for drivers)

The presenter shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry prohibited”, “Bus stop location”, “Underground passage” (information and signposting). Children explain what each signal means and act out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored.

Didactic game “Different machines are needed, different machines are important”

Target:

    Introduce children to the different types of vehicles that people need: a passenger car, a fire truck, an ambulance, a dump truck, a truck, a crane, a bakery, a bus;

    Learn to distinguish them by appearance and name them correctly;

    Know their purpose and understand their significance in a person’s life;

    Learn to assemble a whole picture from two parts

Progress of the game:

Educator - Children, what cars do you know? (Children's answers). Yes, there are many cars and they are all different! Machines benefit people! They take people to work, to kindergarten and other places. This is a bus, a car, a taxi. Machines rush to our aid when necessary. This is an ambulance, a fire truck. Cars carry different loads. This is a dump truck, a truck, a crane, etc. I brought you pictures that show different machines. But, I had a little trouble. Someone cut all my pictures into two parts and they all got mixed up. What should I do? Maybe you can help me put the pictures together correctly?

The teacher lays out all the halves in front of the children, and the children try to put them together into whole pictures. If necessary, the teacher helps the children and gives suggestions. When the task is completed, the teacher praises the children and reads poems to the children about these machines.

All day - home and work

Transporting people is his concern!

Accurate, on time and deftly

Pulls up to a stop.

Everyone entered, the door closed, -

You are passengers now.

All! We've arrived! Hooray!

Come out, it's time for you!

Fire engine

The red car is in a hurry,

Without turning off the headlights,

For service, for dangerous -

He rushes to put out the fire.

Ambulance

If someone gets sick

The doctor needs to have time.

The ambulance will take him home

The doctor will help, heal!

Dump truck

You can load a lot

In a powerful dump truck body.

He will deliver everything you need:

Fast, fun and friendly.

Passenger car

I'm so brilliant

Along the road I rush like an arrow

I have a steering wheel and tires

Call me a passenger car!

Crane

Lifted by a giant

Piles of cargo to the clouds.

Where he stands, then

A new house is growing.

Truck

What a hard worker truck!

He's used to hard things

He will transport everything you need

Carefully, quickly, friendly!

Bread machine

I'm a bread machine!

Very useful.

After all, everyone has long known

That bread is the head of everything!

I'm bringing bread and rolls

For Masha and Mishutka!

Children look at pictures of different cars. The game is repeated at the request of the children 2-3 times.

Didactic game “On the Road”

Goals: Strengthen knowledge about various types of transport; train attention and memory.

Material: Pictures of cargo, passenger transport, chips.

Progress of the game:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and receiving chips for this. Whoever collects the most wins.

Didactic game “Red, yellow, green”

Target: development of attention, memory

Progress of the game

Educator: I will show you circles of different colors: green circle - everyone clapping their hands together; yellow circle - raise their hands up; red - silent

Didactic game “Name the car”

Target: teach children to recognize and name cars, develop visual memory and thinking

Material: pictures of cars (car, truck, bus, trolleybus, ambulance, fire, police)

Progress of the game

Pictures of cars are laid out in front of the children, and the teacher asks them to name them. The child names the car, shows it, the other children show with signs whether they agree or not